{"id":194839,"date":"2017-05-26T03:54:47","date_gmt":"2017-05-26T07:54:47","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/friday-the-13th-the-game-review-in-progress-ign\/"},"modified":"2017-05-26T03:54:47","modified_gmt":"2017-05-26T07:54:47","slug":"friday-the-13th-the-game-review-in-progress-ign","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/friday-the-13th-the-game-review-in-progress-ign\/","title":{"rendered":"Friday the 13th: The Game Review in Progress &#8211; IGN"},"content":{"rendered":"<p><p>By Daemon  Hatfield  <\/p>\n<p>    As someone who was Jason Voorhees for Halloween in fifth or    sixth grade (probably not a great idea today), Ive definitely    been looking forward to stepping back into the hockey mask in    Friday the    13th: The Game. So it shouldnt come as too much of a    surprise that Ive found taking on the persona of Jason and    roaming around as an iconic invincible force of murder is the    highlight of this asymmetrical multiplayer killing spree.    Unfortunately, the large majority of your time is spent    controlling the machete-fodder, who are much less fun.  <\/p>\n<p>    Jason will be set loose on gamers tomorrow, but Ive been    running for my life on the PC version for a couple days now.    Note that a big part of why we do reviews in progress for    multiplayer games is to test out servers in a live environment    before we finalize our score. Usually thats to test and see if    a game performs as well after release as it did before, but in    this case Im hoping the servers stabilize in time for the    official launch. Pre-release servers have been pretty shaky,    and multiple matches have crashed due to server disconnects.    Well keep playing and hoping for the best, but at the moment    thats one of the scariest things about this game.  <\/p>\n<p>    Let me start off by assuring you this is a much, much better    game than whatever that crap was you might have played on NES.    (Thats a low bar, granted.) The design borrows directly from    the films which, when you think about it, were really    asymmetrical multiplayer matches all along. Its Jason versus    up to seven teenagers: Hes hunting them, and theyre    cooperating to escape.  <\/p>\n<\/p>\n<p>      These powers are a good explanation of how Jason can seem to      be everywhere at once.    <\/p>\n<p>     The developers got the feeling of playing    as this iconic character right, and its really fun to    methodically hunt down your prey. As the match goes on you    slowly gain more supernatural powers like Sense (think Eagle    Vision in Assassins Creed) and Morph, which lets you warp    anywhere on the map. Not only are these a good explanation of    how Jason can seem to be everywhere at once in the movies, they    make you feel powerful and in control of the situation. The    situation being that there are some teens that need murderin.  <\/p>\n<p>    The problem is that, like in the similarly structured Evolve,    you cant choose to be Jason. One player is chosen at random at    the start of the match, and with up to eight players that means    there is a 12.5% chance of you being Jason. The other day I    played all day long and only got to be Jason once.  <\/p>\n<\/p>\n<p>      The lucky jerk who gets to be Jason is out there having all      the fun.    <\/p>\n<p>     So you spend the vast majority of your time    as a teenager, which isnt nearly as fun to play. On this side    of the conflict, you have three survival options: escape by    car, escape by boat, or call the cops to come rescue you. Each    method requires finding key items in order to repair the escape    route, but the items are spread across the randomly generated    maprandomly. There doesnt seem to be any rhyme or reason as    to how the items are distributed, so playing as a teen means    just searching every drawer of every room in every cabin. The    lucky jerk who gets to be Jason is out there having all the fun    while youre rummaging through desks! You can hide in an    outhouse or whack Jason with a weapon to stun him, but these    mostly just buy you time. There is apparently some mythical,    convoluted way to kill Jason, but the developers aren't sharing    how just yet.  <\/p>\n<p>    At least while youre aimlessly searching every corner of the    map you can appreciate that a lot of love for the Friday the    13th franchise is on display here. Six different Jasons are    playable, including the pre-hockey mask baghead version from    the second movie. The differences arent just cosmetic, as each    has strengths and weaknesses. Part 3 Jason can run but has weak    stun resistance, for example.  <\/p>\n<p>    But no matter which version of Jason is hunting you, his kills    are gruesomely delightful and are totally on par with what you    would expect to see on the movie screen. The unlocked kill    descriptions are pretty great:  <\/p>\n<p>    Head Punch: Not just a knock out, but a knock    off.  <\/p>\n<p>    Head Squeeze: Jason turns the counselor around    and squeezes their head until it pops.  <\/p>\n<p>    You get the idea.  <\/p>\n<p>    The three maps (with randomly generated elements) pull from    several of the movies, in particular parts two and three.    Series fans will no doubt recognize Jasons shrine featuring    his dead mothers shriveled head and the barn from Part 3s    climax.  <\/p>\n<p>    Even Jasons nemesis Tommy Jarvis  a relatively deep cut for    anyone but the biggest of Friday fans  is included as a hero    character that can be summoned by the teens to help finish the    fight. A player who has already been killed is chosen at random    to take control of Tommy, so this mechanic also gives players a    reason to stick around after theyve been killed off  and    another chance to survive the night.  <\/p>\n<p>    Speaking of those colorful kills, most of them are unlocked    with customization points earned by playing. The same goes    for perks for the teenagers that will help them survive, such    as starting with a weapon in your hand or higher damage    resistance. There are also numerous unlocks that occur    automatically as you level up your profile, like new Jason    archetypes and counselor outfits. I do like the progression    system and am eager to keep playing so I can unlock the new    kills and threads for the teenagers I have to keep playing.  <\/p>\n<\/p>\n<p>      Friday the 13th is not a polished game.    <\/p>\n<p>     While there is a lot of welcome attention    to franchise details, Friday the 13th is not a polished game.    In fact, its quite buggy. Collision detection is terrible, and    its not uncommon to see characters popping through walls,    teens hovering in air, and corpses still flailing about after    Jason has ended them. Each teen has a few lines of dialogue,    but their mouths dont move when speaking. And every single    match begins with the same shot of the preppy teens ridiculous    face, which gets old fast.  <\/p>\n<p>    Of course, polish isnt a necessary requirement for friends to    have some dumb fun together  you only need to look as far as    something like PlayerUnknowns Battlegrounds to know that a    little glitchiness doesnt get in the way of a great game. But    so far, Im finding Friday the 13th: The Game to only be fun    when playing as Jason, so Im disappointed every time a match    begins and Im not wearing a hockey mask.  <\/p>\n<p>    Check back after Memorial Day weekend for my full review of    Friday the 13th: The Game.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.ign.com\/articles\/2017\/05\/26\/friday-the-13th-the-game-review\" title=\"Friday the 13th: The Game Review in Progress - IGN\">Friday the 13th: The Game Review in Progress - IGN<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> By Daemon Hatfield As someone who was Jason Voorhees for Halloween in fifth or sixth grade (probably not a great idea today), Ive definitely been looking forward to stepping back into the hockey mask in Friday the 13th: The Game. So it shouldnt come as too much of a surprise that Ive found taking on the persona of Jason and roaming around as an iconic invincible force of murder is the highlight of this asymmetrical multiplayer killing spree. Unfortunately, the large majority of your time is spent controlling the machete-fodder, who are much less fun <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/friday-the-13th-the-game-review-in-progress-ign\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187725],"tags":[],"class_list":["post-194839","post","type-post","status-publish","format-standard","hentry","category-progress"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/194839"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=194839"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/194839\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=194839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=194839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=194839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}