{"id":194159,"date":"2017-05-22T03:29:45","date_gmt":"2017-05-22T07:29:45","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/prey-ps4-review-more-hybrid-than-human-and-thats-ok-auburn-citizen\/"},"modified":"2017-05-22T03:29:45","modified_gmt":"2017-05-22T07:29:45","slug":"prey-ps4-review-more-hybrid-than-human-and-thats-ok-auburn-citizen","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhumanism\/prey-ps4-review-more-hybrid-than-human-and-thats-ok-auburn-citizen\/","title":{"rendered":"&#8216;Prey&#8217; (PS4) review: More hybrid than human, and that&#8217;s OK &#8211; Auburn Citizen"},"content":{"rendered":"<p><p>      (Warning: Mild spoilers below.)    <\/p>\n<p>      For a game with such an elegant title, \"Prey\" sure is the      epitome of complicated history.    <\/p>\n<p>      Consider, first, the history of Arkane Studios' new game: It      arrives 11 years after the first \"Prey\" and three years after      the cancellation of its sequel, both helmed by Human Head      Studios.    <\/p>\n<p>      Previews of \"Prey 2\" stirred hype with open-world bounty      hunting evolved from the first game's generic alien shooting.      But after publisher Bethesda Softworks ended the sequel's      stalled development and quietly gave the property to Arkane, the      \"Dishonored\" studio kept only the series'      extraterrestrial threat, transhumanism and marketer's dream      of a name. Otherwise, it started from scratch.    <\/p>\n<p>      In a way, though, the studio didn't. Another complication of      \"Prey\" is its gameplay DNA: \"System Shock\" filtered through      \"Thief,\" \"BioShock,\"\"Deus Ex\"and other first-person      action-adventure classics. Identifiable as those and other      influences are, however, they don't feel disrespected or      cheaply invoked. \"Prey,\" in fact, honors its \"System Shock\"      family by earning its own place in the tree.    <\/p>\n<p>      Its stealth and wayfinding systems reward patience and      wit much like \"Thief\" did:hacking to unlock      doors, strength to dislodge obstructions and even a glue gun      to spit puffy white platforms so you can reach high points.      However, \"Prey\" much more often forces lethal encounters with      itsenemies, the walking Rorschach blot Typhon aliens      and the humans and robots they possess. Mimics disguise      themselves as everyday objects only to spring at your face      with damaging swipes, and Phantoms teleport out of sight only      to blindside you with energy blasts. Fighting them mixes      terror, frustration and exhilaration in a way less like      \"Thief\" than \"Dark Souls.\"    <\/p>\n<p>      \"Prey's\"setting, the space station Talos I, is a ruined      paradise like \"Bioshock's\" Rapture, if not as novel. However,      it splices the underwater world's art deco with mid-century      modernism and other aesthetics, and roughs up those clean      surfaces with traces of scientific catastrophe and some zero      G when the Typhon descend. The station's carnage asks for the      same slow, attentive crawl as \"Bioshock,\" and its email and      audio logs ask for the same deductive assembly of its      personnel's history. Exploring the station as you unseal its      rooms and humanizing secrets may be \"Prey's\" strongest pull.      For all you learn about the Talos I crew's guarded same-sex      relationships or internalized body shame, though, the game      struggles to bring its distant characters into your orbit.    <\/p>\n<p>              +3            <\/p>\n<p>            Steampunk suits \"Dishonored 2.\"          <\/p>\n<p>      \"Prey's\" story takes place along an alternate timeline that      started with JFK surviving his assassination attempt, leading      to more aggressive space exploration, leading to the Typhon's      attack and subsequent capture. It revolves around not only      the aliens, but the scientific breakthrough their biology      allows: neuromods. Like augs in \"Deus Ex,\" neuromods let the      humans of \"Prey\" transcend their limits in ways mundane      (instantly becoming a piano virtuoso) and mutant (projecting      psychic energy). However, \"Prey\" twists its transhumanist      plot device with compelling narrative results.    <\/p>\n<p>      That leads to yet another complication of \"Prey\": Its      protagonist, Morgan Yu, is a neuromod guinea pig. Not only is      the Chinese-American Morgan a protagonist of underrepresented      ethnicity like the first \"Prey's\" Tommy, who was Cherokee,      but Morgan can also be a man or a woman per your choice.      (That's why I'll be using feminine pronouns, as I chose a      woman Morgan.)    <\/p>\n<p>      Because removing neuromods means removing any memories formed      while they were installed, mystery clouds Morgan's experience      aboard Talos I. She struggles to survive the Typhon and piece      together her life outside the laboratory in tension with her      researcher brother, Alex, who doesn't want his progress on      neuromods destroyed alongside the aliens. As he and other      voices provide Morgan guidance and you decide whose to      follow, the story of \"Prey\" is shaped by continual revelation      about Talos I, about the Typhon and, of course, about her.    <\/p>\n<p>      Morgan's neuromod proficiency also forms the foundation of      \"Prey's\" open-ended gameplay. Like \"System Shock\" and other      games it inspired, \"Prey\" lets you shape your experience with      it via an extensive skill tree. You can invest the neuromods      you collect into gun damage or Typhon attacks so you feel a      little less frightened in their staticky presence, or you can      max out your hacking, repair and strength skills so nothing      stands in your way of sneaking around them.A dilemma      also arises when, by scanning them, the Typhon's own      abilities become available. Mind control and object mimicry      are tempting, but the cost to Morgan's humanity has moral and      logistical consequences, such as turrets recognizing you as      Typhon and therefore firing on you.    <\/p>\n<p>      Like \"Dishonored 2,\" \"Prey\" cushions death      with a speedy save\/load option that becomes muscle memory      early in the game. But Arkane's follow-up falls short in a      few other presentational respects: Morgan frequently drifts      or bobs back and forth despite not touching the controller,      in-person voices frequently vie with those of audio logs for      your main speaker channel, and I was locked out of a side      quest because the game didn't register my acquisition of a      quest item. Maneuvering Morgan in zero G can also fluster,      especially when suicide-bombing Cystoid Typhon swarm you from      every conceivable angle.\"Prey\" may be a game of      complication, but when it comes to its gameplay, some of its      complications are more welcome than others.    <\/p>\n<p>                              Arkane Studios' \"Prey\" takes place                              aboard a space station overrun by                              inky black aliens.                            <\/p>\n<p>                              Arkane Studios' \"Prey\" takes place                              aboard a space station overrun by                              inky black aliens.                            <\/p>\n<p>                              Arkane Studios' \"Prey\" takes place                              aboard a space station overrun by                              inky black aliens.                            <\/p>\n<p>                              Arkane Studios' \"Prey\" takes place                              aboard a space station overrun by                              inky black aliens.                            <\/p>\n<p>                              Arkane Studios' \"Prey\" takes place                              aboard a space station overrun by                              inky black aliens.                            <\/p>\n<p>                      Arkane Studios' \"Prey\" takes place aboard a                      space station overrun by inky black aliens.                    <\/p>\n<p>                      Arkane Studios' \"Prey\" takes place aboard a                      space station overrun by inky black aliens.                    <\/p>\n<p>                      Arkane Studios' \"Prey\" takes place aboard a                      space station overrun by inky black aliens.                    <\/p>\n<p>                      Arkane Studios' \"Prey\" takes place aboard a                      space station overrun by inky black aliens.                    <\/p>\n<p>                      Arkane Studios' \"Prey\" takes place aboard a                      space station overrun by inky black aliens.                    <\/p>\n<p>      TL;DR: Arkane Studios (\"Dishonored\") takes its talent for      absorbing open-ended adventure to the moon's orbit in this      sci-fi thriller, though its characters are as cold as the      hull of its space station setting and its gameplay hybridizes      genre predecessors like something out of its transhumanist      labs.    <\/p>\n<p>      CONTENT RATING: Mature for blood, language, use of alcohol      and violence    <\/p>\n<p>      DEVELOPER: Arkane Studios    <\/p>\n<p>      PUBLISHER: Bethesda Softworks    <\/p>\n<p>      DISCLOSURE: I received a review code for this game from      Bethesda Softworks and completed its main story and several      side objectives on normal difficulty in about 25 hours.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/auburnpub.com\/entertainment\/prey-ps-review-more-hybrid-than-human-and-that-s\/article_011f52d2-f23f-55e0-8962-fadcc2b48f46.html\" title=\"'Prey' (PS4) review: More hybrid than human, and that's OK - Auburn Citizen\">'Prey' (PS4) review: More hybrid than human, and that's OK - Auburn Citizen<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> (Warning: Mild spoilers below.) For a game with such an elegant title, \"Prey\" sure is the epitome of complicated history. Consider, first, the history of Arkane Studios' new game: It arrives 11 years after the first \"Prey\" and three years after the cancellation of its sequel, both helmed by Human Head Studios. Previews of \"Prey 2\" stirred hype with open-world bounty hunting evolved from the first game's generic alien shooting.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhumanism\/prey-ps4-review-more-hybrid-than-human-and-thats-ok-auburn-citizen\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187721],"tags":[],"class_list":["post-194159","post","type-post","status-publish","format-standard","hentry","category-transhumanism"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/194159"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=194159"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/194159\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=194159"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=194159"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=194159"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}