{"id":193644,"date":"2017-05-18T14:26:24","date_gmt":"2017-05-18T18:26:24","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/building-the-virtual-reality-experiences-and-worlds-of-the-future-venturebeat\/"},"modified":"2017-05-18T14:26:24","modified_gmt":"2017-05-18T18:26:24","slug":"building-the-virtual-reality-experiences-and-worlds-of-the-future-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/building-the-virtual-reality-experiences-and-worlds-of-the-future-venturebeat\/","title":{"rendered":"Building the virtual reality experiences and worlds of the future &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Pretty soon, real life will be stranger than fiction when it    comes to bringing the great inventions of science fiction and    games into real world technology.  <\/p>\n<p>    Kim Pallister, director of Intels virtual reality center of    excellence, moderated a fireside chat about that topic with    science fiction writer Austin Grossman at our    recentGamesBeat    Summit 2017: How games, sci-fi, and tech create real-world    magic.  <\/p>\n<p>    They dwelled on the future of virtual reality experiences and    building worlds like the Metaverse in Neal Stephensons 1992    sci-fi novel Snow Crash. Given the advances of VR,    its not such a crazy talk to have anymore. People are really    looking for an experience that lives up to the imagination    portrayed in such early works of fiction.  <\/p>\n<p>    Snow Crash imprinted [the idea of virtual life] on    the culture, Grossman said.  <\/p>\n<p>    Pallister added, It feels like the current set of hardware has    tipped us over a point where people can feel a magical    experience but it is really only just the beginning of the    types of experiences depicted in those fictional works.  <\/p>\n<p>    Pallister leads Intels virtual reality (VR) project lab in    Hillsboro, Ore. His team is working to improve the state of VR    technology and to bring VR to mainstream audiences. In his    current role, Pallister forecasts the progress of VR and the    ingredient technologies responsible for driving VR experiences.  <\/p>\n<p>      Above: Kim Pallister (left) of Intel quizzed sci-fi novelist      Austin Grossman at GamesBeat Summit 2017.    <\/p>\n<p>      Image Credit: Michael O'Donnell\/VentureBeat    <\/p>\n<p>    Assisting Intels original equipment manufacturer (OEM)    partners, from Microsoft to HTC and Oculus, Pallister works    closely with the underlying solutions making VR possible.  <\/p>\n<p>    Prior to rejoining Intel in 2007, Pallister worked on    Microsofts business development team conducting deals for MS    Casual Games services, including MSN Games, Xbox Live Arcade    and Windows Live Messenger. From 1998 to 2005, he served as    games technical strategist at Intel.  <\/p>\n<p>    Grossman straddles the lines between books and games, as he is    botha novelist and game designer.  <\/p>\n<p>      Above: Kim Pallister of Intel talks with Austin Grossman      (right) about the future of virtual reality.    <\/p>\n<p>      Image Credit: Michael O'Donnell\/VentureBeat    <\/p>\n<p>    Grossmans novels include Soon I Will Be Invincible,    YOU: a novel, and Crooked. Soon I Will Be    Invincible was nominated for the 2007 John Sargent Sr.    First Novel Prize. His writing has also appeared in Granta, the    Wall Street Journal, and the New York Times.  <\/p>\n<p>    His game credits include Ultima Underworld 2, System Shock,    Trespasser, Deus Ex, Epic Mickey, and Dishonored, which    received the 2012 BAFTA award for Best Game.  <\/p>\n<p>    Its discouraging if the thing that VR gives us is an escape    from a dystopia rather than tool to better ourselves or better    the world, Pallister said.  <\/p>\n<p>    That was part of the premise behind the world of Ready    Player One, the novel by Ernest Cline that is being turned    into a sci-fi movie by Steven Spielberg, Grossman said.  <\/p>\n<p>    In the future, Grossman wants to be able to get all of the    senses and sensations in VR so that he can learn how to dance    in VR, and then come out into the real world and know how to    dance in real life.  <\/p>\n<p>    Pallister, by contrast, wants to learn how to juggle in VR.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/venturebeat.com\/2017\/05\/18\/building-the-virtual-reality-experiences-and-worlds-of-the-future\/\" title=\"Building the virtual reality experiences and worlds of the future - VentureBeat\">Building the virtual reality experiences and worlds of the future - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Pretty soon, real life will be stranger than fiction when it comes to bringing the great inventions of science fiction and games into real world technology.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/building-the-virtual-reality-experiences-and-worlds-of-the-future-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-193644","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193644"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=193644"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193644\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=193644"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=193644"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=193644"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}