{"id":193376,"date":"2017-05-17T02:06:07","date_gmt":"2017-05-17T06:06:07","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-long-journey-home-offers-a-rich-vision-of-space-exploration-polygon\/"},"modified":"2017-05-17T02:06:07","modified_gmt":"2017-05-17T06:06:07","slug":"the-long-journey-home-offers-a-rich-vision-of-space-exploration-polygon","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/space-exploration\/the-long-journey-home-offers-a-rich-vision-of-space-exploration-polygon\/","title":{"rendered":"The Long Journey Home offers a rich vision of space exploration &#8230; &#8211; Polygon"},"content":{"rendered":"<p><p>    Space exploration games have been with us since the very first    days of gaming, with the likes of Star Control 2    (1992) still recalled with much fondness. The Long Journey    Home continues this tradition of massive, procedurally    generated galaxies populated by alien races. It's a highly    promising game about exploration, trading, upgrading and,    occasionally, fighting.  <\/p>\n<p>    Theres a lot going on in The Long Journey Home  <\/p>\n<p>    Developed by Daedalic  a company best known for narrative    adventures  The Long Journey Home isn't just about    resource and upgrade systems. It's also a story, in which a    team of four members are lost in space and trying to get back    home. The player chooses the team from a roster of 10. Each has    their own personality, quirks and specialties. I haven't    studied them in detail, but they seem like a varied and diverse    bunch, allowing for experimentation on different playthroughs.  <\/p>\n<p>    The game begins with a space exploration mission that goes    awry, throwing the team into the far nethers of creation.    Physical gameplay consists of navigating through star systems,    making use of planetary gravitational slingshots to inch closer    to home.  <\/p>\n<p>    Planets are discovered, explored and mined for resources. As in    many such games, these planets have personalities of their own,    offering different opportunities, dangers and environments.    Some yield useful or trade-able artifacts.  <\/p>\n<p>    Planetary exploration is conducted by a single, chosen crew    member who drops down in a Lander-style pod. Depending on the    crew-member who discovers the artifacts, different outcomes can    occur. So one might favor scrapping the item for its raw    materials, while another will see the value of saving it for a    later trade.  <\/p>\n<p>    Resources like gases, minerals and metals are used to repair    and upgrade the ship's systems and to travel. These come in    different bands of value. The ship can take damage when, for    example, the player is negotiating asteroid fields. The crew's    health must also be maintained, as accidents can happen on    missions.  <\/p>\n<p>    Alien races are encountered in transit or on space stations,    where they can be wooed via on-screen communications. A dialog    system using basic words and phrases makes use of the potential    to trade and barter.  <\/p>\n<p>    Sometimes they can be persuaded to part with useful maps that    help to show the most efficient way forward. Others offer    optional quests that confer useful items.  <\/p>\n<p>    Generally, their demeanor is something to be discovered and    exploited. Alien relationships with one another are a factor to    be considered. This leads to some tough choices about who to    chum up to, and who to avoid. On the whole, aliens won't    automatically see humans as a threat  more a faintly harmless    curiosity  so it's up to the player to avoid cultural errors    that can lead to conflict.  <\/p>\n<p>    But space is also home to various scumbags such as crooked    customs officials and pirates. And so there are occasions when    combat is unavoidable. Battles take place in age-of-sail style    dodge and maneuver, with gun ports stationed on ship    broadsides. But the cost in damage makes combat a chore to be    avoided.  <\/p>\n<p>    The Long Journey Home is currently in beta, and    launches fully at the end of this month, on Windows PC with    PlayStation 4 and Xbox One versions to follow.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.polygon.com\/videos\/2017\/5\/15\/15631892\/the-long-journey-home-preview-gameplay\" title=\"The Long Journey Home offers a rich vision of space exploration ... - Polygon\">The Long Journey Home offers a rich vision of space exploration ... - Polygon<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Space exploration games have been with us since the very first days of gaming, with the likes of Star Control 2 (1992) still recalled with much fondness. The Long Journey Home continues this tradition of massive, procedurally generated galaxies populated by alien races. It's a highly promising game about exploration, trading, upgrading and, occasionally, fighting <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/space-exploration\/the-long-journey-home-offers-a-rich-vision-of-space-exploration-polygon\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187764],"tags":[],"class_list":["post-193376","post","type-post","status-publish","format-standard","hentry","category-space-exploration"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193376"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=193376"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193376\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=193376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=193376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=193376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}