{"id":193320,"date":"2017-05-17T01:53:52","date_gmt":"2017-05-17T05:53:52","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/its-time-to-prepare-yourself-for-vr-panic-wired-co-uk\/"},"modified":"2017-05-17T01:53:52","modified_gmt":"2017-05-17T05:53:52","slug":"its-time-to-prepare-yourself-for-vr-panic-wired-co-uk","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/its-time-to-prepare-yourself-for-vr-panic-wired-co-uk\/","title":{"rendered":"It&#8217;s time to prepare yourself for &#8216;VR panic&#8217; &#8211; Wired.co.uk"},"content":{"rendered":"<p><p>    Ever been tempted to get high with virtual reality? Well,    you're in luck: Microsoft is developing \"hallucination    experiences\"  at least according to certain sections of the    media.  <\/p>\n<p>    In late 2016, dozens of news outlets claimed Microsoft was    either predicting, or developing, hallucinogenic VR. MailOnline declared    that \"Microsoft says virtual reality could make you HALLUCINATE    in the same way as LSD\", writing of VR's \"free-love,    bongo-bashing vibe\". The source? A post on Microsoft's blog    presenting predictions from female researchers in order to    inspire young people into STEM (science, technology,    engineering and mathematics)  which used the word    \"hallucinations\" in a metaphorical sense, and made no mention    of LSD.  <\/p>\n<p>    Look back to the birth of other new forms of media and you'll    see how quickly public sentiment shifts into moral panic.    Victorians embraced telegrams for the purposes of commerce and    government, then panicked at the idea of women sending    telegrams to clandestine lovers. The rapid adoption of the    telephone in the early 1900s was followed by fears it would    lead to the demise of the \"old practice of visiting friends\".    When games consoles became commonplace in the 90s, that lead to    hand-wringing that they could incite violence in young men.  <\/p>\n<p>    The term \"moral panic\" was defined by Stanley Cohen in the 60s    as public alarm expressed in response to an issue that is    regarded as threatening the moral fabric of society. More    recently, Intel researcher Genevieve Bell built on Cohen's    theory by outlining the reasons some technologies (TV, the    internet) lead to more panic than others (fountain pens, fax    machines). Bell specified three areas to watch. If a new media    technology affects our relationship with time, space and each    other, then panic conditions are ripe. Which leads us back to    VR.  <\/p>\n<p>    Those of us who work in VR might not want to admit it, but a    moral panic is almost certainly coming  and as VR succeeds, it    will grow. There'll be a rash of VR-induced mental-health    stories, ranging from post-VR panic attacks to episodes of    psychosis. Then there'll be concerns about addiction: what if    the virtual world's lack of limitation creates environments    that are more enticing than the real one? Sex will be next     expect stories about teledildonic infidelity, lowered birth    rates and lawsuits against unofficial sex experiences with CG    versions of celebs. Following Bell, we might say that the    underlying fear is that our bodies will become irrelevant slabs    of flesh, existing purely for the purpose of keeping our brains    alive.  <\/p>\n<p>    It's easy to dismiss these scare stories, but while moral    panics are usually wildly exaggerated, they often stem from    authentic concerns. Take the Great Cyberporn Scare of 1995,    sparked when TIME magazine published a cover story on    the hazards of \"cyberporn\", citing an undergraduate study    claiming that 83.5 per cent of images on this new thing called    the internet were pornographic. The methodology and reasoning    may have been flawed, but there was an underlying concern which    has played out into something valid. According to two NSPCC    studies in 2015 and 2016, ten per cent of British 12- to    13-year-olds are worried they are addicted to porn, and most    young people think that porn doesn't teach consent.  <\/p>\n<p>    The same goes for VR. I've seen all sorts of responses to    immersion, ranging from quiet discombobulation to a frenzied    screaming episode. I've actually experienced depersonalisation    of my own: the first time I tried Batman: Arkham VR, I    came out, looked at my hands and didn't recognise them as my    own.  <\/p>\n<p>    In the best-case scenario, the coming moral panic might    encourage the VR industry to reflect constructively on itself.    Early adopters can help steer towards this best-case scenario    by seeing their role as the \"critical friend\"; helping    reflection happen sooner rather than later. As for VR creators,    they must take their role seriously and seek user input as    early on in a product's development as possible. They can also    think carefully about the content they decide to produce, and    how it might affect society in the long term.  <\/p>\n<p>    It's clear that VR is scary, exciting and powerful. It we treat    this power with care then we're far more likely to end up with    an industry that not only weathers the storm ahead, but comes    out stronger. And in the meantime, when you see a story about    VR, don't forget to question what you read.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the rest here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.wired.co.uk\/article\/catherine-allen-virtual-reality\" title=\"It's time to prepare yourself for 'VR panic' - Wired.co.uk\">It's time to prepare yourself for 'VR panic' - Wired.co.uk<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Ever been tempted to get high with virtual reality?  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/its-time-to-prepare-yourself-for-vr-panic-wired-co-uk\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-193320","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193320"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=193320"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193320\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=193320"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=193320"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=193320"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}