{"id":193022,"date":"2017-05-14T17:48:16","date_gmt":"2017-05-14T21:48:16","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/heres-whats-really-holding-virtual-reality-back-madison-com\/"},"modified":"2017-05-14T17:48:16","modified_gmt":"2017-05-14T21:48:16","slug":"heres-whats-really-holding-virtual-reality-back-madison-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/heres-whats-really-holding-virtual-reality-back-madison-com\/","title":{"rendered":"Here&#8217;s What&#8217;s Really Holding Virtual Reality Back &#8211; Madison.com"},"content":{"rendered":"<p><p>      The virtual reality (VR) market, which is estimated to reach      up to $45 billion for gaming alone by 2025, shows early      potential for mainstream use, but there are limitations to      using the technology that need to be overcome in order for VR      to reach mass adoption. We'll review these limitations, but      first let's look at one VR product that is being rapidly      adopted, and what the device's success says about the broader      market for the technology.    <\/p>\n<p>      One big success in the VR space has been      Alphabet's (NASDAQ: GOOG) (NASDAQ: GOOGL)Google Cardboard. Yes,      it's a virtual reality device actually made out      ofcardboard, which means it's relatively cheap costing      only $15.More advanced VR devices like      Facebook's (NASDAQ: FB) Oculus Rift and      Sony's (NYSE: SNE) Playstation VR cost hundreds of      dollars.Alphabet's Cardboard is cheap not only because      its made out of cardboard but because its also designed to be      good at simple things like viewing photos and videos.      Recently, Alphabet announced it has shipped over 10 million      Cardboard viewers since the product launched in 2014. There      were as many Cardboards shipped in 2016 as the first two      years, which shows accelerating adoption.    <\/p>\n<p>        Google Cardboard. IMAGE SOURCE: ALPHABET INC.      <\/p>\n<p>      The success of Google Cardboard is proof that there is      interest in VR. Cardboard usershave downloaded 160      million Cardboard apps on Google Play, demonstrating that      people enjoy using it for the simple tasks it was designed      for.    <\/p>\n<p>      Unfortunately for all it's doing to get people using VR      technology, Cardboard also highlights what is wrong with      higher end VR headsets.    <\/p>\n<p>      More expensive, high-tech VR headsets from Facebook,      HTC (NASDAQOTH: HTCKF), and Sony haven't been as      successful, having shipped only hundreds of thousands of      units in 2016. Samsung's (NASDAQOTH: SSNLF) Gear VR      shipped 4.5 million units in 2016, which stands out from the      much lower totals of Sony's Playstation VR, Facebook's Oculus      Rift, and the HTC Vive. But Samsung Gear VR retails for $130,      a fraction of the cost of the other headsets.    <\/p>\n<p>      Obviously, price is a key factor in people's decision to buy      one of these devices. The cheap build and low price of      Alphabet's Cardboard highlights another feature working in      its favor -- simplicity. Cardboard is just a little      rectangular box you hold up to your eyes. There are no wires,      it's not a clunky thing you strap around your head. Cardboard      is as simple to use as taking pictures with a smartphone.    <\/p>\n<p>      VR won't take off as a mainstream technology until more      advanced VR headsets get cheaper and simpler in design. One      of the other key differences between Cardboard and the more      advanced VR systems is that Cardboard only requires a      smartphone to use. Some advanced VR headsets for gaming and      othergraphically intense applications require a      high-end gaming PC to operate properly, which adds to the      expense of using VR.    <\/p>\n<p>      VR headsets made for consoles, on the other hand, such as      Sony's Playstation VR, may have an advantage over headsets      made to work with PCs, since consoles are cheaper and are      dedicated to gaming, not to mention that Playstation VR is      already priced about 30% less than the $600 Oculus Rift.    <\/p>\n<p>        Virtual reality has big growth opportunities for areas        besides gaming. IMAGE SOURCE: GETTY IMAGES.      <\/p>\n<p>      The technology has been hyped for good reason. The hype      reflects people's excitement for the technology to      revolutionize areas not just in gaming, but in content and      education as well.One example I find interesting of how      VR is being used for educational purposes is through an app      called Lithodomos VR, which allows the user to see      what the ancient city of Jerusalem looked like      2000 years ago.This kind of application of VR      technology, along with the medical treatment possibilities for      things like attention deficit hyperactivity disorder, is what      gives VR the potential to be a widely adopted, common      appliance used by millions of people.    <\/p>\n<p>      Companies developing VR technology would do best not to rush      anything, to be patient in getting a product to market, and      take advantage of using cheaper versions of VR technology      like Alphabet's Cardboard or Samsung's Gear VR as a way to      introduce the masses to the new technology to ensure everyone      who uses it has a good experience, and doesn't drain your      bank account.    <\/p>\n<p>      10 stocks we like better than Alphabet (A      shares)    <\/p>\n<p>      When investing geniuses David and Tom Gardner have a stock      tip, it can pay to listen. After all, the newsletter they      have run for over a decade, Motley Fool Stock      Advisor, has tripled the market.*    <\/p>\n<p>      David and Tom just revealed what they believe are the      10 best stocks for      investors to buy right now... and Alphabet (A shares) wasn't      one of them! That's right -- they think these 10 stocks are      even better buys.    <\/p>\n<p>      *Stock Advisor returns as of May 1,      2017    <\/p>\n<p>      Suzanne Frey, an executive at Alphabet, is a member of      The Motley Fool's board of directors. John      Ballard has no position in any stocks mentioned. The      Motley Fool owns shares of and recommends Alphabet (A      shares), Alphabet (C shares), Facebook, and Netflix. The      Motley Fool has a disclosure policy.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/host.madison.com\/business\/investment\/markets-and-stocks\/here-s-what-s-really-holding-virtual-reality-back\/article_84b78a4e-cbf3-55da-8bd1-0283843c8cc5.html\" title=\"Here's What's Really Holding Virtual Reality Back - Madison.com\">Here's What's Really Holding Virtual Reality Back - Madison.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The virtual reality (VR) market, which is estimated to reach up to $45 billion for gaming alone by 2025, shows early potential for mainstream use, but there are limitations to using the technology that need to be overcome in order for VR to reach mass adoption.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/heres-whats-really-holding-virtual-reality-back-madison-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-193022","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193022"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=193022"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/193022\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=193022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=193022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=193022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}