{"id":192381,"date":"2017-05-11T12:54:37","date_gmt":"2017-05-11T16:54:37","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/microsoft-steps-up-move-into-virtual-reality-market-the-seattle-times\/"},"modified":"2017-05-11T12:54:37","modified_gmt":"2017-05-11T16:54:37","slug":"microsoft-steps-up-move-into-virtual-reality-market-the-seattle-times","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/microsoft-steps-up-move-into-virtual-reality-market-the-seattle-times\/","title":{"rendered":"Microsoft steps up move into virtual-reality market &#8211; The Seattle Times"},"content":{"rendered":"<p><p>  Microsoft Build 2017: The company has launched a set of motion  controllers for the medium and announced the coming commercial  availability  from Acer  of the first immersive headset  designed for Windows.<\/p>\n<p>      Seattle Times technology      reporter    <\/p>\n<p>    Microsoft is expanding its effort to break into the burgeoning    market of virtual reality, launching a set of motion    controllers for the medium and announcing the coming commercial    availability of the first immersive headset designed for    Windows.  <\/p>\n<p>    Virtual-reality devices  which, typically powered by    computers, surround a users eyes with images  have been a    dream of technologists for years. Last year marked the start of a modern gold rush in    that endeavor following the debut of high-end VR headsets built    by Facebook-owned Oculus and the partnership between HTC and    Bellevue-based Valve.  <\/p>\n<p>    Microsoft, which spent years developing HoloLens, the companys own take on an    augmented-reality headset that projects images into the    environment of the wearer, last year opened up a portion of the    software behind that device to other developers.  <\/p>\n<p>    Acer, the Taiwanese computer hardware maker, will sell a    Windows-compatible virtual-reality bundle featuring its own    headset and Microsofts mixed reality motion controllers,    starting at $399, by the end of the year, Microsoft was set to    announce Thursday at its Build developer conference.  <\/p>\n<p>    Those untethered controllers can be paired with other headsets,    Microsoft says. Unlike some other headset controllers that rely    on motion sensors in a room to track a users movements,    Microsofts are designed to be free roaming, as long as the    controllers are in their operators field of view.  <\/p>\n<p>    Acers product is among the slate of virtual-reality headsets    designed for Windows 10 that Microsoft says are coming. The    company has said many of the devices built by hardware partners    like Acer, Lenovo and HP will be more affordable than the    high-end headsets released last year. The HTC-Valve Vive costs    $799, and Oculuss Rift retails for $599.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.seattletimes.com\/business\/microsoft\/microsoft-steps-up-move-into-virtual-reality-market\/\" title=\"Microsoft steps up move into virtual-reality market - The Seattle Times\">Microsoft steps up move into virtual-reality market - The Seattle Times<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Microsoft Build 2017: The company has launched a set of motion controllers for the medium and announced the coming commercial availability from Acer of the first immersive headset designed for Windows. Seattle Times technology reporter Microsoft is expanding its effort to break into the burgeoning market of virtual reality, launching a set of motion controllers for the medium and announcing the coming commercial availability of the first immersive headset designed for Windows. Virtual-reality devices which, typically powered by computers, surround a users eyes with images have been a dream of technologists for years <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/microsoft-steps-up-move-into-virtual-reality-market-the-seattle-times\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-192381","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/192381"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=192381"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/192381\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=192381"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=192381"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=192381"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}