{"id":192376,"date":"2017-05-11T12:54:34","date_gmt":"2017-05-11T16:54:34","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/analysis-is-f1-ready-for-virtual-reality-motorsport-com-motorsport-com-edition-global\/"},"modified":"2017-05-11T12:54:34","modified_gmt":"2017-05-11T16:54:34","slug":"analysis-is-f1-ready-for-virtual-reality-motorsport-com-motorsport-com-edition-global","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/analysis-is-f1-ready-for-virtual-reality-motorsport-com-motorsport-com-edition-global\/","title":{"rendered":"Analysis: Is F1 ready for virtual reality? &#8211; Motorsport.com &#8211; Motorsport.com, Edition: Global"},"content":{"rendered":"<p><p>    To my left, I can hear Lewis Hamiltons Mercedes having its    final pre-practice checks as mechanics fettle with their tools.    Behind me, the three-time world champion is discussing his run    plan with the engineers.  <\/p>\n<p>    Moments later, Hamilton is strapped in, the car is fired up and    he is off in a cacophony of noise that reverberates around the    walls. As the car fades out of earshot, all that remains is a    quiet huddle of team members chatting in one corner before they    move back to their positions in the garage.  <\/p>\n<p>    Except this is not a real garage. Instead, it is a darkened    room in an industrial unit in downtown Austin that was    transformed by Mercedes and sponsor Bose last year to create an    Augmented Reality\/Virtual Reality Garage Experience.  <\/p>\n<p>    The noises were fed via wireless headphones as visitors walked    around the virtual garage to listen in  with lights on the    floor offering a reference point for where things were inside    the garage.  <\/p>\n<p>    It offered an all-new way of experiencing F1, and the lengthy    queues as 4000 fans shuffled their way through over the Austin    GP weekend showed they were lapping up.  <\/p>\n<p>    The success of the Mercedes\/Bose venture proved how grand prix    racing can use AR and VR to bolster many of F1's unique selling    points, and why F1 is such a ripe environment to exploit this    area.  <\/p>\n<p>    But at a time when consumer electronic companies are pushing    hard on the VR front, is F1 really ready for it  and do we    really want a dystopian future of fans in grandstands all sat    with headsets on rather than seeing the live track action with    their own eyes?  <\/p>\n<p>      Bose F1 Garage Experience    <\/p>\n<p>      Photo by: Mercedes AMG    <\/p>\n<p>    For Bose, as an audio company, having a virtual experience    based around sound rather than visuals was essential, but its    motivation for creating the project was the same as anyone    pushing on the VR front - to deliver something that goes beyond    being just a thumb stopper on a smartphone screen.  <\/p>\n<p>    As Ian McGibbon, Bose's global marketing chief, explains, what    F1 fans want is something unique that goes above and beyond    their mobile device.  <\/p>\n<p>    \"I think the consumer is after personal experiences first and    foremost,\" he said. \"But they always like behind the scenes too     so a peak behind the curtains scenario.  <\/p>\n<p>    \"What you watch on YouTube and Facebook is great and engaging,    but people still want a physical experience. I think that is    the way it will continue to go. It will be more and more about    an engaging experience, but physical as well.\"  <\/p>\n<p>    Indeed, as technology advances, we are moved back to    experiences that revolve around our senses. No longer is a    computer keyboard the way to interact with the world.  <\/p>\n<p>    As Mehul Kapadia, head of F1 business at Tata Communications,    said: \"What technology is doing is taking us back to basics.  <\/p>\n<p>    \"With iPhone we have gone back to touch - which is so natural    to us, rather than typing on a computer. What is happening at    home with Amazon's Alexa and Google, it is taking us to voice,    which is that much more basic than touch. Technology is    becoming more and more accessible for generations of people.\"  <\/p>\n<p>      Virtual Reality experience    <\/p>\n<p>      Photo by: FIA Formula E    <\/p>\n<p>    With our senses being harnessed again, the sound and visual    possibilities of AR\/VR are increasingly important. But for a    sport to succeed in this area it has to go beyond that.  <\/p>\n<p>    Formula E has formed a partnership with VR company Virtually    Live  which offers fans the chance to experience everything    you would normally get at a racing event.  <\/p>\n<p>    As well as watching track action, they can meet friends in the    pitlane or hospitality unit, play pool in the VIP room,    transport themselves to watch from a grandstand or even go    on-board with the drivers. Gaming has been introduced for this    season, too.  <\/p>\n<p>    There is also a Director application  where fans can take    control of the CGI footage and examine angles or replays from    the perspective they want or that may have been missed by    television cameras.  <\/p>\n<p>    Virtually Live's Sports Rights and Partnership Advisor Oliver    Weingarten said he was encouraged by where the VR market was    heading.  <\/p>\n<p>    \"We're seeing the number of headsets increase at a good rate,    bearing in mind where we are with technology and the fact it is    early adoption,\" he said. \"The numbers released by PlayStation    are extremely positive.  <\/p>\n<p>    \"Our belief is that the users want content, engaging content,    and it is about trying to provide them with what they want. We    don't want people to just come in on race day and watch the    action  we want to provide them with something immersive and    social.\"  <\/p>\n<p>      Toyota virtual reality    <\/p>\n<p>      Photo by: Nikolaz Godet    <\/p>\n<p>    The dilemma sports have to face though is whether to invest in    technology that the majority may be slow to adopt  and whether    consumers will ultimately keep faith in televisions for live    events.  <\/p>\n<p>    It is also unlikely that fans will want to carry their own VR    headsets to races, to sit on grass banks in their own virtual    worlds to consume F1 that way. The attraction of VR is more    likely to be as an add-on, than an essential part of a Sunday    afternoon.  <\/p>\n<p>    McGibbon added: \"I think for sports like F1 and other global    big traditionally broadcast sports, the sports have to get    clever about how they are connected with people. Although there    is still a huge market for sitting down in front of the    television on a Sunday afternoon to watch F1, that is not    everybody's lifestyle.  <\/p>\n<p>    \"In 5-10 years' time, as technology and devices become much    more connected, then sports and music have to understand where    it goes - and delivering content where and when people want.    And it is about what I want. What you want may be something a    bit different.\"  <\/p>\n<p>    It is a view shared by Kapadia, which posits that VR's future    may well not be one for live experiences  but instead will    come as a way of enhancing engagement once the track action has    stopped  <\/p>\n<p>    \"If you go to a football match, live screens play a big role,\"    he said. \"You would never want the full experience to be    diluted by technology, otherwise we may as well stay at home.    But in F1 there is often one and a half minutes of silence, so    how do you fill in that gap?  <\/p>\n<p>    \"The base layer of TV at home also won't go away and there are    generations of people who still want it. People still want a    primary screen but behaviour has changed to 'I will save it and    watch it some other time'.  <\/p>\n<p>    \"We also want it to become more interactive. We want to know,    after it is off the screen, what happened  like what if you    had the view of Alonso's crash last year? Not everything has to    happen in real time.  <\/p>\n<p>    \"Sometimes we try to solve too much stuff. It doesn't need to    be 90 minutes of VR non-stop as you would probably faint! It    can be bite-size. You can get your fix for the day from that.\"  <\/p>\n<p>      Bose F1 Garage Experience    <\/p>\n<p>      Photo by: Mercedes AMG    <\/p>\n<p>    While the jury is out on whether F1 is ready  or even needs     a fully live VR experience, it is not stopping it pushing ahead    with plans that can work alongside the television coverage.  <\/p>\n<p>    And there is talk that within a year or two there could be    scope for fans to sit at home and take part in online F1 races    themselves.  <\/p>\n<p>    Last year's F1's chief technical officer John Morrison revealed    that a lot of work was taking place behind the scenes to get    ready for when there is alignment between what the sport can    offer, where technology is at and what the consumer actually    wants.  <\/p>\n<p>    But one of the biggest hurdles standing in the way is getting    GPS accuracy good enough to make the experience glitch free     and right now it is some way off.  <\/p>\n<p>    Morrison said last year: \"We have produced an interactive on    board application and we launched our virtual Grand Prix    channel [in 2016], which isn't available to the public but    gives us the platform to produce a fully virtual version of the    race live using the data.  <\/p>\n<p>    \"But one of the areas we have to crack is getting more accurate    positioning. So we have launched a big project to get more    accurate positioning and then we can do the gaming stuff.  <\/p>\n<p>    \"I think we are two years away from that. But we need    centimetre accurate positioning, because then we can    demonstrate cars are not touching when they are actually apart.    Right now, we are 100mm-200mm accurate.\"  <\/p>\n<\/p>\n<p>      Fans experience VR    <\/p>\n<p>      Photo by: LAT Images    <\/p>\n<p>    It is clear that F1's future will not just be on available to    those on VR. It needs to cater for all types of audiences  be    it those at the track, those happy to watch it on their    television in the lounge, or those that want something deeper    on a second or third screen.  <\/p>\n<p>    And perhaps most important of all, it will be about delivering    the content that people want exactly when they want it.  <\/p>\n<p>    Kapadia added: \"The experience of technology will have to    combine with the experience of racing as well. Beforehand you    could do the racing experience and not worry about the    technology.  <\/p>\n<p>    \"I think now it is as important as cars going faster. If you    consider great racing action and great means to deliver it to    audiences, that is where the real punch is. Because I can    connect 24\/7 you don't get me for two hours.  <\/p>\n<p>    \"What Netflix cracked the code on was to ensure that when you    want it, you will get it. Live sports still faces that    challenge of, is it interesting enough after I already know who    has won?\"  <\/p>\n<p>    F1's answer to that is definitely yes. Now it is about building    the momentum to deliver what fans want.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.motorsport.com\/f1\/news\/analysis-is-f1-ready-for-virtual-reality-903596\/\" title=\"Analysis: Is F1 ready for virtual reality? - Motorsport.com - Motorsport.com, Edition: Global\">Analysis: Is F1 ready for virtual reality? - Motorsport.com - Motorsport.com, Edition: Global<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> To my left, I can hear Lewis Hamiltons Mercedes having its final pre-practice checks as mechanics fettle with their tools. Behind me, the three-time world champion is discussing his run plan with the engineers <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/analysis-is-f1-ready-for-virtual-reality-motorsport-com-motorsport-com-edition-global\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-192376","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/192376"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=192376"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/192376\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=192376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=192376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=192376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}