{"id":191994,"date":"2017-05-09T15:32:20","date_gmt":"2017-05-09T19:32:20","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/immersive-virtual-reality-creation-software-for-everyone-phys-org\/"},"modified":"2017-05-09T15:32:20","modified_gmt":"2017-05-09T19:32:20","slug":"immersive-virtual-reality-creation-software-for-everyone-phys-org","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/immersive-virtual-reality-creation-software-for-everyone-phys-org\/","title":{"rendered":"Immersive virtual-reality creation software for everyone &#8211; Phys.Org"},"content":{"rendered":"<p><p>May 9, 2017 by Ccilia Carron          Javier Bello Ruiz and Robin Mange, cofounders of Imverse, will    present their immersive virtual-reality software at the World    VR Forum in Crans-Montana. Credit: Alain Herzog    <\/p>\n<p>      Imverse, an EPFL spinoff, has developed a software that lets      users convert 360-degree images from 2-D into 3-D and both      manipulate and create virtual-reality content in real time      with the help of virtual-reality glasses. The system will be      unveiled at the World VR Forum in Crans-Montana, Switzerland,      from 11 to 14 May.    <\/p>\n<p>    It's now easier than ever to create a 3-D environment and then    add and manipulate virtual-reality content in real time, thanks to the software created by EPFL    startup Imverse. What's required? A 360-degree 2-D photo taken    with any commercial camera, and a pair of off-the-shelf    virtual-reality glasses. The software is similar to photo    editing software allowing the users to freely explore and    modify the environment created from the picture in real time.  <\/p>\n<p>    Imverse's software delivers professional results and has a wide    range of potential uses. Javier Bello Ruiz, the CEO of Imverse,    which got its start at Campus Biotech Innovation Park, is    initially targeting virtual-reality studios that work with    real-estate agencies, advertisers and the media. \"Take a    real-estate agent who wants to sell a house that's in need of a    little work. The seller could show a prospective buyer the end    result by modeling the house in 3-D using a 360-degree photo    and then modifying the interior in real time  even    collaboratively together inside the virtual environment  suggesting various options    that the buyer could tweak freely using the virtual-reality    glasses.\"  <\/p>\n<p>    The video will load shortly  <\/p>\n<p>    The program is so simple that even non-experts can use it, and    licenses will be available early next year. \"Just like with    photo editing software, all you need is a little training to    begin developing interactive content,\" said Javier. This will    save users significant time and money. The underlying    technology was developed in part at the lab run by Olaf Blanke,    the director of the Center for Neuroprosthetics located at    Campus Biotech. The software will soon be tested by potential    customers and will be presented this week at the World VR Forum    in Crans-Montana. \"Switzerland is known for its cutting-edge    technology, and the Lake Geneva region has an excellent    virtual-reality ecosystem. So we're hopeful that we'll meet    potential customers and partners and stir up interest among    investors,\" Javier added.  <\/p>\n<p>    The project engineers are already at work on the next step:    full immersion of a user's body so that the user can interact    with the virtual environment in real time. Javier hopes that his company's    application will quickly become the software of choice for developing mixed-reality    content.  <\/p>\n<p>     Explore further:        Virtual reality to prevent cognitive decline  <\/p>\n<p>        Rowing a boat in serene lake surroundings and spotting        familiar animal species roaming on the shores might be        something more and more elderly people get to experience in        the future  with the help of virtual reality.      <\/p>\n<p>        Intel is diving head-first into virtual reality, announcing        Tuesday at its annual developers forum in San Francisco        that it is working on its own headset, collaborating with        Microsoft to bring the medium to PCs, and opening ...      <\/p>\n<p>        Apple has bought a company that makes augmented-reality        software, which adds information or images to real-world        scenes when viewed through a special headset or even a        smartphone camera.      <\/p>\n<p>        The Big Ten network is making Saturday's football game        between Minnesota and No. 21 Nebraska available in virtual        reality.      <\/p>\n<p>        Until recently, virtual reality's widespread use, both        commercially and in scientific research, has been hampered        by the need to develop custom virtual worlds using        labor-intensive 3D animation. Researchers and engineers ...      <\/p>\n<p>        Microsoft is out to use Windows software to do for altered        reality what it did for personal computers: make them        commonplace.      <\/p>\n<p>      Please sign      in to add a comment. Registration is free, and takes less      than a minute. Read more    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/phys.org\/news\/2017-05-immersive-virtual-reality-creation-software.html\" title=\"Immersive virtual-reality creation software for everyone - Phys.Org\">Immersive virtual-reality creation software for everyone - Phys.Org<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> May 9, 2017 by Ccilia Carron Javier Bello Ruiz and Robin Mange, cofounders of Imverse, will present their immersive virtual-reality software at the World VR Forum in Crans-Montana. Credit: Alain Herzog Imverse, an EPFL spinoff, has developed a software that lets users convert 360-degree images from 2-D into 3-D and both manipulate and create virtual-reality content in real time with the help of virtual-reality glasses. The system will be unveiled at the World VR Forum in Crans-Montana, Switzerland, from 11 to 14 May <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/immersive-virtual-reality-creation-software-for-everyone-phys-org\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-191994","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191994"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191994"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191994\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191994"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191994"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191994"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}