{"id":191993,"date":"2017-05-09T15:32:19","date_gmt":"2017-05-09T19:32:19","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-worlds-are-imminent-republica-audience-told-irish-times\/"},"modified":"2017-05-09T15:32:19","modified_gmt":"2017-05-09T19:32:19","slug":"virtual-reality-worlds-are-imminent-republica-audience-told-irish-times","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-worlds-are-imminent-republica-audience-told-irish-times\/","title":{"rendered":"Virtual reality worlds are imminent, Re:publica audience told &#8211; Irish Times"},"content":{"rendered":"<p><p>    A visitor uses 2DF headset during the Re:publica digital    conference in Berlin.  <\/p>\n<p>    We are on the verge of being able to step into virtual and    mixed reality worlds where we can interact with favourite    film characters and discover new story lines, said John Gaeta, the man who helped create the    special affects in The Matrix and current Star    Wars films.  <\/p>\n<p>    The Oscar-winning Gaeta, who is the creative director for new    media and experiences at Industrial Light and Magic (part of    Lucasfilm, which is now owned by Disney), told an audience at    digital culture festival Re:publica here that ILMs xLab    division is working to translate worlds from those you watch    in the cinema into worlds that you can walk into.  <\/p>\n<p>    Mr Gaeta said new forms of entertainment will redefine theme    parks such as Disney World.  <\/p>\n<p>    Theres going to be an evolution in the way theme parks are    developed and experienced, he said.  <\/p>\n<p>    He and his team are currently working to produce an interactive    Star Wars world for Disney theme parks, though he said he could    not offer any details.  <\/p>\n<p>    He added that as technology continues to advance, interactive,    immersive worlds would be something individuals could    experience at home, outdoors, or in public locations.  <\/p>\n<p>    Already, those working on films or games use technology to    visualise scenes and the worlds they are set in. At some    point, in and of itself the visualisation becomes a new form of    experience, he said.  <\/p>\n<p>    Mr Gaeta said he thinks people are getting too fixated on    virtual reality at the moment. Mixed reality  in which the    virtual can be overlaid on to the real world  is potentially,    going to bigger.  <\/p>\n<p>    In this new form of entertainment, people would be able to step    into, say, a Star Wars location and then experience    and become involved in different stories based on what they    decide to do.  <\/p>\n<p>    We go to a cinema to be told a story. You want that unexpected    thing to happen. In a destination, we could plant all sorts of    stories to be discovered.  <\/p>\n<p>    Before long, he said people will be able to skin walls so    that they appear to be different interiors or exteriors, and    that people will be able to overlay an avatar on themselves so    that they appear as a character of their choice.  <\/p>\n<p>    But with mixed reality, they could also participate as    themselves, and see their friends as themselves in the virtual    world, as opposed to computer games now, where people select a    computer-generated character.  <\/p>\n<p>    He noted, I dont think it is out of the question that in the    next 10 years, computer constructs will look flawlessly real.    In addition, these virtual worlds will be able to incorporate    haptics  touch technologies.  <\/p>\n<p>    People will broadcast themselves into virtual worlds in all    sorts of ways, Mr Gaeta said.  <\/p>\n<p>    Whats really going to be amazing is that in multiple or mass    user worlds, people will be able to livestream themselves    straight in to various unfolding stories. Some people will be    just wandering around and watching, and some will be streaming    in as performers [in the story] that others watch.  <\/p>\n<p>    Such worlds wont have the same linear timeline as a film, he    noted.  <\/p>\n<p>    The technology would be commonplace and easy to use. In 10 to    20 years, youll have one set of glasses that you can dial    between zero VR and full immersion.  <\/p>\n<p>    Tomorrows children would see participation in such worlds as    the norm, and would spend hours in immersive worlds in the same    way we currently spend hours using screens. He accepted this    could pose dangers such as accidents, and some rate of    addiction.  <\/p>\n<p>    Addiction to [this] is inevitable, but it can get much worse;    there will be people that possibly will like their mixed    reality fantasy world better. There will be a generation who    comes into this and will just spend hours and hours. Thats    going to happen with VR and MR and its a danger.  <\/p>\n<p>    But overall he is positive about this immersive future- except    for one scenario he offered at the end of his talk.  <\/p>\n<p>    We can be in these totally fictitious worlds and at the same    time, computers are going to get so smart that theyll leave us    in there for hours and hours, while theyll be taking over the    world, he joked.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.irishtimes.com\/business\/technology\/virtual-reality-worlds-are-imminent-re-publica-audience-told-1.3076597\" title=\"Virtual reality worlds are imminent, Re:publica audience told - Irish Times\">Virtual reality worlds are imminent, Re:publica audience told - Irish Times<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A visitor uses 2DF headset during the Re:publica digital conference in Berlin. We are on the verge of being able to step into virtual and mixed reality worlds where we can interact with favourite film characters and discover new story lines, said John Gaeta, the man who helped create the special affects in The Matrix and current Star Wars films. The Oscar-winning Gaeta, who is the creative director for new media and experiences at Industrial Light and Magic (part of Lucasfilm, which is now owned by Disney), told an audience at digital culture festival Re:publica here that ILMs xLab division is working to translate worlds from those you watch in the cinema into worlds that you can walk into <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-worlds-are-imminent-republica-audience-told-irish-times\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-191993","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191993"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191993"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191993\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191993"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191993"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191993"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}