{"id":191819,"date":"2017-05-09T14:54:51","date_gmt":"2017-05-09T18:54:51","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/butcher-review-if-murder-is-your-thing-butcher-is-your-thing-cogconnected-press-release\/"},"modified":"2017-05-09T14:54:51","modified_gmt":"2017-05-09T18:54:51","slug":"butcher-review-if-murder-is-your-thing-butcher-is-your-thing-cogconnected-press-release","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhuman\/butcher-review-if-murder-is-your-thing-butcher-is-your-thing-cogconnected-press-release\/","title":{"rendered":"Butcher Review  If Murder Is Your Thing, Butcher Is Your Thing &#8211; COGconnected (press release)"},"content":{"rendered":"<p><p>    Carnage is unleashed like a typhoon around me. Dervishes of    blood, entrails, and flame engulf me in a flurry, and the heat    of the fires warm my cold metal heart, and the tint of the    blood brings me joy. I am the Butcher. Which is to say I am a    murderous cyborg hell-bent on eradicating the last of human    civilization. Come at me.  <\/p>\n<p>    The Butcher is Transhuman Designs grimy homage to the hardcore    metal-shooters of the 90s. Titles like Doom and Heretic are    immediately brought to mind, not for gameplay similarities, but    because Butcher revels in a certain bloodlust that cuts right    to the core of what made those games so gnarly: buckets and    buckets of blood and giblets. Of course, youll have to work to    fill those buckets.  <\/p>\n<p>    Luckily, filling them happens quickly as Butcher is a twitchy    killfest. It plays like a roided out Soldat (dated reference, I    know) with an emphasis on level navigation and exploration.    Devilish traps, spinning blades, and flamethrowers litter the    industrial hellscapes youre meant to scour, so without proper    care, the majority of the blood that ends up in those buckets    might be yours. And in fact, you will die. Lots.    Butcher is not an easy game. Many of these levels are built    with a trial and error mentality. Traps that you couldnt have    known were poised to snap your legs off will do so, youll    remember their position and avoid them next time, only to have    a new one snap your head off a few feet further. Stuff like    that feels cheap, and can quickly raise the blood pressure, but    thankfully they dont lean on that stuff too heavily.    Who knows, maybe youll avoid certain death because by sheer    accident on a few occasions I made it past a long series of    traps that normally would have killed me over and over again. I    felt like some idiot hero inadvertently teasing death as walls    collapsed around me, and pits of lava rose, only to singe my    toe hair.  <\/p>\n<p>    ______________________________  <\/p>\n<p>      The Butcher is Transhuman Designs grimy      homage to the hardcore metal-shooters of the      90s    <\/p>\n<p>    The combat in Butcher, for me, is a mixed bag. There are plenty    of weapons that youll pick up over the course of the game and    they feel great to fire, yet something about the combat left me    feeling dissatisfied. The problem isnt with the weapons    themselves. The assault rifle is chunky and loud and sends the    screen shaking violently, and the railgun sends out a ray of    devastating murder that is truly righteous. The problem for me    came in the lightning quick pace of combat. Everything blows up    so fast (yourself included) that you hardly have time to    register what the hell just happened. You end up playing the    game mostly on instinct and feel rather than acting out a plan    of action. When it comes down to it, its a matter of taste. If    you like to take your time and place your shots accurately,    Butcher isnt for you. But if you enjoy the breakneck speed and    mayhem of, say, Hotline Miami, Butcher is going to make you    quite happy. You sicko.  <\/p>\n<\/p>\n<p>    Visually, Butcher is pretty rad looking. Everything is a smudgy    grey mess of pixelated blood and stone and iron. It looks both    simple and detailed simultaneously which can be kind of jarring    (in a good way) at times. Parts of the background animate with    barely two frames of animation and look kind of cheap, but then    an enemy explodes in the foreground in a glorious burst of    flame or blood. The flame and blood are what youll remember.    It didnt take long for me to vibe with the look that Butcher    was going for and the look is greatly enhanced by the sound    design. I already mentioned how chunky and huge the guns sound,    but also every enemy screams these tortured rales upon death    that flesh out the vile universe Butcher exists in. Oh and the    soundtrack bumps too.  <\/p>\n<p>    That being said, Butcher is a tough one to recommend to    everyone. It does a lot of things right, but still feels like    the sum of its parts dont quite add up. When it comes down to    it your enjoyment of Butcher will directly correlate to how    quick and nasty you like your games. But if quick n nasty    sounds good to you, youre in for it, because Butcher is    awfully quick and wonderfully nasty.  <\/p>\n<p>    *** PS4 code provided by the publisher    ***  <\/p>\n<p>      78    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<br \/>\n<a target=\"_blank\" href=\"http:\/\/cogconnected.com\/review\/butcher-review\/\" title=\"Butcher Review  If Murder Is Your Thing, Butcher Is Your Thing - COGconnected (press release)\">Butcher Review  If Murder Is Your Thing, Butcher Is Your Thing - COGconnected (press release)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Carnage is unleashed like a typhoon around me. Dervishes of blood, entrails, and flame engulf me in a flurry, and the heat of the fires warm my cold metal heart, and the tint of the blood brings me joy. I am the Butcher <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/transhuman\/butcher-review-if-murder-is-your-thing-butcher-is-your-thing-cogconnected-press-release\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"class_list":["post-191819","post","type-post","status-publish","format-standard","hentry","category-transhuman"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191819"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191819"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191819\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191819"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191819"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191819"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}