{"id":191693,"date":"2017-05-07T23:56:30","date_gmt":"2017-05-08T03:56:30","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/its-time-to-stop-doubting-virtual-reality-venturebeat\/"},"modified":"2017-05-07T23:56:30","modified_gmt":"2017-05-08T03:56:30","slug":"its-time-to-stop-doubting-virtual-reality-venturebeat","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/its-time-to-stop-doubting-virtual-reality-venturebeat\/","title":{"rendered":"It&#8217;s time to stop doubting virtual reality &#8211; VentureBeat"},"content":{"rendered":"<p><p>    Investors, gamers, and game developers who are cold on virtual    reality should look to the 2017 Game Developers Conference as    confirmation that VR has legs. Developers dont sound as    clueless as they did last year, based on attendance at    VR-related panels at GDC 2016 and GDC 2017. The difference is    palpable.  <\/p>\n<p>    The fate of virtual reality does not rest on the development of    more advanced optics, higher framerates, and lower latencies,    nor does it depend on the evolution of the three major VR    hardware solutions, the HTC Vive, PlayStation VR, and Oculus    Rift. The hardware is not what will ultimately determine    whether investors in VR make the profits theyre seeking, and    whether futurists see the day when VR is an ordinary, household    technology.  <\/p>\n<p>    Because the success or failure of VR is much more in the hands    of the game developers providing content for all three    platforms.  <\/p>\n<p>    Consumer VR still rests mostly within the video game world, and    so the platform is subject to the popular refrain among gamers    when it comes to any new hardware: But theres nothing to play    for the system! (Were seeing the same discussion play out    right now in reference to the newly released Nintendo Switch.)  <\/p>\n<p>    A growing comprehension of the psychology of virtual reality,    or how we can fool the human brain into believing that the    virtual is actually the real, combined with technical acumen    has finally produced a healthy slate of games for VR.    Burgeoning mastery of the VR space has made critical successes    like Fantastic Contraption (from Northway Games),    Job Simulator (from Owlchemy Labs), and Raw    Data (from Servios) possible.  <\/p>\n<p>    These are the games from which VR developers can learn best    practices. The fate of virtual reality depends on how quickly    developers can learn and apply those lessons, and continue to    release software compelling enough to warrant early adoption of    the technology. Taken collectively, the VR-related panels at    GDC 2017 suggest that developers are on the case, and the    future of VR feels less nebulous as a result.  <\/p>\n<p>      Above: Above: The basics of successful VR design.    <\/p>\n<p>      Image Credit: anet Brown, Ram Ramakrishnan    <\/p>\n<p>    Wind the clock back one year. Virtual reality was a sensation    at the 2016 Game Developers Conference. Panels scheduled in    smaller rooms were choked with attendees. Sometimes, even    spillover rooms with remote video feeds of the panels were    standing-room only. Attendance at VR panels on the Monday of    GDC 2016 forced organizers to move Tuesdays panels into larger    rooms in order to accommodate demand.  <\/p>\n<p>    Because none of the major hardware solutions had yet been    released at that time, game developers at GDC 2016 could still    project their own hopes and ideas onto VR. Game developers    working in VR didnt entirely know what they were doing. It was    the same feeling that pervaded the Oculus Connect 2 conference    in September 2015, and VR developers at GDC 2016 didnt seem to    be bothered by this. The excitement of pioneering a new    technology was enough to override all other concerns, it    seemed.  <\/p>\n<p>    Virtual reality panels at GDC 2017, on the other hand replaced    fantasies of what VR could be with the reality of where the    industry currently stands. Gear VR sales stand at either 4.5    million or 5 million headsets sold-through, depending on    whether you listen to market research firm SuperData or Samsung    Electronics America respectively. Sony in February revealed    that PSVR has sold-through over 900,000 headsets.  <\/p>\n<p>    Oculus and Vive sales are anemic by comparison. SuperData in    February also released data that indicated more than 400,000    Vive units had been sold, beating out the Oculus Rift, which    sold a little over 200,000, according to the report. But the    high barrier of entry to the Vive and Oculus, if we include the    cost of a gaming PC that can handle the hardware, ought to make    those numbers unsurprising.  <\/p>\n<p>    These numbers represent neither failure nor success from any    objective measure, especially not when insiders like John    Riccitiello, CEO of Unity Technologies, dont expect VR to    start turning the sort of profits bullish developers and    investors were hoping for any sooner than 2018. In the face of    three relatively low-profile VR hardware releases in 2016,    coupled with the lack ofhigh-profile successes in VR,    its no surprise that developer interest seems to have cooled,    judging by panel attendance at GDC 2017.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/venturebeat.com\/2017\/05\/07\/its-time-to-stop-doubting-virtual-reality\/\" title=\"It's time to stop doubting virtual reality - VentureBeat\">It's time to stop doubting virtual reality - VentureBeat<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Investors, gamers, and game developers who are cold on virtual reality should look to the 2017 Game Developers Conference as confirmation that VR has legs.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/its-time-to-stop-doubting-virtual-reality-venturebeat\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-191693","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191693"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191693"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191693\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}