{"id":191689,"date":"2017-05-07T23:56:29","date_gmt":"2017-05-08T03:56:29","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/facebook-to-close-oculus-virtual-reality-content-studio-los-angeles-times\/"},"modified":"2017-05-07T23:56:29","modified_gmt":"2017-05-08T03:56:29","slug":"facebook-to-close-oculus-virtual-reality-content-studio-los-angeles-times","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/facebook-to-close-oculus-virtual-reality-content-studio-los-angeles-times\/","title":{"rendered":"Facebook to close Oculus&#8217; virtual reality content studio &#8211; Los Angeles Times"},"content":{"rendered":"<p><p>    Oculus VR will close its Emmy-winning cinematic-content    division, Story Studio, to focus instead on funding others    storytelling projects.  <\/p>\n<p>    The Facebook-owned virtual reality company said in a blog post Thursday that shifting away from    producing its own content will free up resources allowing it to    explore exciting but unsolved problems in [augmented reality]    and [virtual reality] hardware and software.  <\/p>\n<p>    Were still absolutely committed to growing the VR film and    creative content ecosystem, Jason Rubin, Oculus vice    president of content, said in the post.  <\/p>\n<p>    The company said it committed $250 million last year to fund    virtual reality content from various developers and would    earmark $50 million of that money to support nongaming,    experiential virtual reality content.  <\/p>\n<p>    Social media giant Facebook Inc. made a major bet on the future    of virtual reality in 2014 when it bought the start-up for $400    million in cash and nearly $2 billion in stock. The acquisition    helped turn Oculus into one of the biggest names in the nascent    industry.  <\/p>\n<p>    But in the years since, competitors such as PlayStation VR and    HTC Vive have surged and Oculus headsets have not sold as well    as the company had hoped. Analysts said this could have    encouraged Facebook to reposition its resources.  <\/p>\n<p>    The work Story Studio was doing was compelling, said J.P.    Gownder, vice president and principal analyst at Forrester.    But it wasnt making money.  <\/p>\n<p>    Recently, Oculus weathered the departure from    Facebook of its founder, Palmer Luckey, and a $500-million    judgment against Facebook and Oculus founders after a jury    found Oculus violated a nondisclosure agreement with a video    game company.  <\/p>\n<p>    The virtual reality market has also matured more slowly than    many had initially expected. Analysts now predict mainstream    interest in virtual reality is about five to 10 years away.    Oculus itself has largely garnered fans among gamers and    companies looking for new ways to train employees or do product    design.  <\/p>\n<p>    Were still at an early adopter phase, so the market still    hasnt seen a takeoff, Gownder said.  <\/p>\n<p>    And unlike other tech giants now dabbling in video, such as    Amazon, Facebook hasnt made a big commitment to creating its    own content. That made Story Studio something of an anomaly    inside Facebook.  <\/p>\n<p>    Usually Facebook tries to be a platform for content, rather    than the creator, said Aaron Kessler, senior analyst at Raymond    James.  <\/p>\n<p>    In buying Oculus, the Menlo Park social media firm was likely    trying to jump-start the virtual reality ecosystem, he said.  <\/p>\n<p>    But now that other studios, some large and some independent,    have started to produce high-quality virtual reality films,    Facebook will likely look to push boundaries elsewhere in    less-developed aspects of the medium.  <\/p>\n<p>    Its no longer necessary to get the proof of concept out    there, said Lewis Ward, director of gaming and augmented and    virtual reality at IDC. The closure of this short film-centric    studio probably makes sense in the long run.  <\/p>\n<p>    Oculus Story Studio produced three short VR films, including    the 2016 Creative Arts Emmy-winning Henry, which allows    viewers with a VR headset to explore a hug-loving hedgehogs    birthday party.  <\/p>\n<p>    An Oculus representative said in a statement that while the    company could not get into specifics, Story Studio employees    affected by the move will have the option of applying for new    jobs within Facebook. Story Studio had about 50 employees and    is based in Menlo Park, Calif.  <\/p>\n<p>    <a href=\"mailto:samantha.masunaga@latimes.com\">samantha.masunaga@latimes.com<\/a>  <\/p>\n<p>    Twitter: @smasunaga  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Original post: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.latimes.com\/business\/la-fi-tn-oculus-story-studio-20170505-story.html\" title=\"Facebook to close Oculus' virtual reality content studio - Los Angeles Times\">Facebook to close Oculus' virtual reality content studio - Los Angeles Times<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Oculus VR will close its Emmy-winning cinematic-content division, Story Studio, to focus instead on funding others storytelling projects. The Facebook-owned virtual reality company said in a blog post Thursday that shifting away from producing its own content will free up resources allowing it to explore exciting but unsolved problems in [augmented reality] and [virtual reality] hardware and software. Were still absolutely committed to growing the VR film and creative content ecosystem, Jason Rubin, Oculus vice president of content, said in the post <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/facebook-to-close-oculus-virtual-reality-content-studio-los-angeles-times\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-191689","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191689"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191689"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191689\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191689"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191689"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191689"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}