{"id":191480,"date":"2017-05-06T03:51:17","date_gmt":"2017-05-06T07:51:17","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/how-to-be-the-best-thresh-in-the-new-dark-star-singularity-game-mode-the-rift-herald\/"},"modified":"2017-05-06T03:51:17","modified_gmt":"2017-05-06T07:51:17","slug":"how-to-be-the-best-thresh-in-the-new-dark-star-singularity-game-mode-the-rift-herald","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/singularity\/how-to-be-the-best-thresh-in-the-new-dark-star-singularity-game-mode-the-rift-herald\/","title":{"rendered":"How to be the best Thresh in the new Dark Star: Singularity game mode &#8211; The Rift Herald"},"content":{"rendered":"<p><p>    With the release of the two new Dark Star skins, Riot has also    given us a new rotating game mode! Its a Thresh-only game    mode, so you know youre in for a treat.  <\/p>\n<p>    Your goal is to pull and flay your friends TO THEIR DEATHS. The    map is small with a huge Dark Star in the center and you want    to shove your enemies in there to kill them.  <\/p>\n<p>    The game is 3v3 and played in a best of three rounds - whatever    team gets 100 points first wins that round. You accumulate    points by pulling little Scuttles into the Dark Star for one    point or enemy Threshes for five points.  <\/p>\n<p>    Threshs skills have also been changed quite a bit to    accommodate the game mode. His Q, Death    Sentence, now has a range that nearly lets him pull    from across the map - and if his Q goes through the Dark Star    center, itll ignite the hook and deal more damage.    Dark Passage, W, works a little bit different    as well. His lantern will now automatically save teammates    - they dont need to click the lantern! His E,    Flay, flings enemies farther based on missing health    and the passive charges faster and hurts more. R, The    Box, doesnt exist on this map. \ud83d\ude41  <\/p>\n<p>    Enemies are not killed by auto attacks or abilities - you have    to fling them into the Dark Star. Enemies can still be damaged    and this influences Threshs Flay! Flinging an enemy into the    Dark Star results in an instant-kill.  <\/p>\n<p>    This is one of the weirdest game modes that Riot has ever    released. Even if you are very comfortable with Thresh, this    new iteration will not feel that familiar to you.  <\/p>\n<p>    Here are some quick tips to get you started:  <\/p>\n<p>    One of the keys here is to throw your hook through the core in    an attempt to hit your enemies on the other side. The area is    small and the cooldown is short, so if you throw your hook    there is a good chance that you will hit someone on the other    side. Death Sentence is a truly apt name here, as most hooks    through the core will pull the enemy to their DOOM.  <\/p>\n<p>    Where your thresh mechanics will really come into play is with    Flay. Flay is one of the weirder abilities in the game, forcing    you to be very specific with how you cast it. You need to keep    a constant eye on where Thresh is at the time, and the    direction that he is facing. Holding space to center your    camera can help with this. If you want to flay someone towards    you, position your mouse behind Threshs back and click. If you    want to flay someone away, position the mouse in front.  <\/p>\n<p>    Flay is your most useful ability in Dark Star. This will be    your main tool for flinging your enemy into the core as well as    Scuttle Crabs. It can be easy to mis-position yourself in hopes    of making a flashy play into the core, so uh, be mindful of    where you stand. It is best here to stay simple. Stay away from    the core when possible and flay people towards it. Flaying    Scuttle Crabs is good for points, but most of the time, it    should probably be considered a waste of a cooldown.  <\/p>\n<p>    Finally, use Dark Passage to save your allies when you can. If    you position it between where a friend is flying and the core,    they will be saved automatically. This will not only save you    points, it will make you look bad ass as well.  <\/p>\n<p>    And as MadLife has taught us, looking cool on Thresh is the    only thing that matters anyway.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View original post here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.riftherald.com\/lol-gameplay\/2017\/5\/5\/15551176\/game-mode-dark-star-singularity-guide-lol\" title=\"How to be the best Thresh in the new Dark Star: Singularity game mode - The Rift Herald\">How to be the best Thresh in the new Dark Star: Singularity game mode - The Rift Herald<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> With the release of the two new Dark Star skins, Riot has also given us a new rotating game mode! Its a Thresh-only game mode, so you know youre in for a treat. Your goal is to pull and flay your friends TO THEIR DEATHS. The map is small with a huge Dark Star in the center and you want to shove your enemies in there to kill them.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/singularity\/how-to-be-the-best-thresh-in-the-new-dark-star-singularity-game-mode-the-rift-herald\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187807],"tags":[],"class_list":["post-191480","post","type-post","status-publish","format-standard","hentry","category-singularity"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191480"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191480"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191480\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191480"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}