{"id":191466,"date":"2017-05-06T03:45:50","date_gmt":"2017-05-06T07:45:50","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/heres-why-cyberpunk-2077-could-feature-new-engine-advancements-animals-and-creatures-one-angry-gamer-blog\/"},"modified":"2017-05-06T03:45:50","modified_gmt":"2017-05-06T07:45:50","slug":"heres-why-cyberpunk-2077-could-feature-new-engine-advancements-animals-and-creatures-one-angry-gamer-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/heres-why-cyberpunk-2077-could-feature-new-engine-advancements-animals-and-creatures-one-angry-gamer-blog\/","title":{"rendered":"Here&#8217;s Why Cyberpunk 2077 Could Feature New Engine Advancements, Animals And Creatures &#8211; One Angry Gamer (blog)"},"content":{"rendered":"<p><p>(Last Updated On: May 5, 2017)  <\/p>\n<p>    Ive been seeing quite a bit of comments recently around    various forum boards saying that Cyberpunk 2077 is    well past its initial stages, which is likely false. With a new    job hiring posted for CD Projekt Reds upcoming Sci-Fi RPG,    lets take a look at why the 2012 version of Cyberpunk    2077 was likely scrapped\/reworked and how animals and    creatures will be in the game courtesy of a job post by CDPR on    May 4th.  <\/p>\n<p>    I know what Im about to bring up may bore some people, but I    need to use something as reference to kinda drive a point: You    see, CD Projekt Red upgraded the once old REDengine 3 to the    brand new REDengine 4. So what does that mean? A lot had to be    scrapped.  <\/p>\n<p>    This is the part where I may lose some folks, but a game that    we cover on this very site named War of Rights went    through the same engine changes. The team shifted from the    CRYENGINE 3 to the CRYENGINE 5 and a lot had to be reworked    almost from the ground up. Switching engines takes precise    calculations in that you cant just do it too early nor do you    want to do it too late. The post by the developers behind    War of Rights, Campfire Games, update sits below:  <\/p>\n<p>      But what exactly is and means an engine upgrade? How      does it benefit the development of the game and thus also      you, the players?    <\/p>\n<\/p>\n<p>      Ever since the first release of the Technical Alpha,      weve been using the final CRYENGINE 3 version (at the time      offered through Steam). This version of the game engine is      nearly a year old now and since Crytek, the creators of the      engine, is one of the technological leaders of the industry,      the engine has naturally evolved quite a bit in that      timeframe. Timing in regards as to when to upgrade is also a      considerable factor. We feel like now is the right time to      upgrade as CRYENGINE 5 is getting ever more stable and our      amount of code written is still manageable (the      further along a game is in development the harder it      generally is to upgrade the game engine).    <\/p>\n<p>    Meaning if the devs made the switch with Cyberpunk    2077 back in 2012, not all that much was done to do such a    switch. Heres a link to the page explaining changes to WoR    engine, which is accompanied by an image showing the act of    changing code.  <\/p>\n<\/p>\n<p>    This coincides with the most     recent notice indicating that the Polish government granted    CD Projekt Red $7 million for building new tech with an    aim to release the game sometime between 2018-2019, and if the    dev team wants to they can prolong the use of the grant to    release the game in 2021. The grant is also being used to help    upgrade the RED Engine 4.  <\/p>\n<p>    This also links into what CDPRs Visual    Effects Artist, Jose Teixeira,    had noted to Kotaku    (archive.is) back in 2016 when he stated that  <\/p>\n<p>      I mentioned that we were upgrading the engine based on      the feedback everybody gave from The Witcher 3, Texiera      said. Were upgrading the engine. Its a pretty      thorough upgrade. Almost every      aspect of the engine is getting upgraded. My      particle effects editor is getting upgraded, as is almost      every other tool.    <\/p>\n<p>    When I use the word scrapped think of it as a building with    an old exterior but with an all new interior except replace    the interior with game code. In other words the code that was    put in place back in 2012 or 2013 is more than likely gone and    replaced with more stable and less janky code. Model files    (although it was a CGI trailer) are likely to stay like the    ones seen below.  <\/p>\n<\/p>\n<p>    Moreover, as of May 4th, the developers posted up on their    Twitter account that they are now looking for Gameplay    Animators, Cinematic    Animators and experienced    Animators.  <\/p>\n<p>    Now it was noted in a previous report sometime back by     SlimLarnaout that CDPR handles things differently and goes    about creating things in an unconventional way at times (but    not always), which includes putting together the official    trailer released back in 2013. So this means that nearly    anything could be going on with the game while the devs are    looking for Gameplay Animators, Cinematic Animators and    experienced Animators. With that said heres the new job    listing description:  <\/p>\n<p>      CD PROJEKT RED is looking for an exceptional, talented      and experienced Cinematic Animator to join our outstanding      team. Person on this position will be responsible for      character animation in cutscenes and dialogs, so good acting      skills are necessary. You will also be responsible for the      preparation of mocap materials, their dynamics and overall      quality as well as for the implementation of animations into      the game.    <\/p>\n<p>    In addition to the above, we get a hint that four-legged robots    and creature will be in the game as well as animals and stuff    that are referenced in the new job listings:  <\/p>\n<p>      Were giving animators a lot of freedom in terms of      creativity  we have our own motion capture studio and      animate everything in-house. Youll have a shot not only at      animating humanoids and animals, but also      machines and creatures that are a real      challenge to bring to life. At RED,every animator is      responsible for a piece of the project, so you feel youre a      a part of things. If youve been looking for change, you just      found it!    <\/p>\n<p>    You read right, there will be four-legged animals and creatures    which that are further elaborated on in the job listing:  <\/p>\n<p>      Experience in animation bipedal \/ quadruped characters and      other organic and inorganic forms.    <\/p>\n<p>    If I had to give a wild guess  though please take this with a    grain of salt  the devs are reworking code and getting ready    to make a trailer for E3 or something  due to the hiring of an        Event Manager  so that they can move on finishing up the    gutted code from 2012 and implement it manually through the    REDengine 4 as we speak. This could make the road going forward    next year (or in 2019) much easier when tackling more complex    mechanical or graphics implementations.  <\/p>\n<p>    Cyberpunk 2077 is set to come out when its ready.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more from the original source:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.oneangrygamer.net\/2017\/05\/heres-why-cyberpunk-2077-could-feature-new-code-animals-and-creatures\/30172\/\" title=\"Here's Why Cyberpunk 2077 Could Feature New Engine Advancements, Animals And Creatures - One Angry Gamer (blog)\">Here's Why Cyberpunk 2077 Could Feature New Engine Advancements, Animals And Creatures - One Angry Gamer (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> (Last Updated On: May 5, 2017) Ive been seeing quite a bit of comments recently around various forum boards saying that Cyberpunk 2077 is well past its initial stages, which is likely false. With a new job hiring posted for CD Projekt Reds upcoming Sci-Fi RPG, lets take a look at why the 2012 version of Cyberpunk 2077 was likely scrapped\/reworked and how animals and creatures will be in the game courtesy of a job post by CDPR on May 4th.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/heres-why-cyberpunk-2077-could-feature-new-engine-advancements-animals-and-creatures-one-angry-gamer-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-191466","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191466"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191466"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191466\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191466"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191466"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191466"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}