{"id":191122,"date":"2017-05-04T15:22:14","date_gmt":"2017-05-04T19:22:14","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-most-promising-virtual-reality-games-pc-gamer\/"},"modified":"2017-05-04T15:22:14","modified_gmt":"2017-05-04T19:22:14","slug":"the-most-promising-virtual-reality-games-pc-gamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-most-promising-virtual-reality-games-pc-gamer\/","title":{"rendered":"The most promising virtual reality games &#8211; PC Gamer"},"content":{"rendered":"<p><p>    Virtual reality has been in a perpetual state of being    promising for years and years now. The hardware is    good, but imagine how good it might be in a year, we    say every year. This game is a great showcase of    potential, but imagine what we'll see in a    year.  <\/p>\n<p>    It may be an undesirable state for the young medium, but in a    lot of ways it mirrors how we felt about PC gaming back in the    90s. Each new game was exciting in itself, but also exciting    for what it predicted. When we played Doom, we were imagining    Quake. And when we played Quake, we were imagining, well, Quake    3, probably. And so while there are lots of good VR games out there now, we can't help but    imagine what the VR games of tomorrow will be like. Here are a    few of the games we're looking forward to most.  <\/p>\n<p>    Release date: 2017 | Works    with: Oculus Touch | Website:    4a-games.com.mt  <\/p>\n<p>    Cover shooters are a common use of VR so far, but Arktika.1 is    especially exciting because it comes from Metro developers 4A.    The studio's signature apocalyptic grime gets a new sheen in    Arktika, with a sleeker, more futuristic vision of the end    times that looks like it will push the limits of even high-end    PCs. 4A also makes some of our favorite videogame guns    and animationsThe Bastard from Metro 2033 is a beautifully    clunky weaponand we look forward to finally manipulating their    creations ourselves with Touch controllers, though it's a bit    of a shame Vive owners are left out, at least for the time    being.  <\/p>\n<p>    Release date: 2017 | Works    with: HTC Vive | Website: skyworld-game.com  <\/p>\n<p>    When we first tried the Rift and Vive, we gravitated toward    games and experiences that put us in the middle of strange    worlds, but a surprising development has been how well strategy    games work in VR. Peering down on little worlds is just as    novel as being in them. Skyworld is a turn-based strategy game    which, for now, appeals largely on that basis: its colorful    island map is a game board we wish we could have in the real    world.  <\/p>\n<p>    Release date: May 30 | Works    with: Oculus Touch, HTC Vive |    Website: Ubisoft  <\/p>\n<p>    James got to play Star Trek: Bridge Crew just the    other day, \"yelling at his space friends\" on a simulation of a    Star Trek bridge as they attempted to complete missions, each    operating ship systems from their own consoles. We've long    fantasized about being conn officers on the Enterprise    (remember this from 2011?), so we're naturally    excited for Bridge Crew and the kinds of VR games it    predictsones that remove the abstractions we're used to in    videogames, letting us inhabit spaces and work    collaboratively.  <\/p>\n<p>    Release date: 2017 | Works    with: Oculus Rift, HTC Vive |    Website: arkparkvr.com  <\/p>\n<p>    Studio Wildcard has teamed with Snail Games to translate the    prehistoric fantasy of Ark: Survival Evolved into a Jurassic    Park-like experience (where nothing goes terribly wrong,    presumably). According to executive producer Sky Wu, players    will go on excursions into the park, ride dinosaurs, and    collect 'gene cubes' to materialize dinos in a personal petting    zoo. Some of the first VR demos we saw took this obvious    approach to the mediumhang out with big scary animals!so we    fully expected to see the idea elaborated on quickly, but from    the looks of it Ark Park might be the best of them yet.  <\/p>\n<p>    Release date: 2017 | Works    with: HTC Vive | Website: Steam  <\/p>\n<p>    Panoptic is a local multiplayer game that works similarly to    Keep Talking and Nobody Explodes, with one    player, The Overseer, in VR, and the other using a regular PC    screen. Except they're not trying to help each other. The    Overseer peers into a dreary prison, shooting a blinding    spotlight into an oppressed populace. The other player, on PC,    tries to escape the Overseer's gaze, hiding out behind pillars    and blending in with the NPCs. It scratches the surface of the    multiplayer possibilities for VR in a novel way.  <\/p>\n<p>    Release date: 2017 | Works    with: Oculus Touch | Website:    killingfloorincursion.com  <\/p>\n<p>    The co-op wave Zed gore machines of Killing Floor and Killing    Floor 2 might lose a little something in translation to    VRnamely, running in circles a lotbut there's plenty to gain,    as well. Like 4A, Tripwire's always made some of the best guns    in games, and getting to handle them and toss them around in VR    while horrible skin beasts close in looks like a pretty    horrifying use of our time (in a good way).  <\/p>\n<p>    Release date: TBD | Works    with: HTC Vive (Touch support TBD) |    Website: orbusvr.com  <\/p>\n<p>    Sometimes referred to as 'the first VR MMO,' Orbus may not be    as flashy as the other games on this list, preferring big, flat    polygons, but it's a step toward the sci-fi dream of immersive    VR worlds inhabited by thousands of other people. (Except if    you die in the game, you don't die in real life, as is so often    the case in fiction.) OrbusVR is in closed alpha at the moment,    with a beta coming sometime this summer. You can keep up with    it on the    dev blog.  <\/p>\n<p>    Release date: 2017 | Works    with: HTC Vive | Website: Neat  <\/p>\n<p>    Budget Cuts uses VR's current mobility limitations as a    featureit's a stealth game designed with teleportation in    mind, having players zip through vents and around corners to    take out guards. Even last year, it was one of the most    fully-formed VR games we saw at Valve's Developer Showcase.    There's a free demo on Steam so you can try it for    yourself, too.  <\/p>\n<p>    Release date: 2017 | Works    with: \"Major VR platforms\" | Website:    Samurai Punk  <\/p>\n<p>    As much a satire of America as it is of VR, videogames, and how    often they make us solve things with guns, The American Dream    has us doing everything with guns, be it driving to    work or caring for our family. As one should. Samurai Punk is a    clever studio, impressing us in 2014 with Screencheat, so we have high hopes. For more,    Shaun got a chance to play it and talk to the devs    last year.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.pcgamer.com\/the-most-promising-virtual-reality-games\/\" title=\"The most promising virtual reality games - PC Gamer\">The most promising virtual reality games - PC Gamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual reality has been in a perpetual state of being promising for years and years now.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-most-promising-virtual-reality-games-pc-gamer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-191122","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191122"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=191122"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/191122\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=191122"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=191122"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=191122"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}