{"id":190935,"date":"2017-05-03T20:46:54","date_gmt":"2017-05-04T00:46:54","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-wikipedia\/"},"modified":"2017-05-03T20:46:54","modified_gmt":"2017-05-04T00:46:54","slug":"chess-wikipedia","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/chess-engines\/chess-wikipedia\/","title":{"rendered":"Chess &#8211; Wikipedia"},"content":{"rendered":"<p><p>This article is about the Western board game. For other chess    games or other uses, see Chess    (disambiguation).    <\/p>\n<p>    Chess is a two-player strategy board game played on    a chessboard,    a checkered gameboard with 64squares arranged in an 88    grid.[1] The game is played by    millions of people worldwide.  <\/p>\n<p>    Each player begins with 16 pieces: 1 king, 1 queen, 2 rooks, 2 knights, 2    bishops, and 8 pawns. Each of    the six piece types moves differently,    with the most powerful being the queen and the least powerful    the pawn. The objective is to checkmate[note 1] the    opponent's king by placing it under an inescapable threat of    capture. To this end, a player's pieces are used to attack and    capture the opponent's pieces, while supporting each other. In    addition to checkmate, the game can be won by voluntary    resignation of the opponent, which typically    occurs when too much material is lost, or    checkmate appears unavoidable. A game can also in several ways    end in a draw.  <\/p>\n<p>    Chess is believed to have originated in India    sometime before the 7th century, being derived from the Indian    game chaturanga, which is also the likely ancestor    of the Eastern strategy games xiangqi, janggi, and shogi. (A minority view holds that chess originated    in China.) The pieces assumed their current powers in Spain in    the late 15th century; the rules were finally standardized in    the 19th century. The first generally recognized World Chess Champion, Wilhelm    Steinitz, claimed his title in 1886. Since 1948, the World    Championship has been regulated by FIDE, the game's international governing body. FIDE    also organizes the Women's World    Championship, the World Junior    Championship, the World Senior    Championship, the Blitz and Rapid World Championships, and the    Chess    Olympiad, a popular competition among international teams.    There is also a Correspondence    Chess World Championship and a World Computer Chess    Championship. Online chess has opened amateur and    professional competition to a wide and varied group of players.  <\/p>\n<p>    FIDE awards titles to skilled players, the highest of    which is grandmaster. Many national chess    organizations also have a title system; however, these are not    recognized by FIDE.  <\/p>\n<p>    Until recently, chess was a recognized sport of the International Olympic    Committee;[2] some national sporting bodies such    as the Spanish Consejo Superior de    Deportes also recognize chess as a sport.[3] Chess was included in the 2006 and    2010 Asian    Games.  <\/p>\n<p>    Since the second half of the 20th century, computers have been    programmed to play chess with increasing success, to the    point where the strongest home computers play at a higher level    than the best human players. Since the 1990s, computer analysis    has contributed significantly to chess theory, particularly in    the endgame. The computer IBM Deep Blue was the first    machine to overcome a reigning World Chess Champion in a match    when it defeated Garry    Kasparov in 1997. The rise of strong computer programs    (called \"engines\") runnable on hand-held devices has led to    increasing concerns about cheating during tournaments.  <\/p>\n<p>    There are also many chess variants which    utilize different rules, pieces, or boards. One of these,    Chess960    (originally \"Fischerandom\"), has gained widespread popularity    as well as limited FIDE recognition.  <\/p>\n<p>    The official rules of chess are maintained by FIDE (Fdration    Internationale des checs), chess's international governing    body. Along with information on official chess    tournaments, the rules are described in the FIDE    Handbook, Laws of Chess section.[4]  <\/p>\n<p>        Initial position, first row: rook, knight, bishop, queen,        king, bishop, knight, and rook; second row: pawns      <\/p>\n<p>    Chess is played on a square board of eight rows (called ranks and denoted with numbers 1    to 8) and eight columns (called files and denoted with letters a    to h). The colors of the 64 squares alternate and are    referred to as light and dark squares. The    chessboard is placed with a light square at the right-hand end    of the rank nearest to each player.  <\/p>\n<p>    By convention, the game pieces are divided into white and black sets, and the    players are referred to as White and Black    respectively. Each player begins the game with 16 pieces of the    specified color, which consist of one king, one queen, two    rooks, two bishops, two knights, and eight pawns. The pieces    are set out as shown in the diagram and    photo, with each queen on a square of its own color, the white    queen on a light square and the black queen on a dark.  <\/p>\n<p>    The player with the white pieces always moves first. After the    first move, players alternately move one piece per turn (except    for castling,    when two pieces are moved). Pieces are moved to either an    unoccupied square or one occupied by an opponent's piece, which    is captured and removed from play. With the sole exception of    en    passant, all pieces capture by moving to the square    that the opponent's piece occupies. A player may not make any    move that would put or leave the player's own king under    attack. A player cannot \"pass\"; at each turn one must make a    legal move (this is the basis for the finesse called zugzwang).  <\/p>\n<p>    If the player to move has no legal move, the game is over; it    is either a checkmate (a loss for the player with no legal    moves) if the king is under attack, or a stalemate (a draw) if    the king is not.  <\/p>\n<p>    Each chess    piece has its own way of moving. In the diagrams, the dots    mark the squares where the piece can move if there are no    intervening piece(s) of either color.  <\/p>\n<p>    Once in every game, each king is allowed to make a special    move, known as castling. Castling consists of moving the    king two squares along the first rank toward a rook (which is    on the player's first rank[note 2]) and then    placing the rook on the last square that the king has just    crossed. Castling is permissible under the following    conditions:[5]  <\/p>\n<p>    When a pawn advances two squares from its starting position and    there is an opponent's pawn on an adjacent file next to its    destination square, then the opponent's pawn can capture it    en passant (in passing), and move to the square the pawn    passed over. This can only be done on the very next move,    otherwise the right to do so is forfeit. For example, if the    black pawn has just advanced two squares from g7 (initial    starting position) to g5, then the white pawn on f5 may take it    via en passant on g6 (but only on White's next move).  <\/p>\n<p>    When a pawn advances to the eighth rank, as a part of the move    it is promoted and must be exchanged for the player's    choice of queen, rook, bishop, or knight of the same color.    Usually, the pawn is chosen to be promoted to a queen, but in    some cases another piece is chosen; this is called underpromotion. In the diagram on the    right, the pawn on c7 can be advanced to the eighth rank and be    promoted to an allowed piece. There is no restriction placed on    the piece that is chosen on promotion, so it is possible to    have more pieces of the same type than at the start of the game    (for example, two queens).  <\/p>\n<p>    When a king is under immediate attack by one or two of the    opponent's pieces, it is said to be in check. A    response to a check is a legal move if it results in a position    where the king is no longer under direct attack (that is, not    in check). This can involve capturing the checking piece;    interposing a piece between the checking piece and the king    (which is possible only if the attacking piece is a queen,    rook, or bishop and there is a square between it and the king);    or moving the king to a square where it is not under attack.    Castling is not a permissible response to a check. The object    of the game is to checkmate the opponent; this occurs when the    opponent's king is in check, and there is no legal way to    remove it from attack. It is illegal for a player to make a    move that would put or leave the player's own king in check.  <\/p>\n<p>    In casual games it is common to announce \"check\" when putting    the opponent's king in check, but this is not required by the    rules of the game, and is not usually done in tournaments.  <\/p>\n<p>    Games can be won in the following ways:  <\/p>\n<p>    There are several ways games can end in a draw:  <\/p>\n<p>    Chess games may also be played with a time control,    mostly by club and professional players. If a player's time    runs out before the game is completed, the game is    automatically lost (provided the opponent has enough    pieces left to deliver checkmate). The duration of a game    ranges from long games played up to seven hours to shorter    rapid chess games, usually lasting 30 minutes    or one hour per game. Even shorter is blitz chess, with a time control of 3 to 15    minutes for each player, and bullet chess    (under 3 minutes). In tournament play, time is controlled using    a game clock that has two displays, one for each    player's remaining time.  <\/p>\n<p>    Chess games and positions are recorded using a system of    notation, most commonly algebraic chess    notation.[8] Abbreviated (or short) algebraic    notation generally records moves in the format \"abbreviation of    the piece moved  file where it moved  rank where it moved\".    The pieces are identified by their initials. In English, these    are K (King), Q (Queen), R (Rook), B (Bishop), and N (Knight; N    is used to avoid confusion with King). For example, Qg5    means \"queen moves to the g-file and the 5th rank\" (that is, to    the square g5). Chess literature published in other languages    may use different initials to indicate the pieces, or Figurine Algebraic Notation    may be used to avoid language difficulties. To resolve    ambiguities, one more letter or number is added to indicate the    file or rank from which the piece moved, e.g. Ngf3 means    \"knight from the g-file moves to the square f3\", and    R1e2 means \"rook on the first rank moves to e2\". The    letter P for a pawn is not used, so that e4 means    \"pawn moves to the square e4\".  <\/p>\n<p>    If the piece makes a capture, \"x\" is inserted before the    destination square. Thus Bxf3 means \"bishop captures on    f3\". When a pawn makes a capture, the file from which the pawn    departed is used in place of a piece initial, and ranks may be    omitted if unambiguous. For example, exd5 (pawn on the    e-file captures the piece on d5) or exd (pawn on the    e-file captures a piece somewhere on the d-file). Particularly    in Germany, some publications have used \":\" rather than \"x\" to    indicate a capture, but this is now rare. Some publications    omit the capture symbol altogether, so that exd5 would be    rendered simply as \"ed\".  <\/p>\n<p>    If a pawn moves to its last rank, achieving promotion, the    piece chosen is indicated after the move, for example    e1Q or e1=Q. Castling is indicated by the special    notations 0-0 for kingside castling and 0-0-0 for    queenside castling. An en passant    capture is sometimes marked with the notation \"e.p.\" A move    that places the opponent's king in check usually has the    notation \"+\" added. (The notation \"++\" for a double check is    considered obsolete.) Checkmate can be indicated by \"#\". At the    end of the game, \"10\" means \"White won\", \"01\" means \"Black    won\", and \"\" indicates a draw.[9]  <\/p>\n<p>    Chess moves can be annotated with punctuation marks and other symbols.    For example, \"!\" indicates a good move, \"!!\" an excellent move,    \"?\" a mistake, \"??\" a blunder, \"!?\" an interesting move that    may not be best, or \"?!\" a dubious move not easily    refuted.[10]  <\/p>\n<p>    For example, one variation of a simple trap known as the    Scholar's mate (see animated diagram) can    be recorded:  <\/p>\n<p>    The text-based Portable Game Notation (PGN),    which is understood by chess software, is based on short form    English language algebraic notation.  <\/p>\n<p>    Until about 1980, the majority of English language chess    publications used a form of descriptive notation. In descriptive    notation, files are named according to the piece which occupies    the back rank at the start of the game, and each square has two    different names depending on whether it is from White's or    Black's point of view. For example, the square known as \"e3\" in    algebraic notation is \"K3\" (King's 3rd) from White's point of    view, and \"K6\" (King's 6th) from Black's point of view. When    recording captures, the captured piece is named rather than the    square on which it is captured (except to resolve ambiguities).    The \"Scholar's mate\" is rendered thus in descriptive notation:  <\/p>\n<p>    A few players still prefer descriptive notation, but it is no    longer recognized by FIDE.  <\/p>\n<p>    Another system is ICCF numeric notation, recognized    by the International    Correspondence Chess Federation though its use is in    decline. Squares are identified by numeric co-ordinates, for    example a1 is \"11\" and h8 is \"88\". Moves are described by the    \"from\" and \"to\" squares, and captures are not indicated. For    example, the opening move 1.e4 is rendered as 1.5254. Castling    is described by the king's move only, for example 5171 for    White castling king's side, 5838 for Black castling queen's    side.  <\/p>\n<p>    Chess strategy consists of setting and achieving long-term    positioning advantages during the game  for example, where to    place different pieces  while tactics concentrate on immediate    maneuver. These two parts of the chess-playing process cannot    be completely separated, because strategic goals are mostly    achieved through tactics, while the tactical opportunities are    based on the previous strategy of play. A game of chess is    normally divided into three phases: opening, typically the    first 10 moves, when players move their pieces to useful    positions for the coming battle; then middlegame; and last the    endgame, when most of the pieces are gone, kings typically take    a more active part in the struggle, and pawn promotion is often    decisive.  <\/p>\n<p>              23.Bh5+            <\/p>\n<p>    In chess, tactics in general concentrate on short-term actions     so short-term that they can be calculated in advance by a    human player or by a computer. The possible depth of    calculation depends on the player's ability. In quiet positions    with many possibilities on both sides, a deep calculation is    more difficult and may not be practical, while in \"tactical\"    positions with a limited number of forced variations, strong    players can calculate long sequences of moves.  <\/p>\n<p>    Simple one-move or two-move tactical actions  threats,    exchanges of material, and double    attacks  can be combined into more complicated combinations, sequences of tactical    maneuvers that are often forced from the point of view of one    or both players.[12]    Theoreticians describe many elementary tactical methods and    typical maneuvers; for example, pins, forks, skewers, batteries,    discovered attacks (especially    discovered checks), zwischenzugs, deflections, decoys,    sacrifices, underminings, overloadings, and interferences.[13]  <\/p>\n<p>    A forced variation that involves a sacrifice and usually    results in a tangible gain is called a combination.[12]    Brilliant combinations  such as those in the Immortal Game     are considered beautiful and are admired by chess lovers. A    common type of chess exercise, aimed at developing players'    skills, is showing players a position where a decisive    combination is available and challenging them to find    it.[14]  <\/p>\n<p>    Chess strategy is concerned with evaluation of chess positions    and with setting up goals and long-term plans for the future    play. During the evaluation, players must take into account    numerous factors such as the value of the pieces on the board,    control of the center and centralization, the pawn    structure, king safety, and the control of key squares or    groups of squares (for example, diagonals, open files, and dark    or light squares).  <\/p>\n<p>            Black to move          <\/p>\n<p>            White to move          <\/p>\n<p>              ...and its pawn skeleton (the \"Rauzer formation\")            <\/p>\n<p>    The most basic step in evaluating a position is to count the    total value of pieces of both    sides.[16] The point values used for this    purpose are based on experience; usually pawns are considered    worth one point, knights and bishops about three points each,    rooks about five points (the value difference between a rook    and a bishop or knight being known as the    exchange), and queens about nine points. The king is more    valuable than all of the other pieces combined, since its    checkmate loses the game. But in practical terms, in the    endgame the king as a fighting piece is generally more powerful    than a bishop or knight but less powerful than a rook.[17] These basic values are then    modified by other factors like position of the piece (for    example, advanced pawns are usually more valuable than those on    their initial squares), coordination between pieces (for    example, a pair of bishops usually coordinate better than a    bishop and a knight), or the type of position (knights are    generally better in closed    positions with many pawns while bishops are    more powerful in open    positions).[18]  <\/p>\n<p>    Another important factor in the evaluation of chess positions    is the pawn structure (sometimes known as the pawn skeleton),    or the configuration of pawns on the chessboard.[19] Since pawns are the least mobile    of the chess pieces, the pawn structure is relatively static    and largely determines the strategic nature of the position.    Weaknesses in the pawn structure, such as isolated,    doubled, or backward pawns and holes, once created, are often permanent.    Care must therefore be taken to avoid these weaknesses unless    they are compensated by another valuable asset (for example, by    the possibility of developing an attack).[20]  <\/p>\n<p>    A chess opening is the group of initial moves of a game (the    \"opening moves\"). Recognized sequences of opening moves are    referred to as openings and have been given names such    as the Ruy    Lopez or Sicilian Defence. They are catalogued in    reference works such as the Encyclopaedia of Chess    Openings. There are dozens of different openings,    varying widely in character from quiet positional play (for example, the    Rti    Opening) to very aggressive (the Latvian    Gambit). In some opening lines, the exact sequence    considered best for both sides has been worked out to more than    30 moves.[21] Professional players spend years    studying openings and continue doing so throughout their    careers, as opening theory    continues to evolve.  <\/p>\n<p>    The fundamental strategic aims of most openings are    similar:[22]  <\/p>\n<p>    Most players and theoreticians consider that White, by virtue    of the first move, begins the game with a small    advantage. This initially gives White the initiative.[23] Black    usually strives to neutralize White's advantage and achieve    equality, or to develop dynamic counterplay in an unbalanced position.  <\/p>\n<p>    The middlegame is the part of the game which starts after the    opening. There is no clear line between the opening and the    middlegame, but typically the middlegame will start when most    pieces have been developed. (Similarly, there is no clear    transition from the middlegame to the endgame; see start of the endgame.) Because the opening    theory has ended, players have to form plans based on the    features of the position, and at the same time take into    account the tactical possibilities of the position.[24] The middlegame is the phase in    which most combinations occur. Combinations are    a series of tactical moves executed to achieve some gain.    Middlegame combinations are often connected with an attack    against the opponent's king. Some typical patterns have their    own names; for example, the Boden's Mate or the LaskerBauer    combination.[25]  <\/p>\n<p>    Specific plans or strategic themes will often arise from    particular groups of openings which result in a specific type    of pawn structure. An example is the minority attack, which is the attack of    queenside pawns against an opponent who has more pawns on the    queenside. The study of openings is therefore connected to the    preparation of plans that are typical of the resulting    middlegames.[26]  <\/p>\n<p>    Another important strategic question in the middlegame is    whether and how to reduce material and transition into an    endgame (i.e. simplify). Minor material advantages can    generally be transformed into victory only in an endgame, and    therefore the stronger side must choose an appropriate way to    achieve an ending. Not every reduction of material is good for    this purpose; for example, if one side keeps a light-squared    bishop and the opponent has a dark-squared one, the    transformation into a bishops and pawns ending is usually    advantageous for the weaker side only, because an endgame with    bishops on opposite    colors is likely to be a draw, even with an advantage of a    pawn, or sometimes even with a two-pawn advantage.[27]  <\/p>\n<p>        The side having to move is at a disadvantage.      <\/p>\n<p>    The endgame (also end game or ending) is the    stage of the game when there are few pieces left on the board.    There are three main strategic differences between earlier    stages of the game and the endgame:[28]  <\/p>\n<p>    Endgames can be classified according to the type of pieces    remaining on the board. Basic    checkmates are positions in which one side has only a king    and the other side has one or two pieces and can checkmate the    opposing king, with the pieces working together with their    king. For example, king and pawn    endgames involve only kings and pawns on one or both sides,    and the task of the stronger side is to promote one of the    pawns. Other more complicated endings are classified according    to pieces on the board other than kings, such as \"rook and pawn versus rook\"    endgames.  <\/p>\n<p>    Chess is believed to have originated in Eastern India, c. 280550,[29] in the Gupta    Empire,[30][31][32][33] where its early form in the 6th    century was known as chaturaga (Sanskrit: ), literally four divisions [of the    military] infantry, cavalry, elephants, and chariotry, represented by the pieces that    would evolve into the modern pawn, knight, bishop, and rook,    respectively. Thence it spread eastward and westward along the    Silk Road. The    earliest evidence of chess is found in the nearby Sassanid Persia around 600, where the    game came to be known by the name chatrang. Chatrang    was taken up by the Muslim world after the Islamic conquest of Persia    (63344), where it was then named shatranj, with the pieces largely    retaining their Persian names. In Spanish \"shatranj\" was    rendered as ajedrez (\"al-shatranj\"), in Portuguese as xadrez, and in    Greek    as  (zatrikion, which comes directly from the    Persian chatrang),[34] but in the    rest of Europe it was replaced by versions of the Persian    shh (\"king\"), which was familiar as an exclamation and    became the English words \"check\" and \"chess\".[note 4]  <\/p>\n<p>    The oldest archaeological artifacts, ivory chess pieces, were    excavated in ancient Afrasiab, today's Samarkand, in Uzbekistan, central    Asia, and date to about 760, with some of them possibly older.    The oldest known chess manual was in Arabic and dates to    840850, written by al-Adli ar-Rumi    (800870), a renowned Arab chess player, titled Kitab    ash-shatranj (Book of the chess). This is a lost    manuscript, but referenced in later works. The eastern    migration of chess, into China and Southeast Asia, has even    less documentation than its migration west. The first reference    to chess, called Xiang Qi, in China comes in the    xun    gua l (, record of the mysterious and strange)    dating to about 800. Alternatively, some contend that chess    arose from Chinese chess or one of its predecessors,[35] although this has been    contested.[36]  <\/p>\n<p>    The game reached Western Europe and Russia by at least three    routes, the earliest being in the 9th century. By the year    1000, it had spread throughout Europe.[37]    Introduced into the Iberian Peninsula by the Moors in the 10th century, it    was described in a famous 13th-century manuscript covering    shatranj, backgammon, and dice named the Libro    de los juegos.  <\/p>\n<p>    Around 1200, the rules of shatranj started to be modified in    southern Europe, and around 1475, several major changes made    the game essentially as it is known today.[37]    These modern rules for the basic moves had been adopted in    Italy and Spain.[38][39] Pawns gained the option    of advancing two squares on their first move, while bishops and    queens acquired their modern abilities. The queen replaced    the earlier vizier chess piece towards the end of the 10th    century and by the 15th century had become the most powerful    piece;[40] consequently modern chess was    referred to as \"Queen's Chess\" or \"Mad Queen Chess\".[41] Castling, derived from the    'kings leap' usually in combination with a pawn or rook move to    bring the king to safety, was introduced. These new rules    quickly spread throughout western Europe. The rules concerning stalemate were finalized    in the early 19th century. Also in the 19th century, the    convention that White moves first was established (formerly    either White or Black could move first). Finally the rules    around castling were standardized  variations in the castling    rules had persisted in Italy until the late 19th century. The    resulting standard game is sometimes referred to as Western    chess[42] or international    chess,[43] particularly in Asia where other    games of the chess family such as xiangqi are prevalent. Since the 19th    century, the only rule changes have been technical in nature,    for example establishing the correct procedure for claiming a    draw by repetition.  <\/p>\n<p>    Writings about the theory of how to play chess began to appear    in the 15th century. The Repeticin de Amores y Arte de    Ajedrez (Repetition of Love and the Art of Playing    Chess) by Spanish churchman    Luis Ramirez de Lucena was    published in Salamanca in 1497.[39] Lucena and later masters    like Portuguese    Pedro    Damiano, Italians Giovanni Leonardo Di Bona,    Giulio Cesare Polerio and Gioachino    Greco, and Spanish bishop Ruy Lpez de Segura developed    elements of openings and started to analyze simple endgames.  <\/p>\n<p>    The romantic era was characterized by opening gambits    (sacrificing pawns or even pieces), daring attacks, and brazen    sacrifices. Many elaborate and beautiful but unsound move    sequences called 'combinations' were played by the masters of    the time. The game was played more for art than theory. A    profound belief that chess merit resided in the players' genius    rather than inherent in the position on the board pervaded    chess practice.  <\/p>\n<p>    In the 18th century, the center of European chess life moved    from the Southern European countries to France. The two most    important French masters were Franois-Andr Danican    Philidor, a musician by profession, who discovered the    importance of pawns for chess strategy, and later Louis-Charles Mah de La    Bourdonnais, who won a famous series of matches with the    Irish    master Alexander McDonnell in 1834.[44] Centers of chess activity in    this period were coffee houses in big    European cities like Caf de la Rgence in Paris and    Simpson's Divan in    London.[45][46]  <\/p>\n<p>    As the 19th century progressed, chess organization developed    quickly. Many chess clubs, chess books, and chess journals    appeared. There were correspondence matches between cities; for    example, the London Chess Club played against the Edinburgh Chess Club in    1824.[47]Chess problems    became a regular part of 19th-century newspapers; Bernhard    Horwitz, Josef Kling, and Samuel Loyd    composed some of the most influential problems. In 1843,    von der Lasa    published his and Bilguer's Handbuch des Schachspiels    (Handbook of Chess), the first comprehensive manual of    chess theory.  <\/p>\n<p>    The first modern chess tournament was organized by Howard    Staunton, a leading English chess player, and was held in London in 1851. It    was won by the German Adolf Anderssen, who was hailed as the    leading chess master. His brilliant, energetic attacking style    was typical for the time.[48][49] Sparkling    games like Anderssen's Immortal game and    Evergreen game or Morphy's    Opera game were regarded as the highest    possible summit of the chess art.[50]  <\/p>\n<p>    Deeper insight into the nature of chess came with two younger    players. American Paul Morphy, an extraordinary chess prodigy,    won against all important competitors (except Howard    Staunton, who refused to play), including Anderssen, during    his short chess career between 1857 and 1863. Morphy's success    stemmed from a combination of brilliant attacks and sound    strategy; he intuitively knew how to prepare attacks.[51]  <\/p>\n<p>    Prague-born Wilhelm    Steinitz beginning in 1873 described how to avoid    weaknesses in one's own position and how to create and exploit    such weaknesses in the opponent's position.[52] The scientific approach and    positional understanding of Steinitz revolutionized the game.    Steinitz was the first to break a position down into its    components.[53] Before Steinitz, players brought    their queen out early, did not completely develop their other pieces, and    mounted a quick attack on the opposing king, which either    succeeded or failed. The level of defense was poor and players    did not form any deep plan.[54] In addition    to his theoretical achievements, Steinitz founded an important    tradition: his triumph over the leading German master Johannes    Zukertort in 1886 is regarded as the first official    World Chess Championship.    Steinitz lost his crown in 1894 to a much younger player, the    German mathematician Emanuel Lasker, who maintained this title    for 27 years, the longest tenure of all World    Champions.[55]  <\/p>\n<p>    After the end of the 19th century, the number of master    tournaments and matches held annually quickly grew. Some    sources state that in 1914 the title of chess Grandmaster was first    formally conferred by Tsar Nicholas II of Russia to Lasker,    Capablanca, Alekhine, Tarrasch, and Marshall, but this is a    disputed claim.[note 5] The tradition of awarding    such titles was continued by the World Chess Federation    (FIDE), founded in 1924    in Paris. In 1927, the Women's World Chess    Championship was established; the first to hold the title    was Czech-English master Vera    Menchik.[56] It took a prodigy from Cuba, Jos Ral Capablanca (World Champion    19211927), who loved simple positions and endgames, to end the    German-speaking dominance in chess; he was undefeated in    tournament play for eight years, until 1924. His successor was    Russian-French Alexander Alekhine, a strong attacking    player who died as the World champion in 1946. He briefly lost    the title to Dutch player Max Euwe in 1935 and regained it two years    later.[57]  <\/p>\n<p>    Between the world wars, chess was revolutionized by the new    theoretical school of so-called hypermodernists like Aron    Nimzowitsch and Richard Rti. They advocated controlling the    center of the board with distant pieces rather than with pawns,    which invited opponents to occupy the center with pawns, which    become objects of attack.[58]  <\/p>\n<p>    After the death of Alekhine, a new World Champion was sought.    FIDE, which has controlled the title since then (except for one    interruption), ran a tournament of elite players. The winner of    the 1948 tournament, Russian    Mikhail Botvinnik, started an era of    Soviet    dominance in the chess world. Until the end of the Soviet    Union, there was only one non-Soviet champion, American    Bobby    Fischer (champion 19721975).[59] Botvinnik    revolutionized opening theory. Previously Black strove for    equality, to neutralize White's first-move advantage. As    Black, Botvinnik strove for the initiative from the    beginning.[60] In the previous informal system    of World Championships, the current champion decided which    challenger he would play for the title and the challenger was    forced to seek sponsors for the match. FIDE set up a new system    of qualifying tournaments and matches. The world's strongest    players were seeded into Interzonal tournaments, where they were joined    by players who had qualified from Zonal tournaments. The    leading finishers in these Interzonals would go on the    \"Candidates\" stage, which was    initially a tournament, and later a series of knockout matches.    The winner of the Candidates would then play the reigning    champion for the title. A champion defeated in a match had a    right to play a rematch a year later. This system operated on a    three-year cycle. Botvinnik participated in championship    matches over a period of fifteen years. He won the world    championship tournament in 1948 and retained the title in tied    matches in 1951 and 1954. In 1957, he lost to Vasily    Smyslov, but regained the title in a rematch in 1958. In    1960, he lost the title to the 23-year-old Latvian prodigy Mikhail Tal, an    accomplished tactician and attacking player.    Botvinnik again regained the title in a rematch in 1961.  <\/p>\n<p>    Following the 1961 event, FIDE abolished the automatic right of    a deposed champion to a rematch, and the next champion,    Armenian Tigran    Petrosian, a player renowned for his defensive and    positional skills, held the title for two cycles, 19631969.    His successor, Boris Spassky from Russia (champion    19691972), won games in both positional and sharp tactical    style.[61] The next championship, the    so-called Match of the Century, saw    the first non-Soviet challenger since World War II, American    Bobby    Fischer, who defeated his Candidates opponents by    unheard-of margins and clearly won the world championship    match. In 1975, however, Fischer refused to defend his title    against Soviet Anatoly Karpov when FIDE did not meet his    demands, and Karpov obtained the title by default.[62] Fischer modernized many aspects    of chess, especially by extensively preparing openings.[63]  <\/p>\n<p>    Karpov defended his title twice against Viktor    Korchnoi and dominated the 1970s and early 1980s with a    string of tournament successes.[64] Karpov's    reign finally ended in 1985 at the hands of Garry    Kasparov, another Soviet player from Baku, Azerbaijan. Kasparov and Karpov contested five    world title matches between 1984 and 1990; Karpov never won his    title back.[65] In 1993, Garry Kasparov and    Nigel Short    broke with FIDE to organize their own match for the title and    formed a competing Professional Chess    Association (PCA). From then until 2006, there were two    simultaneous World Champions and World Championships: the PCA    or Classical champion extending the Steinitzian tradition in    which the current champion plays a challenger in a series of    many games, and the other following FIDE's new format of many    players competing in a tournament to determine the champion.    Kasparov lost his Classical title in 2000 to Vladimir    Kramnik of Russia.[66] The World Chess Championship    2006, in which Kramnik beat the FIDE World Champion    Veselin    Topalov, reunified the titles and made Kramnik the    undisputed World Chess Champion.[67] In September    2007, he lost the title to Viswanathan Anand of India, who    won the championship tournament in    Mexico    City. Anand defended his title in the revenge match of    2008,[68] 2010 and 2012. In 2013, Magnus    Carlsen beat Anand in the 2013 World Chess    Championship.[69] He defended    his title the following year, again    against Anand, and is the reigning world champion.  <\/p>\n<p>    Chess remains a highly popular pastime among the general    populace. A 2012 survey found that \"chess players now make up    one of the largest communities in the world: 605 million adults    play chess regularly\". Chess is played at least once a year by    12% of British people, 15% of Americans, 23% of Germans, 43% of    Russians, and 70% of Indian people.[70]  <\/p>\n<p>    In the Middle    Ages and during the Renaissance, chess was a part of noble culture; it was    used to teach war strategy and was dubbed the \"King's Game\".[71] Gentlemen are \"to be meanly    seene in the play at Chestes\", says the overview at the    beginning of Baldassare Castiglione's    The Book of the Courtier    (1528, English 1561 by Sir Thomas Hoby), but chess should not    be a gentleman's main passion. Castiglione explains it further:  <\/p>\n<p>      And what say you to the game at chestes? It is truely an      honest kynde of enterteynmente and wittie, quoth Syr      Friderick. But me think it hath a fault, whiche is, that a      man may be to couning at it, for who ever will be excellent      in the playe of chestes, I beleave he must beestowe much tyme      about it, and applie it with so much study, that a man may      assoone learne some noble scyence, or compase any other      matter of importaunce, and yet in the ende in beestowing all      that laboure, he knoweth no more but a game. Therfore in this      I beleave there happeneth a very rare thing, namely, that the      meane is more commendable, then the excellency.[72]    <\/p>\n<p>    Many of the elaborate chess sets used by the aristocracy have    been lost, but others partially survive, such as the Lewis    chessmen.  <\/p>\n<p>    Chess was often used as a basis of sermons on morality. An example is    Liber de moribus hominum et officiis nobilium sive super    ludo scacchorum ('Book of the customs of men and the duties    of nobles or the Book of Chess'), written by an Italian    Dominican monk Jacobus    de Cessolis c. 1300. This book was one of the most popular    of the Middle Ages.[73] The work was    translated into many other languages (the first printed edition    was published at Utrecht in 1473) and was the basis for    William    Caxton's The Game and Playe of the Chesse (1474),    one of the first books printed in English.[74]    Different chess pieces were used as metaphors for different    classes of people, and human duties were derived from the rules    of the game or from visual properties of the chess    pieces:[75]  <\/p>\n<p>      The knyght ought to be made alle armed upon an hors in suche      wyse that he haue an helme on his heed and a spere in his      ryght hande\/ and coueryd wyth his sheld\/ a swerde and a mace      on his lyft syde\/ Cladd wyth an hawberk and plates to fore      his breste\/ legge harnoys on his legges\/ Spores on his heelis      on his handes his gauntelettes\/ his hors well broken and      taught and apte to bataylle and couerid with his armes\/ whan      the knyghtes ben maad they ben bayned or bathed\/ that is the      signe that they shold lede a newe lyf and newe maners\/ also      they wake alle the nyght in prayers and orysons vnto god that      he wylle gyue hem grace that they may gete that thynge that      they may not gete by nature\/ The kynge or prynce gyrdeth a      boute them a swerde in signe\/ that they shold abyde and kepe      hym of whom they take theyr dispenses and dignyte.[76]    <\/p>\n<p>    Known in the circles of clerics, students, and merchants, chess    entered into the popular culture of Middle Ages. An example is    the 209th song of Carmina Burana from the 13th century,    which starts with the names of chess pieces, Roch, pedites,    regina...[77]  <\/p>\n<p>    During the Age of Enlightenment, chess was    viewed as a means of self-improvement. Benjamin    Franklin, in his article \"The    Morals of Chess\" (1750), wrote:  <\/p>\n<p>      The Game of Chess is not merely an idle amusement; several      very valuable qualities of the mind, useful in the course of      human life, are to be acquired and strengthened by it, so as      to become habits ready on all occasions; for life is a kind      of Chess, in which we have often points to gain, and      competitors or adversaries to contend with, and in which      there is a vast variety of good and ill events, that are, in      some degree, the effect of prudence, or the want of it. By      playing at Chess then, we may learn:    <\/p>\n<p>      I. Foresight, which looks a little into futurity, and      considers the consequences that may attend an action [...]    <\/p>\n<p>      II. Circumspection, which surveys the whole      Chess-board, or scene of action:  the relation of the      several Pieces, and their situations [...]    <\/p>\n<p>      III. Caution, not to make our moves too hastily      [...][78]    <\/p>\n<p>    With these or similar views, chess is taught to children in    schools around the world today. Many schools host chess clubs,    and there are many scholastic tournaments specifically for    children. Tournaments are held regularly in many countries,    hosted by organizations such as the United States Chess    Federation and the National Scholastic Chess    Foundation.[79]  <\/p>\n<p>    Chess is often depicted in the arts;    significant works where chess plays a key role range from    Thomas Middleton's A Game at Chess to Through the Looking-Glass    by Lewis Carroll, to Vladimir Nabokov's The Defense, to    The    Royal Game by Stefan Zweig. Chess is featured in films    like Ingmar Bergman's The Seventh Seal and Satyajit    Ray's The Chess    Players.  <\/p>\n<p>    Chess is also present in contemporary popular culture. For    example, the characters in Star Trek play a futuristic version of the    game called \"Tri-Dimensional    Chess\". \"Wizard's Chess\" is    featured in J. K. Rowling's Harry Potter plays. The hero of    Searching for Bobby    Fischer struggles against adopting the aggressive and    misanthropic views of a world chess    champion.[80] Chess is used as the core theme    in the musical Chess    by Tim Rice,    Bjrn    Ulvaeus, and Benny Andersson. The thriller film Knight    Moves is about a chess grandmaster who is accused of    being a serial killer. Pawn    Sacrifice, starring Tobey Maguire as Bobby Fischer    and Liev    Schreiber as Boris Spassky, depicts the drama    surrounding the 1972    World Chess Championship in Iceland during the Cold    War.[81]  <\/p>\n<p>    Chess composition is the art of creating chess problems (also    called chess compositions). The creator is known as a chess    composer.[82] There are many types of chess    problems; the two most important are:  <\/p>\n<p>    Chess composition is a distinct branch of chess sport, and    tournaments exist for both the composition and solving of chess    problems.[85]  <\/p>\n<p>    This is one of the most famous chess studies; it was published    by Richard Rti 4 December 1921. It seems    impossible to catch the advanced black pawn, while the black    king can easily stop the white pawn. The solution is a diagonal advance, which    brings the king to both pawns simultaneously:  <\/p>\n<p>    Contemporary chess is an organized sport with structured    international and national leagues, tournaments, and congresses. Chess's    international governing body is FIDE (Fdration Internationale des checs). Most    countries have a national chess organization as well (such as    the US Chess Federation and    English Chess Federation) which    in turn is a member of FIDE. FIDE is a member of the International Olympic    Committee,[87] but the game of chess has never    been part of the Olympic Games; chess does have its own    Olympiad, held every two years as a team    event.  <\/p>\n<p>    The current World Chess Champion is Magnus    Carlsen of Norway.[88] The reigning    Women's World Champion is Hou Yifan from China.[89] The    world's highest rated female player, Judit    Polgr, has never participated in the Women's World Chess    Championship, instead preferring to compete with the    leading men and maintaining a ranking among the top male    players.[90]  <\/p>\n<p>    Other competitions for individuals include the World Junior Chess    Championship, the European Individual    Chess Championship, and the National Chess    Championships. Invitation-only tournaments regularly    attract the world's strongest players. Examples include Spain's    Linares event, Monte    Carlo's Melody Amber tournament, the Dortmund Sparkassen    meeting, Sofia's M-tel Masters, and Wijk    aan Zee's Tata Steel tournament.  <\/p>\n<p>    Regular team chess events include the Chess    Olympiad and the European Team Chess    Championship. The World Chess Solving    Championship and World Correspondence    Chess Championships include both team and individual    events.  <\/p>\n<p>    Besides these prestigious competitions, there are thousands of    other chess tournaments, matches, and festivals held around the    world every year catering to players of all levels. Chess is    promoted as a \"mind sport\" by the Mind Sports Organisation,    alongside other mental-skill games    such as Contract Bridge, Go, and Scrabble.  <\/p>\n<p>    The best players can be awarded specific lifetime titles by the    world chess organization FIDE:[91]  <\/p>\n<p>    All the titles are open to men and women. Separate women-only    titles, such as Woman Grandmaster (WGM), are available.    Beginning with Nona Gaprindashvili in 1978, a number    of women have earned the GM title, and most of the top ten    women in 2006 hold the unrestricted GM title.[note 6]  <\/p>\n<p>    As of August 2011, there are 1363 active grandmasters and 3153    international masters in the world. Top three countries with    the largest numbers of grandmasters are Russia, Ukraine, and Germany, with 208, 78, and 76. The country with    most grandmasters per capita is Iceland, with 11 GMs and 13 IMs among the    population of 310,000.[92]  <\/p>\n<p>    International titles are awarded to composers and solvers of    chess problems and to correspondence chess players (by the    International    Correspondence Chess Federation). National chess    organizations may also award titles, usually to the advanced    players still under the level needed for international titles;    an example is the Chess expert title used    in the United States.  <\/p>\n<p>    In order to rank players, FIDE, ICCF, and    national chess organizations use the Elo rating    system developed by Arpad Elo. Elo is a statistical    system based on the assumption that the chess performance    of each player in his or her games is a random variable. Arpad    Elo thought of a player's true skill as the average of that    player's performance random variable, and showed how to    estimate the average from results of player's games. The    US Chess Federation implemented Elo's    suggestions in 1960, and the system quickly gained recognition    as being both fairer and more accurate than older systems; it    was adopted by FIDE in 1970.[note 7] The    highest FIDE rating of all time, 2881, was achieved by Magnus    Carlsen on the March 2014 FIDE rating list.[93]  <\/p>\n<p>    Chess has a very extensive literature. In 1913, the chess    historian H. J. R. Murray estimated the total    number of books, magazines, and chess columns in newspapers    to be about 5,000.[94][95]B.H.    Wood estimated the number, as of 1949, to be about    20,000.[95]David Hooper and Kenneth Whyld write that, \"Since then there    has been a steady increase year by year of the number of new    chess publications. No one knows how many have been    printed.\"[95] There are two    significant public chess libraries: the John G. White Chess and    Checkers Collection at Cleveland Public Library,    with over 32,000 chess books and over 6,000 bound volumes of    chess periodicals;[96] and the Chess    & Draughts collection at the National Library of the    Netherlands, with about 30,000 books.[97]Grandmaster Lothar Schmid    owned the world's largest private collection of chess books and    memorabilia.[98] David DeLucia's chess library    contains 7,000 to 8,000 chess books, a similar number of    autographs (letters, score sheets, manuscripts), and about    1,000 items of \"ephemera\".[99]Dirk Jan ten Geuzendam opines that    DeLucia's collection \"is arguably the finest chess collection    in the world\".[100]  <\/p>\n<p>    The game structure and nature of chess are related to several    branches of mathematics. Many combinatorical and topological problems    connected to chess have been known of for hundreds of years.  <\/p>\n<p>    The number of legal positions in chess is estimated to be about    1043, and is provably less than    1047,[101][102] with a game-tree complexity of    approximately 10123. The game-tree complexity of    chess was first calculated by Claude Shannon as 10120,    a number known as the Shannon number.[103]    Typically an average position has thirty to forty possible    moves, but there may be as few as zero (in the case of    checkmate or stalemate) or as many as 218.[104]  <\/p>\n<p>    Chess has inspired many combinatorial puzzles, such as the    knight's    tour and the eight queens puzzle.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read this article:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Chess\" title=\"Chess - Wikipedia\">Chess - Wikipedia<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> This article is about the Western board game. 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