{"id":190376,"date":"2017-04-30T22:27:29","date_gmt":"2017-05-01T02:27:29","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/is-2017-year-of-virtual-reality-geektime\/"},"modified":"2017-04-30T22:27:29","modified_gmt":"2017-05-01T02:27:29","slug":"is-2017-year-of-virtual-reality-geektime","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-2017-year-of-virtual-reality-geektime\/","title":{"rendered":"Is 2017 Year of Virtual Reality? &#8211; Geektime"},"content":{"rendered":"<p><p>      The year of 2016 saw a mixed growth for Virtual Reality, but      what is expected for 2017?    <\/p>\n<p>      Virtual Reality (VR) is one of the fairly new      technologies that is going to dominate in the year 2017. The      VR market has shown great promise in the last decade or so      and is growing at a rapid pace. VR headsets such as Oculus      Rift, PlayStation VR, HTC Vive only became available in the      last year or so. With so much investment by big companies,      the future of VR looks bright similar to other fairly new      technologies such as Artificial Intelligence.    <\/p>\n<p>      Virtual Reality is a combination of techniques by which      a user can have a realistic experience through the use of      sounds, images, and other real-world sensations.    <\/p>\n<p>      The way VR enriches user experience makes it an      excellent choice for future entertainment systems. VR is also      applicable in other fields such as medical, education,      marketing, etc.    <\/p>\n<p>      So, is 2017 the year of Virtual reality? Is the growth      substantial? Lets dive deep from the perspective of both the      consumers and VR developers.    <\/p>\n<p>      2017 looks promising for VR developers.      The last year saw some great VR hardware releases. The      release of Facebooks Oculus Rift, HTC Vive and other key VR      headsets set the tone for the future of VR. However, they      offered mediocre performance when it comes to sales and value      for money.    <\/p>\n<p>      VR\/AR(Mixed Reality) games, on the other hand, provided      the benchmark for performance. One big example is Pokmon GO      that slew over $600 million revenue      in the first few months after release. Sonys      PlayStation VR also received a great welcome by the community      ensuring that the future looks great for VR products.    <\/p>\n<p>      So, what does it means for the VR developers? The      2016s events look promising, to say the least. VR is still      in its infant stage, and the audience\/companies are      experimenting with the technology to find the right formula.      Not to mention, VR is an active field when it comes to      research. So, if you wish to become a VR developer in 2017,      you cannot go wrong.    <\/p>\n<p>      VR for consumers is an exciting place. Consumers can      see better hardware pricing and products. VR is currently      used in almost every sector and not only in gaming. Hotels      are using VR to promote their exclusivity; educational      institutes are using it to engage students and so on.    <\/p>\n<p>      The consumer can see better hardware, better      compatibility, and pricing this year. They will also see VR      used in many new places such as tourism gradually. Magic      Leap, a startup is showing demos that show real promise for      the consumers.    <\/p>\n<p>      Check out the original Magic Leap video to get      hyped!<\/p>\n<p>      2017 could be a great year for Virtual Reality. Lets      check out some of the big predictions that might come true      for VR this year:    <\/p>\n<p>      Social VR experience: Social VR experience could      be a reality in 2017. So, what is Social VR experience? It is      similar to VR, but it enables two      or more users to interact with the virtual world.    <\/p>\n<p>      Lower price point: The 1st generation of      hardware always have the highest price due to high      development and research costs.    <\/p>\n<p>      Apple making it big in VR: Yes, you heard it      right. Apple can make inroads to the VR\/AR market with their      new iPhone8 camera.    <\/p>\n<p>      Proper mobile integration: VR can see proper      mobile integration on mobiles. Right now, VR on mobile phones      is weak and requires improvements in terms of quality,      usability and user experience.    <\/p>\n<p>      The year of 2016 saw a mixed growth for Virtual      Reality. The VR headsets could have performed better, but the      first generation of hardware always lags in terms of      expectations and pricing. With the first batch of hardware      already on the shelf, we can expect better products and      hardware in the future. Better monitors, refresh rate and      technologies will enable viewers to enjoy the VR more      intuitively.    <\/p>\n<p>      So, what do you think about Virtual Reality and its      future in 2017? Comment below and let us know.    <\/p>\n<p>      UX & Design by David Luria    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.geektime.com\/2017\/04\/30\/is-2017-year-of-virtual-reality\/\" title=\"Is 2017 Year of Virtual Reality? - Geektime\">Is 2017 Year of Virtual Reality? - Geektime<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The year of 2016 saw a mixed growth for Virtual Reality, but what is expected for 2017? Virtual Reality (VR) is one of the fairly new technologies that is going to dominate in the year 2017 <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-2017-year-of-virtual-reality-geektime\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-190376","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/190376"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=190376"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/190376\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=190376"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=190376"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=190376"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}