{"id":190050,"date":"2017-04-28T15:10:28","date_gmt":"2017-04-28T19:10:28","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/i-have-witnessed-the-death-of-the-playbook-the-killer-is-virtual-reality-washington-post\/"},"modified":"2017-04-28T15:10:28","modified_gmt":"2017-04-28T19:10:28","slug":"i-have-witnessed-the-death-of-the-playbook-the-killer-is-virtual-reality-washington-post","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/i-have-witnessed-the-death-of-the-playbook-the-killer-is-virtual-reality-washington-post\/","title":{"rendered":"I have witnessed the death of the playbook. The killer is virtual reality. &#8211; Washington Post"},"content":{"rendered":"<p><p>      (McKenna Ewen\/The Washington      Post)    <\/p>\n<p>    Virtual reality smells like sweat. Or at least it did to me in    the brief period I spent in that altered state, during which    time I practiced sideline out of bounds plays with Washington    Wizards rookies, shot some free throws with Ian Mahimni, and    then wound up in Verizon Center tunnel huddling and holding    hands with the entire squad just before the tip.  <\/p>\n<p>    The Oculus Rift headset provided by the Wizards training staff    didnt look like a universe destroyer. It looked rather like    something a welder would wear, and weighed about as much as a    childs toy, only it was loaded with proprietary Virtual    Reality tape from Wizards workouts.  <\/p>\n<p>    What no one can prepare you for is the extent to which the    device alters space, literally rearranges the ceiling and walls    around you, and persuades all of your senses. Within a few    seconds your head starts whipping around like a treetop in a    high wind, following the flight of existential basketballs    through space. Next thing you know, your nose is convinced to    go along with your eyes and ears, and starts telling you that    youre smelling the damp-towel, rubber-soled sneakery, liniment    and humidity musk thats in every professional arena.  <\/p>\n<p>    VR is still in its clumsy, crude, awkward, unsharpened infancy     its not even close to where its going to be. Yet its    already startlingly clear that the technology is going to    change the sports experience for everyone, from player to    spectator. But its bigger than that, really. Its going to    alter human performance, period. Among other things, VR means    the death of the playbook. So long to loose-leafed binders and    two-dimensional game film. One day soon playbooks will be    loaded on VR devices, and this is how draft picks will learn    their down screens and back cuts.  <\/p>\n<p>    Its an inevitability, if you will, said Wizards owner Ted    Leonsis, who has made a big investment in the technology.  <\/p>\n<p>    Leonsis has been ahead of most franchise owners in importing VR    for his teams  he has implemented it for the Wizards, Capitals    and Mystics equally  because of his belief that its going to    affect everything from competitive edge to player development    to spectator experience. The conviction is grounded in his    experience at AOL, which originated as a network that connected    ATARI gamers for whom VR was the grail.  <\/p>\n<p>    The people most interested in VR are no longer gamers. They are    campus lab researchers looking at ways to apply VR to    everything from surgical training to bridge building. Which is    how the Wizards came by their specific system, which is called    STRIVR: It originated in the Virtual Human Interaction Lab at    Stanford University, where Wizards team president Ernie    Grunfelds son Danny was in school.  <\/p>\n<p>    Danny knew a Stanford football team kicker and graduate    assistant named Derek Belch who studied in the lab. Belch and    his professor-mentor Jeremy Bailenson founded STRIVR to explore    a host of new applications of immersive performance training,    using Stanfords football team as their guinea pigs. Danny    Grunfeld brought STRIVR to his father and Leonsis, who promptly    implemented it. STRIVRs clients now include seven NFL teams,    three NBA teams, one major league baseball team, 14 collegiate    programs and the U.S. ski team. All of them are toying with the    STRIVR system in different ways, but theyre after the same    thing: performance enhancement.  <\/p>\n<p>    Behind any good performance is conditioning: repetitive    practice, in real conditions that force the brain and body to    react, and decide. You cant deny that doing something more    often helps when it comes to decision-making, Belch said. The    trouble is that the body can only tolerate so much practice    before it begins to wear down. VR is a potential solution to    that. Athletes can get unlimited reps in the most realistic    environment possible, even experiencing some of the same    stress, just by using the goggles.  <\/p>\n<p>    But VRs larger impact is in speeding up learning. How humans    learn is complex neuroscience, but one thing we do know is that    a hierarchy of experiences leads to greater retention. Research    shows that generally, people retain about 10 percent of what    they read, but can remember more than 40 percent of what they    watch and listen to. VR proponents have taken that concept and    sprinted with it in the sports realm.  <\/p>\n<p>    They have demonstrated that when it comes to any action that    involves body coordination, full immersion learning is    measurably better. Belchs mentor Bailenson, did a study in    which he compared learning Tai Chi in immersive VR to a    traditional two-dimensional instructional video. Those who    learned from VR performed better in every single phase of the    experiment. According to STRIVR, teams can improve    recollection of key concepts by 30 percent.  <\/p>\n<p>    To franchise owners and general managers worried about    developing expensive young draft picks, Thats very powerful,    Leonsis said. It struck Leonsis that teams were handling their    young players such as Kelly Oubre, tech savvy and living his    life on the Internet playing e-games, all wrong.  <\/p>\n<p>    You draft players in the NBA where the kid goes to college for    one year and then you put him on your team, and in the old days    youd give him a loose-leaf book with words and scribbles,    Leonsis said. It looked like geometry homework. And youd say    Well, youre a rookie and weve already got starters and    backups and youre not going to participate very much, youll    do a little in practice. And then we expect these players to    get it. And why would we expect that when were not even    teaching them the right way?  <\/p>\n<p>    STRIVR is now using its clients to help amass quantifiable    evidence on how the system impacts learning. Reports and data    are starting to trickle in. The Detroit Pistons Andre Drummond    corrected his free throw form last season with STRIVR, and he    upped his rate by a little more than 10 percent. Teams report    that its useful as a slump buster, a form of visualization    to the 100-proof that allows players to feel themselves making    shots instead of missing them. Quarterbacks such as Carson    Palmer report upping their efficiency by using it to recognize    and react to blitz packages.  <\/p>\n<p>    We want to be able to tell a head coach that if you put that    freshman or rookie or vet in there for eight minutes a day,    four days a week for a month, they will be X percent more    likely to retain the info, said Belch. In high performance    sports where the margins can be fractional between winning and    losing, that could be a real difference maker.  <\/p>\n<p>    But with new power comes new complications. Who owns the    rights, who gets how much of the revenue? What will people pay    for it? What does it do to television? These are actually just    the minor complications. More importantly, what does it do to    the people who use it?  <\/p>\n<p>    Example: Cellular phones have all but killed our need to    remember phone numbers. Thats a small phenomenon, but its    changing the way our brains are wired on memory and recall,    Leonsis said. When it comes to sustained use of highly    developed VR, We dont know what the unintended consequence    is, he adds.  <\/p>\n<p>    Applying VR to human sports performance is not a trivial    undertaking. The applications are potentially profound, across    all professions. STRIVR has a corporate training arm for crisis    management, and diversity training: It can put someone in the    shoes of a person of color and show how others react to them in    the workplace. Its probable that chemistry students will learn    structure by stepping inside molecules.  <\/p>\n<p>    But there are a lot of things that VR still cant do. The focus    isnt yet sharp and the viewer cant experience full range of    motion, because of something called vection, which is a form of    car sickness. Basically, when your head and body do two    different things, the human system doesnt like it and produces    nausea. It can only reproduce reality from a static position,    which is useful for a quarterback reading options off defenses,    or studying your shooting form at the free throw line, but not    for dynamic movement.  <\/p>\n<p>    Which leads to the most intriguing part of all of this: the    exploration of where we stand in the competition between the    human and the machine. For now, were still in a place to    discuss human superiority. VR is just a multifaceted camera    linked to a powerful computer platform. The great strengths of    computers are the speed and accuracy with which they process    information and solve equations. But what they lack is judgment    and flexibility  when it comes to those qualities, the human    head outstrips devices. VR cant teach John Walls brand of    leadership, or Bradley Beals shape-shifting creativity. It can    only photograph them, and show it back to us, to celebrate, and    marvel at. It cant make narrative art, which is really what    all games are.  <\/p>\n<p>    Theres an inevitability, Leonsis repeated. But will a    computer be able to write a book that moves you? Will it be    able to paint a picture or make a piece of art that moves you?    Thats really the question.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.washingtonpost.com\/sports\/wizards\/virtual-reality-is-going-to-change-sports-for-players-and-fans\/2017\/04\/28\/9f1d1e4c-2a8e-11e7-b605-33413c691853_story.html\" title=\"I have witnessed the death of the playbook. The killer is virtual reality. - Washington Post\">I have witnessed the death of the playbook. The killer is virtual reality. - Washington Post<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> (McKenna Ewen\/The Washington Post) Virtual reality smells like sweat.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/i-have-witnessed-the-death-of-the-playbook-the-killer-is-virtual-reality-washington-post\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-190050","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/190050"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=190050"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/190050\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=190050"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=190050"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=190050"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}