{"id":190047,"date":"2017-04-28T15:10:26","date_gmt":"2017-04-28T19:10:26","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-may-pose-real-problems-for-our-lonely-planet-the-san-diego-union-tribune\/"},"modified":"2017-04-28T15:10:26","modified_gmt":"2017-04-28T19:10:26","slug":"virtual-reality-may-pose-real-problems-for-our-lonely-planet-the-san-diego-union-tribune","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-may-pose-real-problems-for-our-lonely-planet-the-san-diego-union-tribune\/","title":{"rendered":"Virtual reality may pose real problems for our lonely planet &#8211; The San Diego Union-Tribune"},"content":{"rendered":"<p><p>    After years of hype, virtual reality has entered what research    and consulting firm Gartner calls the trough of    disillusionment because the much-touted technology    hasnt made the expected breakthrough to mass popularity    envisioned by the companies that poured billions of dollars    into VR research and development.  <\/p>\n<p>    That list of companies includes Facebook. But at last weeks    much-anticipated event in which founder Mark Zuckerberg    outlined how Facebook will evolve in coming years, the    32-year-old multibillionaire focused instead on augmented    reality  digitally altered physical reality, all via the    Facebook app on your smartphone, as     USA Today reported. Think of AR as an insanely more    ambitious version of Pokemon Go  one with Minority    Report-level saturation of ones surroundings, at least if    thats what a user wants.  <\/p>\n<p>    But dont count out virtual reality yet.     Silicon Valley legend Roy Amara, an engineer and researcher    who was one of the first serious futurists of the 20th century,    had a view of how innovation often plays out thats proved so    prescient its now known as Amaras    Law: We tend to overestimate the effect of a technology in    the short run and underestimate the effect in the long run.  <\/p>\n<p>    Perhaps humankind should hope that Amaras Law doesnt hold up    this time  because if virtual reality does become as dazzling,    hypnotic and intensely enjoyable as imagined in science    fiction, it could build off trends in how technology is    changing peoples lives and make the world a different and    darker place.  <\/p>\n<p>    In his acclaimed 2000 book Bowling Alone, Harvard    professor Robert Putnam used extensive research to detail how    Americans were increasingly less likely to interact with    others. The result was fewer constructive, community-building    bonds with those with similar identities and interests as well    as fewer healthy attempts to create bridges and links to those    with different backgrounds:  <\/p>\n<p>    For the first two-thirds of the twentieth century a    powerful tide bore Americans into ever deeper engagement in the    life of their communities, but a few decades ago  silently,    without warning  that tide reversed and we were overtaken by a    treacherous rip current. Without at first noticing, we have    been pulled apart from one another and from our communities    over the last third of the century.  <\/p>\n<p>    A    chapter of Puttmans book is devoted to how this trend was    accelerated by technology and mass media. This happened first    because the arrival of television as a mass institution led    people to stay home and then because the proliferation of    sources of information and entertainment meant fewer people had    the shared experiences seen in the era where there were only    three TV networks and most adults read the hometown paper.    Increasingly satisfying distractions both made people less    likely to go outside their home and interact with the world and    to have less in common with others when they did go outside and    interact.  <\/p>\n<p>    Seventeen years later, the availability and quality of such    distractions is greater than ever, and the emergence of    Facebook as a mass communications tool would seem to counter    the idea that technology promotes civic disengagement. But as a        2015 article in The Atlantic laid out, scholarly research    suggested Facebook was no answer for the epidemic of loneliness    and disconnectedness in the Western world. Stephen Marche    wrote:  <\/p>\n<p>    Our omnipresent new technologies lure us toward    increasingly superficial connections at exactly the same moment    that they make avoiding the mess of human interaction easy. The    beauty of Facebook, the source of its power, is that it enables    us to be social while sparing us the embarrassing reality of    society  the accidental revelations we make at parties, the    awkward pauses, the farting and the spilled drinks and the    general gaucherie of face-to-face contact. Instead, we have the    lovely smoothness of a seemingly social machine. ...  <\/p>\n<p>    What Facebook has revealed about human nature  and this is    not a minor revelation  is that a connection is not the same    thing as a bond, and that instant and total connection is no    salvation, no ticket to a happier, better world or a more    liberated version of humanity.  <\/p>\n<p>    Now imagine virtual reality technology so compelling and    immersive that it could change the mess of human interaction    into a simulacrum of human interaction in which an individual    could have all needs  communal, conversational, competitive,    carnal  satisfied by virtual others without any friction or    awkwardness.  <\/p>\n<p>    It is easy to see how such technology could warp societies,    especially when considering the fallout from much-less advanced    technology in South Korea. The governments 1995    commitment to having the     worlds fastest internet helped supercharge the nations    economy, as leaders hoped. But it has also had immense    collateral damage on young South Koreans. Addiction    to internet gaming is so common that in 2011, the South    Korean government enacted a law banning children under 16 from    accessing gaming websites between midnight and 6 a.m.  <\/p>\n<p>    In 2013, the government estimated that 10 percent of those aged    10 to 19 were gaming addicts  probably a statistic with    parallels in other First World nations. But the number appears    far too low to other observers. A 2015     VICE investigation suggested the number was closer to 50    percent. Earlier this year, after a weeklong visit to South    Korea to meet with therapists and educational specialists,    internationally recognized brain expert Michael Merzenich  a        TED talker and a member of the prestigious National Academy    of Sciences  wrote that the government figure was a gross    underestimate ... the substantial majority of young Korean    men live with this addiction.  <\/p>\n<p>    The proliferation of     gaming addiction rehab centers in the nation suggests    Merzenich is on to something. So do other statistics such as    the marrying age for South Korean men and women reaching an        all-time high. But Exhibit A may be this 2014 Washington    Post story:  <\/p>\n<p>    South Korea may be doomed. A recent    study, conducted by the National Assembly Research    Service in Seoul, predicts that the country will reach zero    inhabitants by 2750.  <\/p>\n<p>    The report makes it clear where the countrys problem lies:    A remarkably low birth rate of 1.19 children per woman. But    whats really striking is the speed at which it could happen:    South Koreas population (currently larger than Spain) could    shrink to a level comparable to tiny Switzerland within only a    few generations.  <\/p>\n<p>    By 2136, South Korea is predicted to lose 40 million of its    50 million inhabitants, according to the research.  <\/p>\n<p>    There are, of course, many factors at play in low birth rates.    They commonly drop in times of economic distress and in nations    when women become more educated and get better jobs. But as of    2014, South Korea had the     lowest birth rate of any of the 35 affluent nations in the    Organisation for Economic Co-operation and Development, and the    Hankyoreh daily newspaper reported last August that the number    keeps     getting worse. Its hard not to think that a factor is    antisocial gaming addiction among the substantial majority of    young Korean men.  <\/p>\n<p>    Is this what awaits America should VR reach its alleged    potential? Maybe, maybe not. South Korea and the United States    have different cultures.  <\/p>\n<p>    But if the history of our use of technology is a history of    isolation desired and achieved,     as Stephen Marche wrote in The Atlantic, be afraid. Virtual    reality could warp reality.  <\/p>\n<p>    Reed, deputy editor of the editorial and    opinion section, is a Level 21 Pokemon Go player. Twitter:    @chrisreed99. Email: <a href=\"mailto:chris.reed@sduniontribune.com\">chris.reed@sduniontribune.com<\/a>.  <\/p>\n<p>    Twitter: @sdutIdeas  <\/p>\n<p>    Facebook: San Diego    Union-Tribune Ideas & Opinion  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.sandiegouniontribune.com\/opinion\/commentary\/sd-virtual-reality-impacts-20170426-story.html\" title=\"Virtual reality may pose real problems for our lonely planet - The San Diego Union-Tribune\">Virtual reality may pose real problems for our lonely planet - The San Diego Union-Tribune<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> After years of hype, virtual reality has entered what research and consulting firm Gartner calls the trough of disillusionment because the much-touted technology hasnt made the expected breakthrough to mass popularity envisioned by the companies that poured billions of dollars into VR research and development. That list of companies includes Facebook. But at last weeks much-anticipated event in which founder Mark Zuckerberg outlined how Facebook will evolve in coming years, the 32-year-old multibillionaire focused instead on augmented reality digitally altered physical reality, all via the Facebook app on your smartphone, as USA Today reported.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-may-pose-real-problems-for-our-lonely-planet-the-san-diego-union-tribune\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-190047","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/190047"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=190047"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/190047\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=190047"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=190047"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=190047"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}