{"id":189998,"date":"2017-04-28T14:57:23","date_gmt":"2017-04-28T18:57:23","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/battle-royale-esports-are-still-a-work-in-progress-kotaku\/"},"modified":"2017-04-28T14:57:23","modified_gmt":"2017-04-28T18:57:23","slug":"battle-royale-esports-are-still-a-work-in-progress-kotaku","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/battle-royale-esports-are-still-a-work-in-progress-kotaku\/","title":{"rendered":"Battle Royale Esports Are Still A Work In Progress &#8211; Kotaku"},"content":{"rendered":"<p><p>    A week ago, a team won a six-figure esports competition through    sheer patience. Obey Gaming, a team competing in H1Z1 King    Of The Kill, orchestrated their strategy around not    starting fights, opting to wait patiently on the sidelines as    the Battle Royale-esque game of survival and slaughter    played out. This patience would not only lead to them lasting    longer than many other top teams, but winning in the first    televised H1Z1 broadcast ever.  <\/p>\n<p>    This result, however, was leaked well in advance of the airing    of the tournament on The CW. It was a taped broadcast, cut down    from a live event held a month prior, with the audience all    placed under non-disclosure agreements. Much of its intensity    and presentation was manufactured in an editing room, and many    firefights were shortened or cut to make room for    advertisements. It wasnt quite the home run the battle royale    esports scene was looking for.  <\/p>\n<p>    Games like King Of The Kill or PlayerUnknowns    Battlegrounds fall under a burgeoning umbrella of battle    royale games, named after the movie of the same name. If    youve seen Battle Royale or its Western version,    The Hunger Games, you get the premise: a discrete    island, filled with tools and weapons, and an ever-shrinking    field of play. You parachute into the arena with nothing but    the clothes on your back, and have to scavenge for tools and    become the last man standing using your foraging skills, guile,    dexterity and a fair bit of patience.  <\/p>\n<p>    What this premise leads to is a number of high-intensity    moments, where players barely survive close    encounters or patiently wait out a match in the body of a car.  <\/p>\n<p>    Though Battlegrounds is the apparent top-dog at the    moment according to Steam numbers, its progenitor H1Z1:    King Of The Kill has a much more involved competitive    scene. Well-known esports brands like Echo Fox, Cloud9,    Counterlogic Gaming and Panda Global all have H1Z1    squads, and The CW recently aired the Fight For The Crown tournament. With    $740,572 given out in prize money,    theres some level of interest, but the scene is still lacking    in a presentation that sheds a proper light on the games best    features.  <\/p>\n<p>    Many esports pride themselves on their strategy, whether its    understanding the economics of a Counter-Strike match,    the drafts of Dota 2 or League of Legends, or    even just knowing your match-ups in fighting games.  <\/p>\n<p>    Battle royale games offer some level of strategy, in securing    certain high-value items like assault rifles and high-quality    vehicles (which offer both mobility and cover in a pinch), but    with money on the line and one life to live, theres little    incentive for teams to seek each other out rather than find a    good hole to hide in. H1Z1 team Obey won Fight For The    Crown by hiding out for most of the match, picking off teams    who were too busy fighting each other and winning through its    superior numbers (all five members of Obey managed to stay    alive through the entire match).  <\/p>\n<p>    As one poster on reddit put it,    when it comes down to the money aspect everyone plays it safe    which makes for a less entertaining experience. I was hoping at    least one team would start hunting down other teams    immediately. Camping in cabins and trailers are what most    streamers hate when other players do it. Seems to be common in    tournaments for this game.  <\/p>\n<p>    A focus on the mechanical skill and action of King Of The    Kill, which can lead to incredible moments of emergent    gameplay and more interesting broadcasts, but many of those    moments got left on the cutting room floor. Highlighting    clashes between two teams, the multiple firefights that involve    tactics and skill, would have been a welcome change to the    broadcast.  <\/p>\n<p>    Much of this fault is due to the presentation though, as the    Fight For The Crown tournament only showed a single match which    decided the outcome of the whole tournament. Teams can win or    lose due to circumstance, either by dropping onto an    unfavorable position from the outset, or being caught in the    toxic gas like strong contenders Echo Fox were. Making the best    of any situation can be a good metric for player skill, but a    single life can lead to better teams falling victim to chance    rather than their own misplays.  <\/p>\n<p>    At the moment, events like Fight For The Crown feel like    showmatches, exhibitions put on to prove the games have    competitive potential. For more tournaments on the horizon,    its a little vague; Daybreak has yet to announce a date for    its annual invitational, and no other major tournament is set    for the game. King Of The Kill and its battle royale    brethren has all the ingredients to provide an exciting esports    broadcast, but for now, its still waiting for the right    presentation to make that happen.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/compete.kotaku.com\/battle-royale-esports-are-still-a-work-in-progress-1794707007\" title=\"Battle Royale Esports Are Still A Work In Progress - Kotaku\">Battle Royale Esports Are Still A Work In Progress - Kotaku<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A week ago, a team won a six-figure esports competition through sheer patience. Obey Gaming, a team competing in H1Z1 King Of The Kill, orchestrated their strategy around not starting fights, opting to wait patiently on the sidelines as the Battle Royale-esque game of survival and slaughter played out. This patience would not only lead to them lasting longer than many other top teams, but winning in the first televised H1Z1 broadcast ever <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/progress\/battle-royale-esports-are-still-a-work-in-progress-kotaku\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187725],"tags":[],"class_list":["post-189998","post","type-post","status-publish","format-standard","hentry","category-progress"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189998"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189998"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189998\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189998"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189998"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189998"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}