{"id":189721,"date":"2017-04-27T02:13:45","date_gmt":"2017-04-27T06:13:45","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/revolutionary-new-glove-lets-you-actually-feel-virtual-reality-bgr-bgr\/"},"modified":"2017-04-27T02:13:45","modified_gmt":"2017-04-27T06:13:45","slug":"revolutionary-new-glove-lets-you-actually-feel-virtual-reality-bgr-bgr","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/revolutionary-new-glove-lets-you-actually-feel-virtual-reality-bgr-bgr\/","title":{"rendered":"Revolutionary new glove lets you actually feel virtual reality  BGR &#8211; BGR"},"content":{"rendered":"<p><p>    Chris Taylor, a self-professed virtual reality junkie based in    Atlanta, has given enough demonstrations of VR tech to keep    seeing the same thing happen over and over.  <\/p>\n<p>    The user straps on the headset. Its their first introduction    to playing in a computer generated virtual world that theyre    now seeing unfold all around them. Ok, they say, as theyre    getting adjusted  where are my hands? They grope around,    feeling things out.  <\/p>\n<p>    Seeing that happen often enough gave Taylor and some friends an    idea: something that might complement existing VR headsets on    the market and give users an even richer VR experience is a    pair of gloves. Specifically, gloves that use haptic feedback    to let users literally feel the virtual world around them. The    benefits for VR gamers are self-evident, but Taylor    acknowledges the potential for plenty of other use cases as    well.  <\/p>\n<p>    On April 25, he and the team behind what theyre calling VRgluv    launched a Kickstarter campaign to    raise $100,000. The gloves will retail for $579, but early    Kickstarter backers will get a pair at a heavily discounted    rate.  <\/p>\n<p>    Probably the middle of last year, Id just gotten a Vive,    Taylor recalls. Ive been a huge VR guy for forever, and we    started kicking around some ideas on how we could potentially    do a haptic glove. We started working in our free time  on    nights and weekends  to see what we could come up with.  <\/p>\n<p>    Around January, we kind of decided our prototypes looking    pretty cool  we think we could turn this into a real product    and take it to market. So at that point, me and some other    engineers decided to go full-time on the project, and weve    been working nonstop for the past three months to get it    launched. We started showing it off to people and getting    feedback. This is our fourth prototype.  <\/p>\n<p>    VRgluv is compatible with both Vive and Oculus. All the user    has to do is outfit the Vive tracker, controller or Oculus    Touch with the included VRgluv adapters and lock them in place    on each VRgluv unit.  <\/p>\n<p>    According to the VRgluv team, they MacGyvered the whole thing    in less than three months in the back of a product design    warehouse.  <\/p>\n<p>    Their first step in creating the glove experience was    accomplishing high-fidelity finger and hand tracking. They also    positioned the VR controller attachment point on the users    hand in a way that allows for full rotational wrist tracking,    in addition to finger tracking, so that the users virtual    hands always match the position and orientation of their entire    hand with high accuracy.  <\/p>\n<p>    The gloves force feedback technology and multiple pressure    sensors also give it real-time feedback about grip strength, so    the user can virtually squeeze a stuffed animal or feel the    grip of a trigger  whatever the object they encounter, theyll    be able to feel it.  <\/p>\n<p>    The team has also been working on a low-level SDK. They want    VRgluv to essentially be able to be dragged and dropped into    almost any VR game currently on the market.  <\/p>\n<p>    The VRgluv co-founders include Taylor, Derek Kearney, Addison    Shelton, Steven Fullerton, Eddie Khalili and Harold Brown.    Their venture is coming out of stealth mode at a time when VR    is continuing its inexorable push into the mainstream.  <\/p>\n<p>    Facebooks most recent F8 developer conference, for example,    spent a significant amount of time on new VR capabilities that    the worlds largest social networking is pushing to the fore.  <\/p>\n<p>    When you see people try VR for the first time, it clicks in    your brain, Taylor said. You get it. I think were going to    see a big acceleration in 2017 of what we saw last year. Weve    really only had consumer-ready VR for about a year. Im very    bullish on the adoption rate.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/bgr.com\/2017\/04\/26\/vr-headset-accessories-vrgluv-interview\/\" title=\"Revolutionary new glove lets you actually feel virtual reality  BGR - BGR\">Revolutionary new glove lets you actually feel virtual reality  BGR - BGR<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Chris Taylor, a self-professed virtual reality junkie based in Atlanta, has given enough demonstrations of VR tech to keep seeing the same thing happen over and over. The user straps on the headset.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/revolutionary-new-glove-lets-you-actually-feel-virtual-reality-bgr-bgr\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-189721","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189721"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189721"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189721\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189721"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189721"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189721"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}