{"id":189716,"date":"2017-04-27T02:13:40","date_gmt":"2017-04-27T06:13:40","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/finger-devices-let-users-touch-virtual-objects-science-magazine\/"},"modified":"2017-04-27T02:13:40","modified_gmt":"2017-04-27T06:13:40","slug":"finger-devices-let-users-touch-virtual-objects-science-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/finger-devices-let-users-touch-virtual-objects-science-magazine\/","title":{"rendered":"Finger devices let users &#8216;touch&#8217; virtual objects &#8211; Science Magazine"},"content":{"rendered":"<p><p>        A user wearing haptic devices on two fingers feels both        real and virtual objects in augmented reality.      <\/p>\n<p>      Domenico Prattichizzo    <\/p>\n<p>    By Matthew HutsonApr. 25,    2017 , 3:00 PM  <\/p>\n<p>    Less than a year ago, augmented realitydigital effects laid on    top of the real world as seen through a computer screenburst    into public consciousness with the release of the mobile game    Pokmon GO, in which players see magical little monsters in the    real world using their smartphones. Now, a team of engineers    has done them one better: With finger-worn devices, users can    feel virtual objects around them while still maintaining the    ability to grasp otheractualobjects. The new technology could    upgrade everything from video games to ecommerce to    neurosurgery.  <\/p>\n<p>    More than 100 million people have experienced augmented reality    through Pokmon GO, and tech giants including Apple, Microsoft,    Google, and Facebook are investing in it. But so far, augmented    reality and its sibling, the fully immersive virtual reality,    have an obvious limitation: You can see and hear virtual    objects, but you cant touch or feel them.  <\/p>\n<p>    Over the years, engineers have constructed gloves with motors    or electrodes designed to provide tactile, or haptic,    feedback. But because most cover the fingertips, users have to    remove them before they can feel a real object. Devices that    leave the fingertips free dont give the fingers much feedback,    or consist of ungainly exoskeletons on the backs of the hands.  <\/p>\n<p>    So Domenico Prattichizzo, a robotics engineer at the University    of Siena in Italy, and his collaborators designed two devices    that    enable users to feel virtual objects, which they put to the    test in a paper to be published in IEEE Transactions on    Haptics. One fits over the fingertip, like a chunky    thimble. It has a thin plate controlled by three tiny motors    that presses against the finger pad. The plate is thin enough    to let users pick up real objects, but substantial enough to    make them think they are touching real objectseven when none    is there. The other is a ring worn high on the finger that uses    tiny motors to stretch the skin under the ring. When the    stretching, inches from the fingertip, combines with visual    feedback, the brain essentially fools itself and transfers the    sensation to the tip.  <\/p>\n<p>    Participants tested the devices with three tasks. In the first,    they held a real piece of chalk and wrote the word CIAO    (goodbye) on a virtual whiteboard, which they saw    througha computer screen. When the chalk touched the    virtual board, it left a mark, which turned from blue to red as    the subject pressed harder. Participants wore thimbles, rings,    or nothing on the thumb and index finger. Compared with bare    fingers, the haptic devices each reduced peoples tracing error    by about 75%. Participants also reported the thimble and ring    gave them better control of the chalk. In additional trials,    the only device to do better was a stylus controlled by    mechanical arms that cant be worn.  <\/p>\n<p>    In the second task, people placed two virtual blocks on top of    two real blocks, which they then picked up and moved.    Participants were about 30% faster with the haptic devices than    without. In the third task, they held a real square of    cardboard and rolled a virtual ball on it toward several    targets. Participants hit more targets in 45 second with haptic    feedbackwhich simulated the weight of the ball rolling on the    cardboardthan without it. In this final task, the thimble was    slightly better than the ring.   <\/p>\n<p>    Prattichizzos lab has led a revolution in the topic of    virtual touch, says Miguel Otaduy, a computer scientist at Rey    Juan Carlos University in Madrid. Hes tried Prattichizzos    devices and is impressed that you can wear them and still hold    real objects. That just blows your mind, he says. Samuel    Schorr, a mechanical engineer at Stanford University in Palo    Alto, California, who studies haptics in virtual reality,    praises the work for comparing different types of devices using    different types of tasks.  <\/p>\n<p>    Otaduy notes several possible applications. In medicine, a    surgeon might be able to perform remote operations beyond the    simple use of a scalpel, or train for tumor screening by    feeling for virtual lumps in real tissue. In    telecommunications, people could share touch over the internet.    Sensing could also be remote in time: You might record the    visual, audio, and tactile sensations of playing with your    child, for example, to play back later.  <\/p>\n<p>    Prattichizzo hopes to add vibrations to his wearable devices to    simulate texture. Hes also developing armbands to provide    haptic feedback when lifting heavy virtual objects. Some of    these ideas may soon come to market through his new company,    WEART: My goal is that we should be able to switch from real    to virtual reality in a snap.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the rest here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.sciencemag.org\/news\/2017\/04\/finger-devices-let-users-touch-objects-virtual-reality\" title=\"Finger devices let users 'touch' virtual objects - Science Magazine\">Finger devices let users 'touch' virtual objects - Science Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A user wearing haptic devices on two fingers feels both real and virtual objects in augmented reality. Domenico Prattichizzo By Matthew HutsonApr. 25, 2017 , 3:00 PM Less than a year ago, augmented realitydigital effects laid on top of the real world as seen through a computer screenburst into public consciousness with the release of the mobile game Pokmon GO, in which players see magical little monsters in the real world using their smartphones <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/finger-devices-let-users-touch-virtual-objects-science-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-189716","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189716"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189716"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189716\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189716"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189716"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189716"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}