{"id":189466,"date":"2017-04-25T05:13:49","date_gmt":"2017-04-25T09:13:49","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-all-that-we-know-and-you-should-know-thetechy\/"},"modified":"2017-04-25T05:13:49","modified_gmt":"2017-04-25T09:13:49","slug":"cyberpunk-all-that-we-know-and-you-should-know-thetechy","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-all-that-we-know-and-you-should-know-thetechy\/","title":{"rendered":"Cyberpunk &#8211; All that we know and you should know &#8211; TheTechy"},"content":{"rendered":"<p><p>Tech Talks                    <\/p>\n<p>    Share  <\/p>\n<p>    Share  <\/p>\n<p>    Share  <\/p>\n<p>    Email  <\/p>\n<p>    To start off with, let me clarify that trying to define    Cyberpunk is a difficult task. In short, however, Cyberpunk    refers to both a culture and a genre.  <\/p>\n<p>    Cyberpunk is a sub-genre of science fiction that features    advanced science and technology in an urban, dystopian future.    On one side you have powerful megacorporations and private    security forces, and on the other you have the dark and gritty    underworld of illegal trade, gangs, drugs, and vice. In between    all of this is politics, corruption, and social upheaval.  <\/p>\n<p>    Cyberpunk is also a culture with attitude and a distinct style.    Anti-authoritarian, brandaverse, tech-literate; these are just    some of the qualities you may find in a cyberpunk.  <\/p>\n<p>    Cyberpunk began as a literary movement but has become a    subcultural organism. What is Cyberpunk? is a complex and    multi-layered question, whose answer is ever-changing as the    subculture and our perception of the future changes. The    tendrils, that began in the written word, have infiltrated    beyond movies to all forms of art, fashion and philosophy    generating an all-encompassing and evergrowing subculture.  <\/p>\n<p>    There are number of ways to examine the origins of the    cyberpunk movement. The term cyberpunk itself can be traced    to the short story Cyberpunk by Bruce Bethke. Then of course,    there are the core cyberpunk authors that are generally    accepted to have laid the ground work of the cyberpunk movement    William Gibson (Gibson is considered the founder of Cyberpunk),    Bruce Sterling, Pat Cadigan, Rudy Rucker, John Shirley and    Lewis Shiner. There are also a number of precursor novels that    had strong themes and imagery that would be later associated    with the cyberpunk genre such as The Demolished Man (1953) and    The Stars My Destination (1956) by Alfred Bester, Do Androids    Dream of Electric Sheep? (1968) by Phillip K. Dick, Dr. Adder    (Written in 1972, but not published until 1984) by K.W. Jeter,    Gravitys Rainbow (1973) by Thomas Pynchon, The Shockwave Rider    (1975) by John Brunner, and True Names (1981) by Vernor Vinge.    More recently Neal Stephenson, author of Snow Crash (1992), is    largely credited with bringing cyberpunk into the    post-cyberpunk era.  <\/p>\n<p>    Blade Runner and Neuromancer were a convergence event that    created the filmological and literary birth of a movement.    Blade Runner influenced, and still does, all cyberpunk that    would come after it visually, the same way that Neuromancer    influenced, and still does, all cyberpunk literature. Cyberpunk    never was just a literary genre.  <\/p>\n<p>    We can break down a basic definition of cyberpunk by dissecting    the word itself. Cyber refers to technology, and is most often    associated with cyberspace (this word was originally coined by    William Gibson himself), and cybernetic enhancements to the    body. But this can also refer to other technologies    suchas biotechnology and nanotechnology for instance.  <\/p>\n<p>    Punk, on the other hand, refers to the people and the attitude    that cyberpunk has. Protagonists in cyberpunk tend to be    outsiders, anti-heros, outcasts, criminals, visionaries,    dissenters, and misfits. The underlying aspect that applies to    all of these groups is their subversive nature. To subvert is    to overthrow or undermine something. The cyberpunk genre itself    subverted science fiction, and we never looked back. To be punk    is to question authority, and to actively subvert any of that    authority you dont agree with. Different people do this in    different ways, just as our cyberpunk protagonists do. An    example is Motoko Kusanagi from the Ghost in the Shell    franchise. On the surface she seems to be a tool and agent for    the Japanese government. This is true, but this is not what    defines her, nor how she defines herself. Throughout the series    she is not afraid to go rogue and take things into her own    hands if it will get her closer to what she thinks is right     fuck the politicians. She is a subversive element within the    government.  <\/p>\n<p>    There are a number of quotes that help to illustrate the    essence of cyberpunk:  <\/p>\n<p>    The future is already here  its just not very    evenly distributed.  William    Gibson    This quote puts the cyber\/punk and the High Tech, Low Life,    dichotomy into context. There exists today high technology, but    this technology has failed to erode away social divisions    leaving a disparity between the classes which leads to social    strife. In addition, although this technology exists the low    class does not have the means by which to benefit from it, thus    widening the divide as the rich elite get richer and thus have    more access to technology.  <\/p>\n<p>    Anything that can be done to a rat can be done to    a human being.  Bruce    Sterling    This is an important concept. We do terrible things to rats in    the pursuit of progress, and we are not impervious to any of    them. Many cyberpunk plots resolve around some sort of drug    effect or brain tampering that we have, in reality, already    done to rats. Its just a matter of time before we start    tampering with ourselves in the same ways. Rats are just the    preview.  <\/p>\n<p>    The street finds its own use for things.     William Gibson    This gets down to the punk\/low life aspect of cyberpunk and    puts it into the context of the open source, maker, and DIY    movements. The rate of technological development is so fast    that we generate a lot of stuff that is just there, and    obsolete. These things lose their perceived value and are    discarded, but then this refuse can be repurposed and used in    ways that the original creators never would have imagined. Like    using a DVD player to test for HIV.  <\/p>\n<p>    Biopunk is a subgenre of cyberpunk, that focuses more on the    biological technologies such as genetic manipulation. Often    cited examples are Gattaca, and Dark Angel.  <\/p>\n<p>    These can be considered cyberpunk because although Biopunk    tends to lack the cyberspace and cybernetic aspects that    cyberpunk sports, it is faithful to the High Tech, Low Life,    aspects. It is a different visualization of the same ideas.  <\/p>\n<p>    Post-Cyberpunk is a modern reaction to the now antiquated    visual qualities of 80s inspired cyberpunk. PostCyberpunk    tends to have a greater focus on Transhumanism, space travel,    and emerging technologies that werent imagined at the time of    the 80s.  <\/p>\n<p>    A cyberpunk has attitude. This attitude is culturally and    socially aware, just like the fiction from which they take    their name. They question everything and anyone and decide for    themselves what they believe is true. This path to    understanding yields different world views and opinions, but    diversity is key to a successful population. A cyberpunk knows    that the system isnt in your favor, and the deck is stacked    against you. A cyberpunk knows how to hack the system so that    doesnt matter. Dont fuck with a cyberpunk.  <\/p>\n<p>    A cyberpunk has style. This style can be different for each    person. It can be practical (Mil-Tec) or flashy (Cybergoth).    The style often mirrors the cyberpunk personal philosophy and    thus can vary drastically. There are recurring themes such as    traditional punk, Blade Runnerinspired, Matrix-inspired, CPUs,    Mil-Tec, and Cybergoth.  <\/p>\n<p>    Cyberpunk is now. Many of the things that were predicted in    cyberpunk are coming to pass today. Improvements in prosthetics    and brain computer interface have resulted in brain controlled    prosthetics, a mainstay of cyberpunk. Corporations increasing    dominate global politics, and influence culture creating a    situation ripe for subversion. The poor are getting poorer and    the rich are getting richer, creating a larger and larger    divide.  <\/p>\n<p>    The cyberworld is ever merging with the real world through    things such as the Internet of Things, social media, mobile    technology, virtual reality, and augmented reality. Hackers    have brought gangs, corporations, governments, and individuals    to their knees. We have entered the cyberpunk agewelcome.  <\/p>\n<p>    Cyberpunk has spread to all forms of media, creating a    subculture rather a simple genre. There are cyberpunk movies,    television, comics, music, and art everywhere. All you have to    do is look. Cyberpunk has influenced fashion, architecture, and    philosophy. Cyberpunk has become much more than what it was    when it began. And it will continue to evolve and become more    relevant as we move further from the Cyberpunk Now into the    Cyberpunk Future. Keep watching  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>More:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.thetechy.com\/cyberpunk-you-should-know\/\" title=\"Cyberpunk - All that we know and you should know - TheTechy\">Cyberpunk - All that we know and you should know - TheTechy<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Tech Talks Share Share Share Email To start off with, let me clarify that trying to define Cyberpunk is a difficult task. In short, however, Cyberpunk refers to both a culture and a genre.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-all-that-we-know-and-you-should-know-thetechy\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-189466","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189466"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189466"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189466\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189466"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189466"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189466"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}