{"id":189429,"date":"2017-04-25T05:07:19","date_gmt":"2017-04-25T09:07:19","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/sonys-playstation-vr-boosts-virtual-reality-shipments-in-japan-emarketer\/"},"modified":"2017-04-25T05:07:19","modified_gmt":"2017-04-25T09:07:19","slug":"sonys-playstation-vr-boosts-virtual-reality-shipments-in-japan-emarketer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sonys-playstation-vr-boosts-virtual-reality-shipments-in-japan-emarketer\/","title":{"rendered":"Sony&#8217;s PlayStation VR Boosts Virtual Reality Shipments in Japan &#8211; eMarketer"},"content":{"rendered":"<p><p>      Virtual reality (VR) represents the leading edge of new      consumer technology. But for companies interested in VR tech,      the challenge has been to create a compelling use case to      catalyze rapid adoption of the devices. In Japan, the answer      to this question has been to integrate October 2016      launch of its highly anticipated PlayStation VR platform.    <\/p>\n<p>      An analysis of Q4 2016 VR headset shipment share in Japan by      brand, conducted by International Data Corporation (IDC), highlights      Sonys early advantage. VR headsets from the company      accounted for more than 90% of all headset shipments in the      country at the end of 2016.    <\/p>\n<\/p>\n<p>      Sony has jumped to an early lead in Japan, even though other      VR devices like Facebooks Oculus and HTCs Vive made it to      market earlier. But its no surprise that a Japan-based      company with close links to the video game console sector      would pioneer one of the first widely popular VR products.    <\/p>\n<p>      Earlier research has underscored the importance of      console-based gaming among consumers in Japan.    <\/p>\n<\/p>\n<p>      In a September 2016 study of video game revenues in five      markets conducted by Newzoo, Japan had the highest revenues for      console-based games of any country. Newzoo estimated that      console video game systems, such as the Sony PlayStation,      accounted for 38% of Japans video game market, or $4.70      billion.    <\/p>\n<p>      There are plenty of predictions about how VR applications      might develop in the future, including their potential application in the retail and      travel sectors. But as the example of Sony in Japan      illustrates, it may be the video game industry that ends up      pioneering the first truly successful consumer VR device.    <\/p>\n<p>      Jeremy Kressmann    <\/p>\n<p>      As programmatic advertising matures, buyers and sellers no      longer see it merely as a means of automating processes, but      rather as an advanced method of controlling ad campaignsand      better targeting the audiences that come with them. Preview Report    <\/p>\n<p>      Not a PRO subscriber? Find out how to become one.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.emarketer.com\/Article\/Sonys-PlayStation-VR-Boosts-Virtual-Reality-Shipments-Japan\/1015736\" title=\"Sony's PlayStation VR Boosts Virtual Reality Shipments in Japan - eMarketer\">Sony's PlayStation VR Boosts Virtual Reality Shipments in Japan - eMarketer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual reality (VR) represents the leading edge of new consumer technology.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sonys-playstation-vr-boosts-virtual-reality-shipments-in-japan-emarketer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-189429","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189429"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189429"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189429\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189429"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189429"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189429"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}