{"id":189300,"date":"2017-04-25T04:39:20","date_gmt":"2017-04-25T08:39:20","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ilm-brings-international-space-station-reality-to-life-animation-world-network-press-release-registration-blog\/"},"modified":"2017-04-25T04:39:20","modified_gmt":"2017-04-25T08:39:20","slug":"ilm-brings-international-space-station-reality-to-life-animation-world-network-press-release-registration-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/space-station\/ilm-brings-international-space-station-reality-to-life-animation-world-network-press-release-registration-blog\/","title":{"rendered":"ILM Brings International Space Station Reality to &#8216;Life&#8217; &#8211; Animation World Network (press release) (registration) (blog)"},"content":{"rendered":"<p><p>    When a satellite returns from Mars with what appears to be an    alien lifeform, the celebratory mood at the International Space    Station turns to horror as each of the astronauts become hunted    prey with very few places to hide. Life, directed by    Daniel Espinosa (Child 44), stars Jake Gyllenhaal,    Rebecca Ferguson, Ryan Reynolds, Hiroyuki Sanada, Ariyon Bakare    and Olga Dihovichnaya, with visual effects supervised by John    Moffatt (Harry Potter and the Half-Blood    Prince). ILM was hired to orchestrate the    introduction of the ISS orbiting Earth and the different crew    members working within spacecrafts tight confines -- ILM San    Francisco handled the 1,000 frame opening shot that establishes    the exterior presence of the ISS while ILM London was    responsible for a seven-minute long interior ISS sequence that    consisted of 10,000 frames and required the stitching together    of 17 plates.  <\/p>\n<p>    There was an extensive amount of previs and techvis done to    start the whole process off so we had a good idea of where we    were trying to join shots together and what were the key story    points, explains ILMs London-based VFX supervisor Mark    Bakowski. Then we worked with John Moffatt to put together a    rough version. There was not much in the way of concept art as    the ISS and Earth were reasonably realistic builds.  <\/p>\n<\/p>\n<\/p>\n<p>    Though Bakowskis team had considerable previs at hand, framing    and composition of the shots were not entirely predetermined.    He notes, We had joins that involved a character on-screen    taken over by a digital double and transitioned to the B plate    of a different character. Those joins involved CG    environments or at least a reprojection of the plate    environment. We had a fair degree of freedom to play with    that. Daniel Espinosa was keen to have those as    naturalistic as possible. If you were shooting this for    real and were following someone down the tight confines of the    tunnels in the ISS then space was needed for the cameraman to    back up and turn around. We werent framed up perfectly    with our characters as they go through so there was some dead    time and space as we went back to find our hero character    again.  <\/p>\n<p>    Unlike on Gravity, extensive sets were built for    Life. Three quarters of the ISS tunnels were    built practically with the roof removed so that the wire rigs    could go down and have access to the actors, remarks    Bakowski. The interior of the ISS is spartan and feels    like a laboratory. We did little touches of dust motes    being caught in the light and had glints outside the    window. Anytime we could stick a lens flare in we would    stick a lens flare in. Some interior lights we gave    flares and glints to bring the shot to life. Then there    were natural patches of darkness and highlights for range and    variety so we werent constantly in a florescent light lit    office space world.  <\/p>\n<\/p>\n<\/p>\n<\/p>\n<p>    The characters movements helped the creation of seamless    transitions from one plate to another  keeping things    interesting was the utilization of a poor mans motion-control.    Says Bakowski, There were a couple of key moments where we had    an in-camera drift with so much parallax that it would have    been hard and expensive to rebuild and takeover the camera so    we used floating props to justify the movement of the    camera.  <\/p>\n<p>    Digital human augmentation was required to simulate zero    gravity. We certainly had to repose parts of the body    when you could see that the actor was wearing a hip swivel    harness, explains Bakowski. Their waist would sag so we    had to do a bit of warping. There were creases in the    clothes, sections where the clothes would ride up and times    that the wires went in front of peoples faces. Its not    spectacular work but is still challenging. Another of our    challenges was having characters coexisting in the same zero-g    environment and making sure there was consistency in the    lighting and their momentum. Youll have characters who    would just keep on going until an object forced them to stop,    such as an existing bulkhead or a CG version.  <\/p>\n<\/p>\n<p>    Additionally, user interfaces had to be produced for the    visible ISS computer monitors. For story point purposes,    we needed to make it clear that Jake Gyllenhaals character was    controlling the Canadarm, which catches the satellite. We    replaced a few on-set monitors and added some CCTV style    exterior views of the Canadarm. We also added a red dot on an    exterior map to show where Gyllenhaal was relative to the    approaching satellite.  <\/p>\n<p>    We went back and forth [with Moffatt] about how much in the    way of stars we would see and how much in the way of artefacts,    like lens dirt and glow, states Bakowski. Hero images    were selected where you could see how the sun bled through the    sections of the solar panels while others reflected and    refracted light. We cheated the amount of sun moving    across the solar panels to make sure that the whole thing came    to life rather than looked like a static still frame.    Embellishments were also made to Earth by putting glints onto    rivers. Bukowski continues, Our view of Earth was based    on reference photography and time lapse footage from the    ISS. We were careful that the sun was behind something    such as a solar panel or crane so you would never be looking at    it and Earth at the same time; that would have given us an    exposure nightmare.  <\/p>\n<\/p>\n<\/p>\n<\/p>\n<p>    Along with traditional matte paintings, Terragen was used by    Bakowski for the first time to block the lighting positions of    Earth. We did a fair bit of motion vector dynamism to    get rid of the worst of the fireflies because when youre    dealing with high contrast space material it can get quite    noisy with the light bouncing around. We held our render    power back, then kicked out a large render, put that through    various compositing processes, and did reprojection here and    there to patch it up as required.  <\/p>\n<p>      Trevor Hogg is a freelance video editor and writer best      known for composing in-depth filmmaker and movie profiles for      sites such as the CGSociety, 3DTotal, Live for Films and 3D      World Magazine.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here:<br \/>\n<a target=\"_blank\" href=\"http:\/\/www.awn.com\/vfxworld\/ilm-brings-international-space-station-reality-life\" title=\"ILM Brings International Space Station Reality to 'Life' - Animation World Network (press release) (registration) (blog)\">ILM Brings International Space Station Reality to 'Life' - Animation World Network (press release) (registration) (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> When a satellite returns from Mars with what appears to be an alien lifeform, the celebratory mood at the International Space Station turns to horror as each of the astronauts become hunted prey with very few places to hide. Life, directed by Daniel Espinosa (Child 44), stars Jake Gyllenhaal, Rebecca Ferguson, Ryan Reynolds, Hiroyuki Sanada, Ariyon Bakare and Olga Dihovichnaya, with visual effects supervised by John Moffatt (Harry Potter and the Half-Blood Prince).  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/transhuman-news-blog\/space-station\/ilm-brings-international-space-station-reality-to-life-animation-world-network-press-release-registration-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[],"class_list":["post-189300","post","type-post","status-publish","format-standard","hentry","category-space-station"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189300"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189300"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189300\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189300"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189300"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189300"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}