{"id":189121,"date":"2017-04-23T00:53:44","date_gmt":"2017-04-23T04:53:44","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/hollywood-eagerly-embraces-virtual-reality-gearbrain-blog\/"},"modified":"2017-04-23T00:53:44","modified_gmt":"2017-04-23T04:53:44","slug":"hollywood-eagerly-embraces-virtual-reality-gearbrain-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/hollywood-eagerly-embraces-virtual-reality-gearbrain-blog\/","title":{"rendered":"Hollywood eagerly embraces virtual reality &#8211; Gearbrain (blog)"},"content":{"rendered":"<p><p>    By Charline Jao  <\/p>\n<p>    Hollywood is embracing virtual reality, with big-named    directors incorporating the medium into their body of work, and    and festivals showcasing these films. Movie franchises are also    using VR in campaigns and tie-ins as well, as expensive headsets like    Oculus Rift and inexpensive options such as Google Cardboard as growing in popularity.  <\/p>\n<p>    One of the better known VR movies includes Patrick Osborne's    Pearl, the first VR film to earn an    Academy Award nomination. In Pearl, the viewer's    perspective is fixed in the passenger seat of a car as they    follow the musical journey of a girl and her dad. Capturing an    entire story from one fixed setting worked well for    Pearl, and abrupt transitions to show time passing    made what wasn't showed just as intriguing as what was.  <\/p>\n<p>    Pearl is the first virtual reality movie to be    nominated for an Oscar.  <\/p>\n<p>    It's not a story that \"had\" to be in VR, but picturing it as a    typical animated short with different angles and cuts reveals    how restricting the view of the audience allows for another    layer of interaction. Are you more curious about who's in the    driver seat or in the back? Do you want to just gaze outside    the window for a while and enjoy the music? Giving the viewer    this freedom replicated that car ride experience, where each    viewer takes their own personalized journey.<\/p>\n<p>    VR is certainly an exciting and new technology. But just    because something is different and futuristic, doesn't mean    it'll necessarily revolutionize the way we watch and make    films. Are there amazing films that work amazingly in 3D and    make great use of that medium? Yes (shout-out to    Gravity and Up). Still, any trip to the movie    theatre will no doubt include background complaints about how    3D (and VR) will make viewers dizzyand feel like a rip-off for    the undoubtable increase in ticket prices. The same goes for VR    now: it can be an exciting revolution without pushing \"regular\"    film aside.  <\/p>\n<p>    Virtual marketing  <\/p>\n<p>    Hollywood's marketing arm is also clearly enthusiastic for    virtual reality, pushing full-steam into the technology. Take    Guillermo del Toro's Crimson Peak, which developed    a VR experience where curious fans could visit    Allerdale Hall, the gothic mansion from the movie. A fantastic    campaign, the VR short successfully captured the atmosphere and    fostered curiosity about the film in only one and a half    minutes. It also allowed viewer to whet their appetites, so to    speak, for the full feature without giving anything away.  <\/p>\n<p>    Crimson Peak's VR experience sent terrified    viewers through a haunted hall.  <\/p>\n<p>    For the launch of the Fantastic Beasts franchise, Harry Potter    fans were able to enter a magical realm while introducing them    to the new film's creatures, the dream of any Potterhead. Adult    Swim's popular show Rick and Morty not only launched    with VR campaigns, they've even developed a game for the Oculus Rift and    HTC Vive. With franchises utilizing VR,    more fans are likely to pick up a headset, if only out of    curiosity.  <\/p>\n<p>    Still, as much as virtual reality can transform a movie-going    experience into something magical, viewers may not be so eager    to toss aside what they're used toespecially when you consider    the cost of VR headsets, the accessibility of VR filmmaking, or    even the general persistent nausea. And use of VR doesn't mean    a film or campaign will be a success. Just like with 3D, just    because you can, doesn't mean you should.  <\/p>\n<p>    Adult Swim developed a VR game for its popular    show \"Rick and Morty\"  <\/p>\n<p>    Infinite points of view  <\/p>\n<p>    Novelty and visuals can only make up for narrative so much, and    better immersion doesn't necessarily equal better storytelling.    That's a challenge VR has to confrontand certainly filmmakers,    animators and others are developing pieces that try to see    where VR can take them in storytelling.  <\/p>\n<p>    There's a term in narratology known as the \"focalizer.\" The    focalizer is the person who has the main point of view, through    whom the story is told. With VR, the viewer can fully occupy    the body of their focalizer (not necessarily the    narrator)which changes the entire way a story is told. Here,    you can be a particle of dust, or even Drake.  <\/p>\n<p>    For the horror genre this is a boon, enhancing an already scary    situation for more thrills. Jaunt VR had a series of horror shorts    prepared for Halloween last year. They make use of multiple    perspectives, giving viewers a sense of dread that's much    easier to create when you're the one walking through a creaky    and dark hallway. It's therefore no surprise that the first project for Ridley Scott's RSA Films    new virtual reality division is a VR companion to Alien:    Covenant, as reported by the Hollywood Reporter.  <\/p>\n<p>    VR films are also having a lot of fun playing with    first-personnot only as an innovative new form for scares, but    also in the field of social change. Academy Award winners    Alejandro Gonzlez Irritu and Emmanuel Lubezki made headlines    for their VR installation \"CARNE y ARENA (Virtually present,    Physically invisible),\" the first VR project to be chosen for    Official Selection of the Cannes Film Festival.  <\/p>\n<p>    The Cannes Film Festival will showcase its    first VR Official Selection in May.  <\/p>\n<p>    The filmmaker described the medium, and praised its ability \"to allow the visitor    to go through a direct experience walking in the immigrants'    feet, under their skin, and into their hearts,\" as they told    Similarly, Planned Parenthood put viewers \"in the shoes of a    patient entering a health center\" with Across the Line, citing the    critical moment we're in now regarding reproductive rights.    With efforts to make change, it feels appropriate that    innovative and new technology plays alongside that protest.  <\/p>\n<p>    Whether you're looking for animated feel-good stories, a good    scare, or an emotional journey in the steps of another, now's a    great time to grab a headset and catch the VR wave.  <\/p>\n<p>    -Charline Jao, GearBrain's VR intern, last reviewed the    Spirit Board VR app. She's passionate    about VR and how the technology is    challenging the idea of narrative and filmmaking.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.gearbrain.com\/hollywood-movies-adopt-virtual-reality-2370603554.html\" title=\"Hollywood eagerly embraces virtual reality - Gearbrain (blog)\">Hollywood eagerly embraces virtual reality - Gearbrain (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> By Charline Jao Hollywood is embracing virtual reality, with big-named directors incorporating the medium into their body of work, and and festivals showcasing these films. Movie franchises are also using VR in campaigns and tie-ins as well, as expensive headsets like Oculus Rift and inexpensive options such as Google Cardboard as growing in popularity.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/hollywood-eagerly-embraces-virtual-reality-gearbrain-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-189121","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189121"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189121"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189121\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189121"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189121"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189121"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}