{"id":189071,"date":"2017-04-23T00:39:38","date_gmt":"2017-04-23T04:39:38","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/grasshopper-manufactures-descent-into-nihilism-paste-magazine\/"},"modified":"2017-04-23T00:39:38","modified_gmt":"2017-04-23T04:39:38","slug":"grasshopper-manufactures-descent-into-nihilism-paste-magazine","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/nihilism\/grasshopper-manufactures-descent-into-nihilism-paste-magazine\/","title":{"rendered":"Grasshopper Manufacture&#8217;s Descent Into Nihilism &#8211; Paste Magazine"},"content":{"rendered":"<p><p>    When The Silver Case cuts to a shot of the Moon, usually    at the end of each level, it appears as a cool but benevolent    onlooker. The title of the games first chapter, Lunatics,    becomes a double entendre. Perpetually in conflictkilling one    another on behalf of rival institutions and ideasthe    characters in The Silver Case are nevertheless unified    by the Moon. At the end of each day it watches over them all.  <\/p>\n<p>    Throughout its work, Grasshopper Manufacture struggles with    people. How The Silver Case details both specific crimes    and the bureaucracies charged with investigating them betrays    an infatuation with human experience not found in the studios    later exploitation gamesby Lollipop Chainsaw and Let    It Die, the developers have either given up on the rigors    of our lives or become jaded to the point of nihilism. Just    like how, as The Silver Case progresses, the Moon takes    on different, gradually more ominous hues, Grasshopper, as it    has produced more games, seems to have become first angrier at    people and then dejected. In Killer7, one of the    studios subsequent major works, blood and death are much more    commonplace than in The Silver Case: rather than    spiritually unite characters, the Moon appears to precede each    sequence of mass-murder.  <\/p>\n<p>    Killer7s characters suits and affectations suggest an    interest in style rather than substance. Its deliberately    convoluted, sometimes gaseous plot and many wonderful    abstractions belie the presence of a single, encompassing    truth. But still Killer7 has a heart. As its    protagonists are murdered one-by-one, we cannot help but mourn    them. And when Garcian is revealed to be a puppet of Harman and    Kun-Lan, duelling gods who fight, endlessly, in service to    their own egos, he seems suddenly similar to the put-upon    police officers of The Silver Case, misused by the    institutions that claim to protect them. At the end of    Michigan: Report from Hell, after learning his employer,    a huge corporation called Zaka, is responsible for creating and    leaking deadly viruses, the protagonist is unceremoniously    assassinated. Travis Touchdown, of the next Grasshopper staple    No More Heroes, is manipulated also by a    self-interested, higher power: after fighting and killing    through the ranks of the United Assassins Association, he    discovers the Association doesnt actually exist, and has been    fabricated completely by a con-artist named Sylvia.  <\/p>\n<p>    Since all these characters, ultimately and to varying extents,    are defrauded or destroyed by organisations, its tempting to    call Grasshopers earlier games adolescent or cynical. The    mathematical way in which the city in The Silver Case is    laid outlettered districts contain numbered wardsimplies a    dehumanising totalitarianism which we automatically distrust.    Harmans base of operations in Killer7, a lame trailer,    also containing his assistant Samantha, who flips between eerie    subservience and fiery rage, implies God is exaggerated and    two-faced. When even the supernaturally cool Killer7 are    helpless against the system, it impresses a belief common among    angry teenagers that wealth and power crush nonconformity. But    the fact we remain, despite some of these games inevitable    endings, allied with the individual characters and not the    organisations is precisely what saves them from irrelevance. In    Grasshoppers earlier work, and before games like Haze,    BioShock and Spec Ops: The Line, we are told to    question instruction and admire individuality, to like the    people even if we disagree or find repellent what they are    being made to do. The Killer7 may murder for money, but their    distinct personalities and attractiveness, contrasted with the    shadiness and uncertainty surrounding the orders they receive,    suggests we should root for people, not ideas.  <\/p>\n<p>    Which is why the misanthropy or, more specifically, misogyny of    Grasshoppers later games is so striking. Paula, the driving    love interest of Shadows of the Damned, is also the    subject of a rap by ostensibly the games most endearing    character; its a contradiction, telling of how barely    Grasshopper seems to regard its leading lady, when as well as    beautiful, angelic and worth journeying into Hell to rescue,    shes also described as a bitch whom the villain has    kidnapped to help scratch his itch. Killer Is Dead    seems similarly content to use its characters for any and    whatever purpose. In one scene, women areperhaps in the most    literal sense of the term possibleeye candy, since points are    awarded for glaring at their legs and cleavage. In other    scenes, they are innocent pixies, kidnap victims, bitchy    traitors and grotesque monsters. If they were all given more    screen time, or allowed a humanising moment each, one might    argue the women in Killer Is Dead are varied, and by    extension complex, above some of their contemporaries. But it    uses them fleetingly and to appeal only to its assumed    audiences superficial instincts. Feel sorry for them, be    grossed out by them, be scared of them, lust after themthese    are the only feelings Killer Is Dead wants us to have    about its women.  <\/p>\n<p>    Lollipop Chainsaw, released a year prior, is somewhat    more covert: despite its pornographically proportioned    protagonist, her skimpy clothes and humiliating lines like    Agnes used to be hot, but now she has an intestine coming out    her vagina, Grasshopper and writer James Gunn seem to almost    anticipate the revisionist reviews, and keep reminding us they    have a woman as their lead, shes likeable and shes dressing    and doing things her own way. But Juliet Starling is an insipid    materialist. Like Bayonetta, who is designed to appealalbeit    via the smuggle-through-customs language of womens agencyto    male dominatrix fantasies, she wears a cheerleader outfit quite    literally placed on her by men. And so her enemies jeers,    slut, fucking bitch, stupid cooze, seem not like barked    encouragement to go and fight sexism, but genuinely disdainful:    when Lollipop Chainsaw bullies Juliet, another of    Grasshoppers superficial characters, it encourages us to laugh    along.  <\/p>\n<p>    The doubtfulness with which Grasshopper Manufacture once    appraised systems, of any kind, seems to have evolvedor rather    devolvedinto encompassing, people-hating nihilism. If The    Silver Case, quite nobly, started on bureaucracy and    Shadows of the Damned, Lollipop Chainsaw and    Killer Is Dead moved onto women, by Let It Die,    Grasshopper concludes that everyones lives are meaningless and    were all not to be trusted. The very title suggests having    given up; the games mechanics, whereby you die repeatedly,    replace yourself using another generic body, stored inside a    giant freezer like meat, and then go and kill your former self,    who has since turned into a monster, suggests were disposable,    similar and, in our final and definitive form, duplicitous. In    its 18 years since releasing The Silver Case,    Grasshopper appears to have stopped caring about its    characters. Like David, the maniacal villain of Killer Is    Dead, it seemingly wants to get away from peopleto observe    from the Moon.  <\/p>\n<p>    Ed Smith is a writer from the UK. You can follow him on    Twitter @mostsincerelyed and find more of his work at    bulletpointsmonthly.com.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.pastemagazine.com\/articles\/2017\/04\/grasshopper-manufactures-descent-into-nihilism.html\" title=\"Grasshopper Manufacture's Descent Into Nihilism - Paste Magazine\">Grasshopper Manufacture's Descent Into Nihilism - Paste Magazine<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> When The Silver Case cuts to a shot of the Moon, usually at the end of each level, it appears as a cool but benevolent onlooker. The title of the games first chapter, Lunatics, becomes a double entendre <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/nihilism\/grasshopper-manufactures-descent-into-nihilism-paste-magazine\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187716],"tags":[],"class_list":["post-189071","post","type-post","status-publish","format-standard","hentry","category-nihilism"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189071"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=189071"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/189071\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=189071"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=189071"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=189071"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}