{"id":188837,"date":"2017-04-21T02:27:18","date_gmt":"2017-04-21T06:27:18","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/facebook-banks-on-virtual-reality-as-the-future-of-socialising-new-scientist\/"},"modified":"2017-04-21T02:27:18","modified_gmt":"2017-04-21T06:27:18","slug":"facebook-banks-on-virtual-reality-as-the-future-of-socialising-new-scientist","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/facebook-banks-on-virtual-reality-as-the-future-of-socialising-new-scientist\/","title":{"rendered":"Facebook banks on virtual reality as the future of socialising &#8211; New Scientist"},"content":{"rendered":"<p><p>Socialising in Facebook Spaces via VR    <\/p>\n<p>      Facebook    <\/p>\n<p>    By Victoria Turk  <\/p>\n<p>    You finally managed to get everyone together in one place.    Friends you havent seen for ages, scattered around the world,    smile and talk to each other across a table  a virtual table,    in a virtual world, seen through a     virtual reality headset. This is the future of socialising,    according to Facebook.  <\/p>\n<p>    The social network announced several new products at its F8    Developer Conference in San Jose this week, with a strong focus    on virtual and augmented reality.  <\/p>\n<p>    Facebook Spaces, its new VR app, lets you chat with friends in    a 3D virtual environment. Its the first real glimpse of how    Facebook plans to make virtual reality a social tool     after buying Oculus VR in 2014.  <\/p>\n<p>    VR is a technology that gives us something no other technology    has before  a magical feeling of presence, the sense that    were really there together even when were apart, said head    of social VR Rachel Franklin as she announced the app.  <\/p>\n<p>    To create this feeling, Facebook Spaces lets you customise a    cartoon avatar to represent you in the virtual world based on    one of your Facebook photos. You can bring multiple people into    the virtual space at the same time and chat as you usually    would, using Oculus Touch controllers to move your avatars    arms.  <\/p>\n<p>    The VR app also draws on the wealth of content connected to    your Facebook profile. You can overlay 360 images or videos    from your Facebook feed onto the virtual space to plunge you    and your avatar friends into a personalised environment, and    flick through 2D photos with them.  <\/p>\n<p>    Friends who dont have Oculus Rift- and the headset is pretty    expensive at around 500  can be added to the conversation    through video chat on Facebook Messenger. Theres also an MS    Paint-style drawing tool so you can doodle in the air, though    the focus of the app is on just hanging out and chatting.  <\/p>\n<p>    This kind of social VR is essentially a fancier version of    Skype, says Antonia    Hamilton, a social neuroscientist at University College    London. VR offers an advantage over video messaging, she says,    because it can let us more easily communicate using nonverbal    cues such as facial expressions and gestures.  <\/p>\n<p>    But consumer headsets dont capture motion or expressions well    enough to make it look realistic in the virtual world. Without    capturing faces, you get VR characters which look very wooden    and people often dont like them, says Hamilton.  <\/p>\n<p>    In addition to virtual reality, Facebook is banking on     augmented reality playing a role in our future    communications. While its new AR tools are little more than    Snapchat-like filters for your smartphone camera, the company    clearly envisages a transition to wearable AR devices. We want    glasses, eventually contact lenses, that look and feel normal    but let us overlay all kinds of information and digital objects    on top of the real world, said CEO Mark Zuckerberg at the    conference.  <\/p>\n<p>    With developments in AI, augmented reality will ultimately be    so good that you wont be able to tell augmented visuals from    reality, says Hao    Li at the University of Southern California.  <\/p>\n<p>    But there needs to be a hardware revolution before social VR    and AR can become mainstream, he says. Headsets are still        expensive and uncomfortable, and cause some users     to feel dizzy or nauseous. Until this has been solved, I    find it hard to believe that the content would be so good and    so engaging that people would want to use it on a daily basis,    says Li.  <\/p>\n<p>    And it remains to be seen how much social value these tools can    really provide. At one rather poignant moment in the    conference, Zuckerberg demonstrated using AR to add a second    coffee cup into an image of a dining table  so it doesnt    look like youre having breakfast alone.  <\/p>\n<p>    More on these topics:  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.newscientist.com\/article\/2128391-facebook-banks-on-virtual-reality-as-the-future-of-socialising\/\" title=\"Facebook banks on virtual reality as the future of socialising - New Scientist\">Facebook banks on virtual reality as the future of socialising - New Scientist<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Socialising in Facebook Spaces via VR Facebook By Victoria Turk You finally managed to get everyone together in one place. Friends you havent seen for ages, scattered around the world, smile and talk to each other across a table a virtual table, in a virtual world, seen through a virtual reality headset. This is the future of socialising, according to Facebook.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/facebook-banks-on-virtual-reality-as-the-future-of-socialising-new-scientist\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-188837","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188837"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=188837"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188837\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=188837"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=188837"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=188837"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}