{"id":188834,"date":"2017-04-21T02:27:17","date_gmt":"2017-04-21T06:27:17","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/rick-and-mortys-virtual-reality-debut-is-a-hilarious-step-forward-for-new-atlas\/"},"modified":"2017-04-21T02:27:17","modified_gmt":"2017-04-21T06:27:17","slug":"rick-and-mortys-virtual-reality-debut-is-a-hilarious-step-forward-for-new-atlas","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/rick-and-mortys-virtual-reality-debut-is-a-hilarious-step-forward-for-new-atlas\/","title":{"rendered":"Rick and Morty&#8217;s virtual reality debut is a hilarious step forward for &#8230; &#8211; New Atlas"},"content":{"rendered":"<p><p>    Rick and Morty: Virtual Rick-ality is available    today for Oculus Rift (Touch) and HTCVive  <\/p>\n<p>    Whether you watch the Adult Swim animated series Rick and Morty or not, the new    VR game based on the series is worth checking out. In one of    the most fitting matchups of fictional property and game    developer from recent memory, the masters of VR funny at    Owlchemy Labs (Job Simulator) teamed up with the series'    creators to make the hilarious and immersive Rick and Morty: Virtual    Rick-ality, out today on Oculus Rift and HTC Vive. We've been playing the surprisingly deep    game all this week.  <\/p>\n<p>    If you've seen clips from Rick and Morty: Virtual    Rick-ality and you own a Vive or Rift, your first thought    was probably something like \"this looks exactly like Job Simulator.\" I certainly    went into this expecting a somewhat predictable mashup of    Job Simulator +    popular fictional property. What I found, though, were    unexpected layers of creative gameplay that far surpass what we    saw in Owlchemy's hilarious 2016 VR classic.  <\/p>\n<p>        More than 700 New Atlas Plus subscribers read our        newsletter and website without ads.      <\/p>\n<p>        Join them for just US$19 a year.      <\/p>\n<p>    An Owlchemy Labs representative told us the company was able to    take Job Simulator's    existing interactions and physics and use them as merely the    groundwork for Rick and    Morty. The developers were then able to focus development    for the new game on diving deeper with puzzles and narrative.    It shows.  <\/p>\n<p>    In that sense, it's less a companion to Job Simulator, and more like a    sequel  one which just happens to be set in the world of one    of the most popular animated series today.  <\/p>\n<p>    Job Simulator was    mostly about manipulating everyday objects using motion    controls  a great intro-to-VR experience from early 2016, but    not necessarily gameplay that would translate as well into a    Year-Two VR game. Rick    and Morty takes that game's \"you can pick up and play with    anything around you\" approach, but adds mobility (both through    teleporting around Rick's garage, and opening portals to    environments ranging from alien planets to a bathroom) and a    more unpredictable, less formulaic series of events as the    story unfolds.  <\/p>\n<p>    The result is one of my favorite VR games to date. While other top    choices like Robo Recall and Arizona Sunshine bring the classic shooter    genre to VR, Rick and Morty feels like an entirely new style of    game that wouldn't work anywhere but VR. It's less like a    classic game and more like being sucked into an episode of the    quirky Cartoon Network series. (While there are plenty of    inside references for fans of the show, it's still plenty fun    and funny if you've never seen it.)  <\/p>\n<p>    Gameplay revolves around puzzles  just like Job Simulator  only more    advanced, with extra layers. While in Job Sim, you may have been    tasked with grabbing the requisite items to cook a meal or fix    a car, a typical Rick and    Morty puzzle invites more time, thought, movement and    exploration. You might start by figuring out which one of the    many objects from Rick's workbench or storage shelf you need,    take it through a portal to another dimension, experience a    cinematic sequence with Rick and Morty that climaxes in a    shootout with aliens, then collect something else you need    before returning to the shop. Each puzzle takes longer than    Job Sim's    equivalents, is harder (in a good way) and varies more from one    to the next.  <\/p>\n<p>    While they aren't always physically present in your space, you    also get plenty of interactions with the show's title    characters. (You actually play the role of a Rick-created Morty    clone.) These non-player character interactions are much more    lifelike and immersive than the floating robot overlords giving    you instructions in Job Simulator.  <\/p>\n<p>    The cartoon style might make the NPCs (non-player characters)    more believable than characters in VR games striving for a more    realistic visual style. Because VR graphics and displays aren't    to real-life levels yet, your mind can more easily believe that    you're living inside a cartoon vs. a real-world environment.  <\/p>\n<p>    It shouldn't be surprising that the game will make you laugh    out loud many times. Expect the same sharp, satirical,    nonsensical and adult-focused humor from the show. (What I    would have given to have been a fly on the wall during the    brainstorming sessions for this game  I can only imagine the    jokes and tasks that they ultimately decided went too far.)  <\/p>\n<p>    Rick and Morty: Virtual    Rick-ality launches today for Oculus Rift (Touch controls    required) and HTC Vive. We highly recommend it to anyone with a    PC-based VR setup and a funny bone. If you appreciate satire    that's as razor-sharp as it is silly and quirky, it's the    funniest game in VR, with immersive and creative gameplay that    blends puzzle, narrative and adult humor about as seamlessly as    possible.  <\/p>\n<p>    Rick and Morty: Virtual    Rick-ality costs US$30 in the Oculus Store and Steam. We reviewed it using an Oculus Rift with    three-sensor\/360 setup. Check out the launch trailer below.  <\/p>\n<p>    Product pages: Adult Swim, Owlchemy Labs  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Visit link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/newatlas.com\/rick-morty-vr-vive-oculus-review-rick-ality\/49108\/\" title=\"Rick and Morty's virtual reality debut is a hilarious step forward for ... - New Atlas\">Rick and Morty's virtual reality debut is a hilarious step forward for ... - New Atlas<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Rick and Morty: Virtual Rick-ality is available today for Oculus Rift (Touch) and HTCVive Whether you watch the Adult Swim animated series Rick and Morty or not, the new VR game based on the series is worth checking out. In one of the most fitting matchups of fictional property and game developer from recent memory, the masters of VR funny at Owlchemy Labs (Job Simulator) teamed up with the series' creators to make the hilarious and immersive Rick and Morty: Virtual Rick-ality, out today on Oculus Rift and HTC Vive. We've been playing the surprisingly deep game all this week <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/rick-and-mortys-virtual-reality-debut-is-a-hilarious-step-forward-for-new-atlas\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-188834","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188834"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=188834"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188834\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=188834"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=188834"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=188834"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}