{"id":188832,"date":"2017-04-21T02:27:16","date_gmt":"2017-04-21T06:27:16","guid":{"rendered":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/lockheed-martin-on-cutting-costs-with-virtual-reality-satellite-today\/"},"modified":"2017-04-21T02:27:16","modified_gmt":"2017-04-21T06:27:16","slug":"lockheed-martin-on-cutting-costs-with-virtual-reality-satellite-today","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/lockheed-martin-on-cutting-costs-with-virtual-reality-satellite-today\/","title":{"rendered":"Lockheed Martin on Cutting Costs with Virtual Reality &#8211; Satellite Today"},"content":{"rendered":"<p><p>      A Lockheed Martin engineer manipulates components in VR.      Photo: Lockheed Martin.    <\/p>\n<p>    Lockheed Martin is saving $10 million a year    by implementing Virtual and Augmented Reality (VR, AR) tools in    the production line of its space assets. And a lot of folks    would say thats a conservative estimate, including myself,    Darin Bolthouse, engineering manager at Lockheed Martin, said    in an interview with Via Satellite.  <\/p>\n<p>    Bolthouse, who heads up the companys Collaborative Human    Immersive Laboratory (CHIL), mentioned that it cost just $5    million to set up the lab back in 2010, and so the company has    seen a significant (and continually increasing) return on its    original investment.  <\/p>\n<p>    Lockheed Martin first toyed with the idea of VR during the    development phase of the F-22 and F-35 programs at its lab in    Fort Worth, Texas. In those cases they were focused on    maintenance applications, Bolthouse said. Since then, the    company has expanded those same tools and techniques to nearly    all of its initial product, tooling and facility designs.  <\/p>\n<p>    Specifically, Lockheed Martin uses 3D imaging in VR to catch    engineering missteps before the asset hits the production    floor, saving time and money by correcting those errors sooner    rather than later. It also helps accommodate for human factors,    Bolthouse said, such as ensuring a particular component can be    reached by hand. The whole goal is to reduce any mistakes     That way when you do it for real on the shop floor, youve    optimized what it is youre trying to do, he said. Thats the    bulk of where the [savings] estimate comes from.  <\/p>\n<p>    Before 2010, in order to do a thorough design review Lockheed    engineers would have to build and handle a physical prototype.    But that, of course, costs time and money. Streamlining that    process was one of CHILs primary objectives at its inception.    For Bolthouse, bringing that work into a VR environment seemed    like the logical next step. One thing to understand is this is    an extension of doing design review with Computer-Aided Design    (CAD) tools, Bolthouse said, pointing out that engineers have    evolved from sketching on a drafting board to constructing 3D    models on the computer. Weve got this wealth of 3D data    already out there  The ability to bring that into an immersive    VR environment allows our engineers to see that in full scale,    he said.  <\/p>\n<p>    CHIL features two distinct technologies. Engineers can step    into the Cave Automatic Virtual Environment (CAVE), where they    can manipulate full-scale, 3D models that float holographically    in space. Or they can don an array of body sensors in the    motion capture area and run design procedures as a digital    avatar in a virtual world.  <\/p>\n<p>      CHILs motion sensing area. Photo: Lockheed Martin.    <\/p>\n<p>    What is perhaps most interesting about CHIL is that most of its    tools are just standard consumer devices many gamers are    already familiar with, such as Facebooks    Oculus Rift headset. While the companys engineers do some    integration to get all the pieces to work together smoothly,    Bolthouse noted that sticking with consumer-grade devices eases    the learning curve for design review participants, and also    costs less than building their own customized systems. We want    it to be as easy as possible to use, he said.  <\/p>\n<p>    Lockheed Martin has applied these VR and AR capabilities to the    manufacturing process for both the Orion Multi-Purpose Crew    Vehicle and the GPS 3 satellite system. Two or three times a    year the company conducts what Bolthouse calls deep dive    reviews, where a team of design, manufacturing and safety    engineers rehearse the buildup of the vehicles from start to    finish. Hosted entirely in a virtual environment, the engineers    assemble the thousands of parts in the same order theyll be    built on the production floor, trying to identify any issues or    potential improvements. Bolthouse said engineers also run    simulations focused on specific components a dozen or so times    a year, experimenting with the most efficient ways to install    harnessing or the propulsion system, for example.  <\/p>\n<p>    For the future, Bolthouse is hoping to further build upon    CHILs remote capabilities. Up until last year, you had to    visit the lab based near Denver, Colorado, if you wanted to    participate in design reviews. Now, the company has developed a    network platform to allow anyone to connect to the VR system    from any location. Thats going to save us money for travel    costs and time, and allow us to improve our designs at a faster    rate, Bolthouse said.  <\/p>\n<p>    [VR] is already pretty real in terms of the look and feel, but    that performance is just going to improve, he added. Were    continually going to be pushing the envelope of how we can make    that virtual world more representative of the real world.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.satellitetoday.com\/technology\/2017\/04\/20\/lockheed-martin-cutting-costs-virtual-reality\/\" title=\"Lockheed Martin on Cutting Costs with Virtual Reality - Satellite Today\">Lockheed Martin on Cutting Costs with Virtual Reality - Satellite Today<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A Lockheed Martin engineer manipulates components in VR. Photo: Lockheed Martin. Lockheed Martin is saving $10 million a year by implementing Virtual and Augmented Reality (VR, AR) tools in the production line of its space assets.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/lockheed-martin-on-cutting-costs-with-virtual-reality-satellite-today\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-188832","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188832"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=188832"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188832\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=188832"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=188832"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=188832"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}