{"id":188498,"date":"2017-04-19T10:07:58","date_gmt":"2017-04-19T14:07:58","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/can-virtual-reality-help-cure-ptsd-rollingstone-com\/"},"modified":"2017-04-19T10:07:58","modified_gmt":"2017-04-19T14:07:58","slug":"can-virtual-reality-help-cure-ptsd-rollingstone-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/can-virtual-reality-help-cure-ptsd-rollingstone-com\/","title":{"rendered":"Can Virtual Reality Help Cure PTSD? &#8211; RollingStone.com"},"content":{"rendered":"<p><p>    Chris Merkle had no intention of revisiting the traumatic    events he experienced in war. After three tours in Iraq and    four in Afghanistan, there was plenty to process  but his    concern was moving forward, not revisiting the past. \"I'm a    Marine,\" he says now, from his home in Los Angeles. \"We're    taught to do our jobs, to accomplish our mission. We're not    going to sit around and talk about our feelings.\" He'd come    here, to Dr. Albert \"Skip\" Rizzo's lab at the Institute of    Creative Technologies at the University of Southern California,    after months of working with a therapist with little result.    \"She was a great therapist,\" Merkle says, \"but she couldn't do    anything if I wasn't willing to talk about my experience. And I    just wasn't.\"  <\/p>\n<p>    At the time, Merkle was struggling with challenges he believed    were a result of his present situation, not his past    experiences. \"It's really hard coming home,\" he says. \"Most of    us joined right out of high school. My sense of identity was    being part of this group, working for the greater good. When    you come home, you lose that.\" There were practical challenges    as well. \"I was trained as a machine gunner. There are no    machine gunner jobs in the U.S. I didn't want that to be my    job, but it was the only thing I had been trained to do.\" Each    vet deals with these challenges in different ways. For Merkle,    it was anger. \"The slightest thing would send me off. It just    got worse and worse.\"  <\/p>\n<p>    Merkle reached out to the Department of Veteran's Affairs and    was eventually connected with a therapist who suggested he try    Virtual Reality-based exposure therapy. Unsurprisingly, Merkle    wasn't thrilled about the idea. In VR exposure therapy, a    patient enters a virtual re-enactment of a traumatic event. In    the case of many vets like Merkle, these events are really    multiple traumas, graphic battle scenes imbued with violence,    confusion, helplessness, and grief. Simply discussing such a    charged scenario is a tall order for most trauma survivors.    VR-based exposure therapy goes one step further: the patient is    an active participant in the scene, completely immersed in the    traumatic incident. Merkle says, \"You're going back to the    worst day of your life and living it over and over again.\"  <\/p>\n<p>    When traumatic event occurs, the brain is overwhelmed    with stimuli and everything associated with that trauma    (sights, smells, sounds) attaches to the memory like a leech.    This happens on a physiological level; the phrase \"neurons that    fire together, wire together\" is an oversimplified but useful    way of describing the phenomenon. Under the right conditions,    neural firings strengthen the synaptic connections in the    brain. It is the neurobiological process that allows us to    learn from experience. When it's a traumatic event, however,    this process is heightened dramatically; instead of a gradual    learning process, the sensory details and the traumatic event    itself become almost one and the same, imprinted on an    individual's neural circuitry.  <\/p>\n<p>    These imprints are essential to understanding and treating    trauma. The sights, sounds and smells that were present at the    time of traumatic incident become embedded as part of the    memory. It becomes difficult, if not impossible, to encounter    one of the associated sensory details and not recall the    entirety of the trauma. It's one of the reasons hypervigilance    is such a common symptom of PTSD  a trigger for the traumatic    experience could be lurking around any corner, in otherwise    innocuous places.  <\/p>\n<p>    Complicating matters in treating trauma, is that the triggers    (or \"cues,\" as Rizzo calls them) are often subconscious. These    can prompt a physical or emotional response without the    individual realizing why the reaction is occurring. \"Stored    memories aren't always in the conscious mind,\" Rizzo says, \"a    person might only realize something is a cue when that cue    appears outside of the traumatic event.\" I suggest an example:    When I was in my early twenties, I needed two emergency    surgeries that resulted in a long hospitalization. Six months    later, I had an allergy test that required a number of small    needle pricks on my arm. Though they didn't hurt in the    slightest, I remember sobbing uncontrollably. \"Yes!\" Rizzo    says, \"logically, you know you're not back in the hospital. But    that cue [being pricked by a needle] tells your brain    otherwise.\"  <\/p>\n<p>    Exposure therapy, a subset of cognitive behavior therapy, aims    to reduce the charge around these cues. Traditionally, exposure    therapy ranges from writing a narrative to role-playing the    traumatic incident. The premise is the same for any exposure    therapy - talking (or writing) through the traumatic event with    a trained professional allows a patient to decrease the charge    around these cues, revising them in a safe environment with a    trained professional.  <\/p>\n<p>    The key to understanding why exposure therapy works so well in    treating PTSD, Rizzo says, is recognizing the instinctive human    response to experiencing trauma: avoidance. As with most    psychological and physiological responses to stimuli, trauma    evolved to protect us. It's the brain's way of making very sure    we do everything possible to avoid a similar incident. If the    last time you awoke to the smell of smoke, your house was on    fire, the smell of smoke in any situation is going to trigger    an instinct to flee.  <\/p>\n<p>    Exposure therapy is designed to, well, expose an individual to    those triggering cues in a safe environment. VR-based exposure    therapy is an extension of that: completely immersive exposure.    That level of exposure is serious business, something Rizzo    doesn't take lightly. \"There's no question,\" he says. \"This is    hard medicine for hard problems.\"  <\/p>\n<p>    Chris Merkle didn't feel quite ready for hard medicine.    After completing the intake procedures, he was asked to pick a    traumatic event to focus on over the course of the 10-week    program. He picked a story he thought would be \"horrifying to    someone on the outside,\" but one that he didn't think he    personally had a lot of trauma around. \"I thought I was going    to game the game,\" he says. Merkle picked what he calls his    \"longest day.\" \"I figured it would give me a lot to talk about    without having to go into too many details.\"  <\/p>\n<p>    \"Avoidance is the biggest challenge to overcome in treating    trauma,\" says Rizzo. It is also the thing that VR therapy is    arguably the most effective in minimizing.  <\/p>\n<p>    Rizzo's team has created 14 virtual worlds from which    clinicians can add details specific to the patient's    experience. Without VR goggles, the screen looks much like a    video game. With VR goggles, a fake gun that reverberates as a    real machine gun would when being used, and the brain's ability    to fill in gaps based on what is simulated, the experience is    utterly immersive.  <\/p>\n<p>    The event Merkle described, the one Rizzo's team recreated    virtually, took place in Iraq in 2003. \"We had been rolling    through the country, liberating small towns [from the Iraqi    opposition] and we reached Nasiriyah,\" he says. \"We were really    trying to close the distance to Baghdad. One unit would stay    and hold the roadside while another unit rolled through to the    next town.\"  <\/p>\n<p>    But there was only one road to get there, and Iraqi forces were    doing everything in their power to block it. It was the first    time Merkle's unit had faced strong, coordinated resistance.    Merkle describes the scene: \"I was watching a town under siege,    watching Marines dying, it was just... a pathway of death. It    was just this horrific scene of all these bodies. I mean,    they're humans.\"  <\/p>\n<p>    While the bullets were flying, Merkle's unit was hardly moving.    \"It was this small two-lane highway and there was a massive    military unit up ahead,\" he says. \"It was like sitting on the    freeway on the back of a dump truck, bumper-to-bumper traffic,    without any armor, getting shot at. I'm firing back, seeing    lives lost, taking lives, all in this, like, war carpool. It    was so surreal.\"  <\/p>\n<p>    From the outside, it can sound like what Rizzo has set up is    essentially a first-person shooter video game. Rizzo wants to    make the distinction very clear. \"There is no simulation of    killing in VR therapy,\" he says. \"We are not desensitizing    people to killing.\"  <\/p>\n<p>    Instead, VR therapy addresses both the cognitive part of trauma    as well as the behavioral. The patient discusses each cue with    the clinician as they encounter it. This is a slow process.    \"Say someone was driving down a road and what looked like a    piece of trash on the side of the road was actually an IED,\"    says Rizzo. \"In VR, they might just sit in the humvee on the    side of the road for the first few sessions. The clinician will    ask, 'what do you see, what do you smell, how does this feel?'    The ultimate goal is to allow the patient to see something on    the side of the road in real life and not react as though it's    a potential bomb.\"  <\/p>\n<p>    He continues: \"The patient might drive down that road 20 times    before the IED goes off. And before it does, we ask the    patient, 'is it okay if we activate the IED now?' When the    explosion comes, the patient is prepared.\" The association of    that loud noise is taking place where the patient knows they    are safe and they can talk about anything that comes up for    them in that safe environment. \"Ultimately, instead of the cues    being paired with the original traumatic event,\" Rizzo says,    \"they're paired with what's actually happening now.\" The    patient's cognition around the cues is changing. Talking with a    professional as all that information is reprocessed offers the    opportunity for behavioral change as well.  <\/p>\n<p>    This distinction is best illustrated by a new group of patients    using VR exposure therapy: sexual assault survivors. A study    taking place at Emory University with sexual assault survivors    suffering from PTSD is using VR to simulate the non-threatening    cues associated with the incident. Being in the location where    an assault occurred, be it a bar, an ally, a bedroom, can    trigger memories of the trauma itself. VR therapy allows a    patient to walk through these charged locations in a safe    environment, and talk about the cues as they arise.  <\/p>\n<p>    Through VR process, the patient and the clinician are able to    talk about every detail leading up to and after the trauma    because  as that \"fire together, wire together\" phrase reminds    us  in the brain, the details around the trauma are often    inextricably intertwined with the traumatic incident itself. By    confronting the traumatic incident in a safe environment, they    are creating new memories associated with the cues. In short,    it's giving the cues that trigger the memory of the traumatic    event something new to wire with: a safe experience.  <\/p>\n<p>    It also establishes a rapport between clinician and patient,    allowing the patient to feel more comfortable discussing the    part of the traumatic event that isn't simulated. Critics of VR    therapy sometimes claim that the device puts a barrier between    the patient and the clinician, but that hasn't been Rizzo's    experience. \"I've had patients say they think I can better    understand what they went through because I'm literally    watching them experience it; I'm talking about every detail    with them.\"  <\/p>\n<p>    There are clinicians who have concerns about the safety of VR,    either as therapeutic or recreational tool. Neurophysicist    Mayank Mehta at the University of California-Los Angeles Center    for Neurophysics has yet-unanswered questions about the    longterm effects of VR on the brain. He compared the brain    activity of a rat walking down a path in real life vs. a rat    walking down an exact replica of the path in VR. \"What we found    is the effect on the hippocampus is totally different in real    life than it is in Virtual Reality. Sixty percent of the    neurons in the hippocampus shut down in VR and the ones that    don't are totally scrambled.\" Mehta hopes that VR will be able    to be safely used as a therapeutic tool at some point, he    stresses the need for longitudinal studies examining the impact    of VR on the brain.  <\/p>\n<p>    The hardest part of taking in the devastation    around him in Nasiriyah, Merkle says, was his inability to    help those in need. Behind him on the road, he could see    Marines taking fire, dying in his wake. \"I'm thinking, we've    had all of this training for running and fighting and instead    of helping, I'm going to die sitting on my ass getting shot    at.\"  <\/p>\n<p>    By walking through every part of what happened that day, Rizzo    and Merkle were able to identify not just the trauma cues but    also the deeper roots of Merkle's anger. \"The worst thing in    the world to feel, especially for a Marine, is helpless,\" says    Merkle. \"We're taught to take action.\" Without VR therapy,    however, Merkle may not have ever realized how many layers of    trauma he experienced that day in Nasiriyah.  <\/p>\n<p>    \"The mind is powerful. I thought I was giving them a story I    didn't need to work on but it turns out that it was something I    really, really needed to work on,\" he says. The process also    taught Merkle the importance of facing his vulnerability and of    talking about the challenges and traumas he encountered    throughout his tours. \"If you are a little kid and you burn    your hand on a stove and you never see another stove, you're    going to be scared of stoves forever,\" he says. \"But if someone    walks back to the stove with you, shows you that it's turned    off, and provides a comfortable, safe situation for you to    interact with the stove, that fear goes away.\"  <\/p>\n<p>    VR allowed Merkle to go from avoiding discussing his    war-related trauma to working with other vets at the VA. It    also gave him a new career path: he's now pursuing a degree in    psychology. But there's no easy cure for PTSD, and it's    something he still has to work on. \"I thought the hard work was    out of the way, but that wasn't the case,\" he says. When he    began working with other vets, he found that he was listening    to stories that recalled his own trauma and he needed help    processing that, so he went back to talk therapy. Before VR,    however, he would have avoided anything that made him recall    those experiences. Instead, he's fully involved in his work at    the VA as well as Team Red White & Blue, and organization    that helps vets connect back home. RWB, Merkle says, has helped    him address some of the issues that were plaguing him upon his    return: how to retain the part of his identity that is a Marine    but move on and away from the trauma of war.  <\/p>\n<p>    Now, he goes on camping trips with other vets, where they can    tell their stories and support each other. This community    understands him in a way other people can't. \"We were up in the    woods and it was raining and everyone was sleeping in cabins.    But it's hard for me to sleep in that situation, even though I    know these guys are my buddies and not the enemy. So I went    outside and slept in a hammock. They totally understood. They    get it.\"  <\/p>\n<p>    \"I want other vets to know that you can have a life after war,\"    he says. \"That you don't have to run from the things that make    you vulnerable; you can embrace them.\" That doesn't mean the    work is over, as Merkle's situation illustrates. But he's found    purpose in helping vets navigate the same challenges he    experienced. His skills as a machine gunner may not lead to a    career, but his experience working through trauma might. \"I've    always wanted to help people, that's where I find    satisfaction,\" Merkle says, \"But it's like those safety    announcements on the airplanes  you have to put on your own    oxygen mask before you can help someone else with theirs.\"    Thanks to VR-therapy and his own hard work, Merkle says he's    less focused on his PTSD. Now, he knows something else is    possible. He calls it \"Post-Traumatic Growth.\"  <\/p>\n<p>  Sign up for our newsletter to receive breaking news directly in  your inbox.<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to read the rest: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.rollingstone.com\/culture\/features\/can-virtual-reality-help-cure-ptsd-w477388\" title=\"Can Virtual Reality Help Cure PTSD? - RollingStone.com\">Can Virtual Reality Help Cure PTSD? - RollingStone.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Chris Merkle had no intention of revisiting the traumatic events he experienced in war. After three tours in Iraq and four in Afghanistan, there was plenty to process but his concern was moving forward, not revisiting the past. \"I'm a Marine,\" he says now, from his home in Los Angeles <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/can-virtual-reality-help-cure-ptsd-rollingstone-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-188498","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188498"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=188498"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188498\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=188498"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=188498"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=188498"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}