{"id":188306,"date":"2017-04-17T13:22:09","date_gmt":"2017-04-17T17:22:09","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/im-but-a-tool-of-totalitarian-capitalism-in-beholder-popmatters\/"},"modified":"2017-04-17T13:22:09","modified_gmt":"2017-04-17T17:22:09","slug":"im-but-a-tool-of-totalitarian-capitalism-in-beholder-popmatters","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/government-oppression\/im-but-a-tool-of-totalitarian-capitalism-in-beholder-popmatters\/","title":{"rendered":"I&#8217;m But a Tool of Totalitarian Capitalism in &#8216;Beholder&#8217; &#8211; PopMatters"},"content":{"rendered":"<p><p>(Alawar Entertainment)      US: 9 Nov 2016        <\/p>\n<p>    Beholder casts you as a tool of an oppressive    government. However, after playing Beholder for several    hours, I still dont really feel like the tool of an oppressive    government.  <\/p>\n<p>    Part of me thinks this is bad design, the game being unable to    properly express its themes. Another part of me thinks its    brilliant design, the game making me truly feel the banality of    evil; how hard it is to care about other peoples shit when    youve got so much of your own to deal with?  <\/p>\n<p>        In Beholder youre the manager of an apartment building    in a totalitarian state. Youre supposed to spy on your tenants    and report any illegal activity to your higher ups. Im a tool    of oppression, Im suppressing speech, Im enforcing ridiculous    laws like Dont wear blue jeans, Dont read, and Dont    keep red apples. At least, in theory I am.  <\/p>\n<p>    Beholder is the kind of game that sucks hours from your    life because theres always something to do, and time is always    of the essence. I have 72 in-game hours to find a way to get a    life-saving surgery for my daughter, 48 hours to find enough    money to keep my son in school, and 12 hours to buy candy for    my dying daughter.  <\/p>\n<p>    Meanwhile, I also have to watch my tenants movements, rushing    into their homes while theyre out, rummaging through all their    stuff for dirt. Damn, they came home before I could search the    bed, file that blank spot in the back of my mind and rush back    there next time they leave. And install some cameras, too, so I    can watch their actions in secret. Multiply all that by six for    my six tenants, then somehow cut out time for blackmail and    writing profiles.  <\/p>\n<p>    Its a good god damn lot to keep of track of at once, but it is    possible. However, all that rushing around means I spend so    much time working towards a level of peak efficiency that I    dont have time to stop and consider what that efficiency    actually means. I dont realize that Im becoming an efficient    tool. I should feel ashamed or guilty, but all I can think    about is the next timer ticking down. The busyness distracts    from the themesunless thats the central theme.  <\/p>\n<p>    No matter what your political or ethical ideals are, you    will toe the totalitarian line in Beholder.    Youll spy, lie, snitch, and steal because the truth is that    your shit is more important than their shit. Your family is    more important than their family, and your financial safety    more important than theirs. The oppressive state creates an    every-man-for-himself mentality that forces you to compromise    your morals for survival. This is a how a totalitarian state    stays in power.  <\/p>\n<p>    Its also, ironically, how a capitalistic economy stays in    power. The truth is that I spend so much time running around    because thats how I make money, and money is survival. Money    will save my daughters life, money will keep my son in school,    money will keep my wife happy, and money will bail me out of    trouble if Im caught doing something untoward. All my problems    can be solved with money, so earning money becomes my primary    goal.  <\/p>\n<p>    The more information I gather on a tenant, the more detailed a    profile I can write, and the more the government pays me for    the report. So I embrace my totalitarian duties to spy and    steal and snitchbut only so long as they earn me cash. When I    do find someone doing something illegal, I never turn them in.    I blackmail them, because thats a more consistent source of    income. Then, once Ive done this a few times and I can see    them in their home all unhappy and miserable, on the verge of    moving out, only then do I report them to the authorities for    the reward money. Im a tool of oppression for both the    government and myself; economic needs supersede totalitarian    duties.  <\/p>\n<p>    In fact, money quickly becomes a bigger motivator than fear of    the state, because rebel factions will pay you handsomely for    your help and youd be a fool to turn them down: A rebel leader    calls and says he wants to house a sign-maker in my building. I    say no, its dangerous to get caught up with these people and I    could get in trouble with oh wait youll pay me how much? Yea,    let him come on over. Naturally, I spy on the sign-maker,    gathering a good amount of dirt on him. I get him on camera    making signs and then blackmail him, earning enough dough to    buy groceries and keep my family happy.  <\/p>\n<p>    When the government finds out about this (because the    sign-maker is really a spy, spying on state-sponsored spies) my    boss chews me out for letting a rebel operate out of my    building. He calls me incompetent, but as long as he doesnt    deduct anything from my bank Im fine with his threats. The    rebel leader chews me out for letting his sign guy sabotage the    operation, but again as long as he doesnt drain my bank    account I dont care what he says. My economic concerns blind    me to the context of my actions. I dont care about oppression    or freedom, only finances.  <\/p>\n<p>    Ironically, in this simulation of an oppressive communist-like    state, Im actually more of a slave to capitalism.  <\/p>\n<p>    I dont know if thats purposeful or accidental. I cant tell    if Beholder is thematically confused or thematically    consistent. Regardless, its certainly interesting: It presents    a world in which Im a slave to the state and a slave to the    economy, but I have just enough freedom of choice to distract    me from my slavery.  <\/p>\n<p>      Nick Dinicola made it through college with a degree in      English, and now applies all his critical thinking skills to      video games instead of literature. He reviews games and      writes a weekly post for the Moving Pixels blog at      PopMatters, and can be heard on the weekly Moving Pixels      podcast. More of his reviews, previews, and general thoughts      on gaming can be found at <a href=\"http:\/\/www.gamehounds.net\" rel=\"nofollow\">http:\/\/www.gamehounds.net<\/a>.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.popmatters.com\/post\/im-a-tool-of-totalitarian-capitalism-in-beholder\/\" title=\"I'm But a Tool of Totalitarian Capitalism in 'Beholder' - PopMatters\">I'm But a Tool of Totalitarian Capitalism in 'Beholder' - PopMatters<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> (Alawar Entertainment) US: 9 Nov 2016 Beholder casts you as a tool of an oppressive government. However, after playing Beholder for several hours, I still dont really feel like the tool of an oppressive government. Part of me thinks this is bad design, the game being unable to properly express its themes.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/government-oppression\/im-but-a-tool-of-totalitarian-capitalism-in-beholder-popmatters\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187833],"tags":[],"class_list":["post-188306","post","type-post","status-publish","format-standard","hentry","category-government-oppression"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188306"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=188306"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188306\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=188306"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=188306"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=188306"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}