{"id":188203,"date":"2017-04-17T12:53:52","date_gmt":"2017-04-17T16:53:52","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/is-virtual-reality-the-future-of-theatre-the-stage\/"},"modified":"2017-04-17T12:53:52","modified_gmt":"2017-04-17T16:53:52","slug":"is-virtual-reality-the-future-of-theatre-the-stage","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-virtual-reality-the-future-of-theatre-the-stage\/","title":{"rendered":"Is virtual reality the future of theatre? &#8211; The Stage"},"content":{"rendered":"<p><p>    It looks like a weird experiment. In the foyer of Home in    Manchester, four people sit at booths, virtual reality headsets    covering their faces. Their heads gently sway for no apparent    reason and strange, unannounced movements make for oddly    compelling viewing for those in the box-office queue. And then,    four minutes later, they unpeel the goggles from their eyes,    smiling.  <\/p>\n<p>    Theyve just experienced My Name Is Peter Stillman, a    virtual-reality companion piece to 59 Productions adaptation    of Paul Austers     City of Glass, currently playing in the main theatre space.    Its a fascinating little work taking place in one room that    participants can explore as the character moves in strange ways    in front of your very eyes.  <\/p>\n<p>    When we started developing City of Glass, it became obvious    that it was a perfect vehicle for VR, because its all about    multiple realities and identity, says My Name Is Peter    Stillmans director Lysander Ashton, also video director for    the main show. Thats what VR does  it places you in the    shoes of someone else. It felt like a really good thing to    explore.  <\/p>\n<p>    Its 3D animator Edd Stockton has a slightly more    straightforward explanation: sitting in the foyer of Home, the    four user stations also act as a way to get people intrigued    by the stage show. Its a very small snapshot of what City of    Glass is trying to do, he says. But its in one room as    opposed to the 10 or 15 Ive worked on.  <\/p>\n<p>    Jenny Melvilles original set design for City of Glass, like    much of her work, was modelled in 3D. It was a natural    progression that the apartment wed started to design could    then be adapted for VR.  <\/p>\n<p>    So Stockton wasnt starting from scratch  a lot of the    animation and assets from Melvilles design worked for both    productions. He textured the room up to make it look real,    got the body and face right, and set the framework for Joseph    Pierces hand-animated facial monologue. Its that bit which    is really beautiful, says Stockton. Ive never really seen    anyone do that before.  <\/p>\n<p>    The animated face is without doubt the crux of My Name Is Peter    Stillman. Ashton laughs that some people dont realise until    the very end that their head movements mirror the protagonist    they see in front of them and have sat still throughout the    entire four minutes without exploring the room.  <\/p>\n<p>    I was sceptical, says the director of City of Glass, Leo    Warner, who also has a design-concept credit for Stillman.    With VR, for all its immersive qualities, you still feel    youre in a headset. So you have to be very specific about what    you want to achieve. And the moment My Name Is Peter Stillman    really got me was when we worked on the responsive mirroring of    the head. It was at that point when I felt it had a human    connection, when you were put into the position of the    character and could empathise with him.  <\/p>\n<p>    Its notable that Warner is honest about the pitfalls as well    as the potential of VR for theatre. Ashton says that even this    four-minute show has been a lot more work than they thought,    taking six months of tinkering in different areas before    script, design, tech and set were combined at the end in a    post-production process more akin to a film.  <\/p>\n<p>    Its a very different creative process, and its been a big    learning curve. The tools to make a VR show are very good, but    theyre not as honed or developed as a lot of editing software.    Its still clunky  making a small change can require a huge    amount of development. Its unexplored territory.  <\/p>\n<p>    You cant just go out and buy props, for example. Each    individual thing has to be hand-modelled in 3D, and on all    sides, because you can look around it in VR. It has to be    optimised to run in real time, too, which takes ages. So the    artwork is a big job. And we only had one location.  <\/p>\n<p>    This is where Stockton comes in. He agrees that a lot of work    has gone in for something so short, not least because VR    creates huge challenges as far as lighting is concerned.    Stockton rendered the props in separate 3D software, then    exported them into this experience.  <\/p>\n<p>    If you enjoy 3D animation, then you love spending lots of time    making 30 seconds look amazing, because most of your career is    spent doing it, he says. But the beauty of 3D is that if you    have enough time and money, you can create any world, any    environment. You can light it and animate it in any way you    want, on your own.  <\/p>\n<p>    Time and money: whether VR will genuinely become another medium    to tell theatrical stories lays within these two crucial    factors. My Name Is Peter Stillman was produced thanks to    funding from the Space, which was keen to make sure digital    innovation was used in a way that enhances or extends the    experience. But it would take a team with Pixar-like backing    and patience to consider a full-length show. The credits list    for My Name Is Peter Stillman is eye-wateringly long for its    four minutes  and then there are the Oculus Rift VR headsets    and PCs required to run it.  <\/p>\n<p>    Quite expensive, nods Ashton. Once youve got the headsets,    a lot of people will use them, so the cost per head is pretty    good.  <\/p>\n<p>    My Name Is Peter Stillman is free for the public to experience,    as he reflects: Nobody really knows what the market would be    for a paid VR theatrical experience. Were trying to figure out    how long it would have to be before you felt comfortable about    charging people for it  and then how many people you could get    through in a day.  <\/p>\n<p>    Warner is more realistic. With the best will in the world, you    couldnt do a two-hour show, he says. Not least because I    dont think anyone has come up with a comfortable enough    physical or optical user experience that you would be prepared    to sit through for any length of time.  <\/p>\n<p>    Im sure that will all develop. Were not far off someone    doing a short. But the key question is: why? Where are you    putting people in relation to the story that makes VR an    interesting tool? For me, thats not fully been answered.  <\/p>\n<p>    Still, Ashton points to the possibility of a new medium that    combines theatre, video games and film. He can picture    immersive experiences taking place away from traditional    theatre spaces that transport people directly into intriguing    worlds. Locations and environments is what VR does really    well, he says. No ones really cracked the really important    part of storytelling yet, though  character.  <\/p>\n<p>    Grappling with VRs potential has been as tricky for 59    Productions as the technology itself. Its left to Stockton to    point towards a useful VR application for theatre right now.  <\/p>\n<p>    In the actual act of producing shows it will be so useful, he    says. Working in parallel with City of Glass, its been so    interesting to create virtual sets, walk around them, and tweak    the bits that didnt work. One VR headset in a production    office will allow everyone to look at a show  from directors,    to actors, to investors. Its a fantastic tool in that way,    already.  <\/p>\n<p>    My Name Is Peter Stillman is at the Lyric Hammersmith in    London from April 20 to May 13. Details: lyric.co.uk  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Follow this link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.thestage.co.uk\/features\/2017\/virtual-reality-future-theatre\/\" title=\"Is virtual reality the future of theatre? - The Stage\">Is virtual reality the future of theatre? - The Stage<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> It looks like a weird experiment.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/is-virtual-reality-the-future-of-theatre-the-stage\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-188203","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188203"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=188203"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188203\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=188203"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=188203"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=188203"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}