{"id":188198,"date":"2017-04-17T12:53:48","date_gmt":"2017-04-17T16:53:48","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/this-virtual-reality-device-is-running-circles-around-the-motley-fool\/"},"modified":"2017-04-17T12:53:48","modified_gmt":"2017-04-17T16:53:48","slug":"this-virtual-reality-device-is-running-circles-around-the-motley-fool","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/this-virtual-reality-device-is-running-circles-around-the-motley-fool\/","title":{"rendered":"This Virtual Reality Device Is Running Circles Around the &#8230; &#8211; Motley Fool"},"content":{"rendered":"<p><p>    Possibly no other consumer    technology is getting as much attention as virtual reality (VR)    right now. Tech companies are spending billions of dollars to    develop new VR tech, or acquire it, and some, like    Facebook (NASDAQ:FB),    believe that it could be the next major computing platform.      <\/p>\n<p>    VR's market is poised to skyrocket over the next few years,    jumping from $13.9 billion in 2017 to an estimated $143.3    billion in 2020. Part of this early growth will be fueled by VR    headsets, which are expected to hit worldwide sales of 200    million for the six-year period ending in 2020, according to    Tractica.  <\/p>\n<p>      Image source: Getty Images.    <\/p>\n<p>    All of these stats point to potentially good times ahead for    companies focusing on VR. The question, then, is which    companies are beginning to dominate the space. Arecent survey released by ReportLinker    sheds some light on the subject, and shows that    Samsung's (NASDAQOTH:SSNLF)    Gear VR headset is already the most recognizable VR headset    among consumers, and shows no signs of slowing down.      <\/p>\n<p>    Samsung released its virtual reality headset, called the Gear    VR, back in 2015, and, according to ReportLinker, the company's    device is synonymous with virtual reality more than any other    company's offering.  <\/p>\n<p>    \"More respondents quoted Samsung as a player in the new virtual    reality industry: three out of ten respondents spontaneously    mentioned the brand. There were less than 10% who could, last    September,\" the survey said.   <\/p>\n<p>    When respondents were asked which brand first came to mind when    thinking about virtual reality headsets, 28% named Samsung,    followed by just 11% for Sony (NYSE:SNE),    10% for Facebook's Oculus, 5% for Alphabet's    (NASDAQ:GOOG)    (NASDAQ:GOOGL)    Google, and just 2% for HTC.  <\/p>\n<p>    And when asked which VR headset respondents had heard about,    survey respondents overwhelmingly chose Samsung's Gear VR. Take    a look:  <\/p>\n<p>    Let's take a moment to recap these stats. Samsung's brand is    two times more recognizable for VR headsets than Sony or    Oculus, and consumers have heard of its Gear VR headset at    nearly double the rate that they've heard of the Oculus Rift or    Google Cardboard. In the consumer market, that's a slam dunk    for Samsung.  <\/p>\n<p>    Nailing down why Samsung is the most recognizable VR brand and    why its Gear VR is the most well-known device isn't an exact    science. The ReportLinker survey suggests that increased    marketing efforts over this past holiday season were a major    factor:  <\/p>\n<p>    \"With marketers' efforts and the availability of VR headsets in    stores before Christmas, more respondents were able to try    them, which explains better awareness of the VR technology and    brands,\" the survey said.  <\/p>\n<p>    Samsung may be benefiting the most because its Gear VR headset    launched over two years ago, which was earlier than both the    Oculus Rift and Sony's Playstation VR, though it launched after    Google's Cardboard. Samsung continues to aggressively market    the Gear VR, and has recently started giving away a free    headset when consumers pre-order its Galaxy S8 phone.  <\/p>\n<p>    The bigger question for Samsung and its competitors is if, and    when, VR will become profitable. Research firmIDC says    that software and services -- and not hardware --will    eventually be the most profitable part of VR, but companies    need to first get hardware into people's hands, of course.  <\/p>\n<p>    Samsung might be dominating the VR headset name-recognition    space right now, but investors should also keep a close eye on    which companies are taking the lead in software and services.    In that light, Google, Facebook and Sony could prove to be        better long-term buys in virtual reality.  <\/p>\n<p>    Suzanne Frey, an executive    at Alphabet, is a member of The Motley Fool's board of    directors. Chris    Neiger has no position in any stocks mentioned. The Motley    Fool owns shares of and recommends Alphabet (A shares),    Alphabet (C shares), and Facebook. The Motley Fool has a    disclosure    policy.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Excerpt from: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fool.com\/investing\/2017\/04\/14\/this-virtual-reality-device-is-running-circles-aro.aspx\" title=\"This Virtual Reality Device Is Running Circles Around the ... - Motley Fool\">This Virtual Reality Device Is Running Circles Around the ... - Motley Fool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Possibly no other consumer technology is getting as much attention as virtual reality (VR) right now. Tech companies are spending billions of dollars to develop new VR tech, or acquire it, and some, like Facebook (NASDAQ:FB), believe that it could be the next major computing platform <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/this-virtual-reality-device-is-running-circles-around-the-motley-fool\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-188198","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188198"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=188198"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/188198\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=188198"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=188198"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=188198"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}