{"id":187750,"date":"2017-04-14T00:01:52","date_gmt":"2017-04-14T04:01:52","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/no-mans-universe-the-escapist\/"},"modified":"2017-04-14T00:01:52","modified_gmt":"2017-04-14T04:01:52","slug":"no-mans-universe-the-escapist","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/posthuman\/no-mans-universe-the-escapist\/","title":{"rendered":"No Man&#8217;s Universe &#8211; The Escapist"},"content":{"rendered":"<p><p>    Even though it may    have been one of the most controversial titles of 2016, I have    a sneaking suspicion that the best video game science fiction    plot last year was in No Man's Sky.  <\/p>\n<p>    No Man's    Sky is an acquired taste. It's not a space combat    simulation, or a hardcore physics simulator. Its standard mode    isn't even really a challenging survival game, although it does    have some survival elements. Instead, No Man's Sky is    a combination of the mission statement from Star Trek    and a restful camping trip: it gives the player an entire    galaxy to explore, without any time limits or urgency. It may    not be for everybody, but for somebody like me (particularly    with how badly 2016 turned out), wandering around alien planets    and playing Charles Darwin is a much needed relaxing game    experience.  <\/p>\n<p>    But, there is a    story there, if one is inclined to follow it - and it's even a    brain-breaking one, which the ending complements perfectly.    Unfortunately, in large part due to a misstep by Hello Games    that made the entire Atlas storyline look like the beginning    tutorial, it's one that many players missed. And it's all about    the simulation hypothesis.  <\/p>\n<p>    The simulation    hypothesis is the theory that our entire reality is a    simulation of a universe in an alien computer. Variations on    this theme - reality as an illusion - have been around for a    very long time. The modern theory began with a paper titled    \"Are You Living in a Computer    Simulation\" by Oxford University philosopher Nick    Bostrom.  <\/p>\n<p>    Bostrom's argument    was, in his words:  <\/p>\n<p>      A      technologically mature \"posthuman\" civilization would have      enormous computing power. Based on this empirical fact, the      simulation argument shows that at least one of the      following propositions is true: (1) The fraction of      human-level civilizations that reach a posthuman stage is      very close to zero; (2) The fraction of posthuman      civilizations that are interested in running      ancestor-simulations is very close to zero; (3) The fraction      of all people with our kind of experiences that are living in      a simulation is very close to one.    <\/p>\n<p>    It's an    interesting argument, and one that has found support in a some    surprising places - both Elon Musk and Neil DeGrasse Tyson have expressed    support for it (although, to be fair, a closer reading of both    Musk and Tyson suggests that they have not adopted the idea    beyond a thought experiment). The question is how to prove it,    with the best suggestion being to look for glitches in our    reality that can only exist because of imperfections in the    simulation, and the most common proof being considered our    creating a simulated universe of our own (based on point #2 of    Bostrom's argument).  <\/p>\n<p>    I am not a    supporter of this hypothesis, and I think there are problems    with it on just about every level. For one thing, it represents    a reintroduction of mysticism into science after centuries of    removing it, with God being swapped out for an alien computer.    For another, the proof of creating a simulation ourselves begs    a massive question of just how many simulations deep we are. It    also makes huge assumptions about what a post-human society    would look like and do - simulating a universe to understand    our own makes perfect sense right now from a pure research    point of view (consider for a moment how many things we    simulate today), and that's not likely to change for any    civilization with sufficient curiosity about how their universe    works. Or, put another way, as we develop better tools for    theoretical research using simulation, those tools will    invariably be used.  <\/p>\n<p>    And then there's    the issue of games and gamers, which might best be illustrated    by a scene from the Ender's Game movie. There is a    moment where, facing a simulation where a giant offers Ender a    choice between two poisoned chalices, Ender brutally murders    the giant instead. The administrators monitoring the simulation    are shocked because nobody has ever done this before - except    this holds no water. Anybody playing the game would have seen    the giant as a puzzle to be solved, and once it was clear that    both chalices were poisoned, would have moved on to other    solutions. In reality, the administrators would have been    inundated with cadets finding new and creative ways to kill and    otherwise get around this giant, because that's what people do    when they play games.  <\/p>\n<p>    Likewise, if you    look at video games as an example, we've simulated almost    everything one could imagine. Alien planets - done that    (Alpha Centauri). The Medieval past - meet    Shadowlands, Total War, and any other number    of historically based Medieval games. The entire Milky Way    galaxy - meet Elite Dangerous, whose galactic model is    so sophisticated that it has    successfully predicted exoplanets. The entire    history of a world created at the beginning of each playthrough    - welcome to Dwarf Fortress. We don't just simulate    things and places for pure research, we do it for    recreation. The only reason we have yet to    create an entire simulated universe to play in is that a    computer powerful enough to do so has not hit the general    market.  <\/p>\n<p>    And this is where    the story built into No Man's Sky becomes an amazing    and brain-breaking piece of science fiction. As the player    progresses through the game, they discover that not only is the    entire galaxy a computer simulation, but that the player    character is an AI created by the Atlas, the program    controlling the simulation, for the express purpose of mapping and expanding it. Because    the galaxy is a simulation, there is no possible escape - the    best the player character can hope for is to be freed after    serving the Atlas' purpose and\/or to be bounced into the next    simulated galaxy after reaching the galactic core.  <\/p>\n<p>    But because it is    a story of a simulated galaxy in an actual simulated galaxy, it    reaches into the real world in a meta level that no other game    has ever attempted, much less achieved. If you believe in the    simulation hypothesis, No Man's Sky is the first step    to proving that our reality is nothing more than an illusion.    If you don't believe in it, the game affirms reality in a    perfect example of why the hypothesis doesn't work - it is a    simulation of a galaxy made for no other reason than recreation    that by its mere existence explodes the idea that nobody    outside of a simulation would ever have a reason to create such    a thing.    And that is simply breathtaking.  <\/p>\n<p>    Robert B. Marks is    the author of Diablo: Demonsbane, The EverQuest    Companion, and Garwulf's Corner. His newest book,    An Odyssey into Video Games and Pop Culture, is    available in print and Kindle formats. He also has a    Livejournal and is on Facebook.  <\/p>\n<p>    Garwulf's    Corner is made possible by the support of readers like you    (and I want to categorically deny any rumours that Patreon    funds are being used to fund both sides of the Sentinel-Vykeen    war). If you would like to see more content like this, please    visit the Patreon, and if you can,    contribute.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the rest here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.escapistmagazine.com\/news\/view\/170032-No-Mans-Universe\" title=\"No Man's Universe - The Escapist\">No Man's Universe - The Escapist<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Even though it may have been one of the most controversial titles of 2016, I have a sneaking suspicion that the best video game science fiction plot last year was in No Man's Sky. No Man's Sky is an acquired taste. It's not a space combat simulation, or a hardcore physics simulator.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/posthuman\/no-mans-universe-the-escapist\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187806],"tags":[],"class_list":["post-187750","post","type-post","status-publish","format-standard","hentry","category-posthuman"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/187750"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=187750"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/187750\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=187750"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=187750"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=187750"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}