{"id":187405,"date":"2017-04-12T08:55:55","date_gmt":"2017-04-12T12:55:55","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ashes-of-the-singularity-escalation-review-a-massive-bold-engaging-rts-niche-gamer\/"},"modified":"2017-04-12T08:55:55","modified_gmt":"2017-04-12T12:55:55","slug":"ashes-of-the-singularity-escalation-review-a-massive-bold-engaging-rts-niche-gamer","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/singularity\/ashes-of-the-singularity-escalation-review-a-massive-bold-engaging-rts-niche-gamer\/","title":{"rendered":"Ashes of the Singularity: Escalation Review  A Massive, Bold, Engaging RTS &#8211; Niche Gamer"},"content":{"rendered":"<p><p>    When I heard the folks responsible for my beloved sci-fi RTS    Sins of a Solar Empire were at it again with another    massive RTS inAshes of the Singularity:    Escalation, I had to check the game out. While the    original game launched earlier in 2016, Escalation came later    that year as an upgraded, standalone expansion that adds    lotsof things to the game. Now that the definitive    version is out, I dove right into this gargantuan strategy    game.  <\/p>\n<p>    Ashes of the Singularity    Publisher: Stardock    Developer:Oxide Games    Platform:PC    Release Date: November 10th, 2016    Players: 1-16    Price: $39.99(Review Copy Received)  <\/p>\n<\/p>\n<p>    Ashes of the Singularity is thegame Microsoft    literally used to show off DirectX 12, as it was the first game    released to support it. The game is a sight to behold, most    especially if you have a rig that can handlemax settings.  <\/p>\n<p>    The game has the potential to show tens of thousands of units    on screen at the same time  while also featuring a crazy    number of light sources (each smoke cloud or projectile has its    own light source). All of the animations, simulations, light    sources, and more are rendered at any distance.  <\/p>\n<p>    Each ship has its own turrets that all fire individually, and    line of sight is a direct factor in gameplay as well. Say    youre trying to down an enemy capital ship  if they have a    bunch of smaller frigates blocking your line of sight, theyll    eat the collateral damage before their leader does.  <\/p>\n<p>    Ashes is such a ridiculously technically apt game Ive    even recommended friends with high-end rigs buy it just to run    the benchmark for tests. The engine Oxide Games have built runs    beautifully and makes the game a true joy to play.  <\/p>\n<p>    One of the things Ashesdoesnt do well visually    is identify its various ships and units well. I found myself    constantly re-reading tooltips while trying to build    well-balanced armies. I kept envisioning ifthey had    better audio cues, more striking coloring, something to make    them stand out more.  <\/p>\n<\/p>\n<p>    There are four resources in the game: metal, radiocatives,    Quanta, and Turinium. While metal and radioactives are needed    to supply your burgeoning war machine, Quanta grants you access    to upgrades and orbital abilities.  <\/p>\n<p>    Turinium is gathered over time via control points and    eventually leads to an overall victory, regardless of the other    resources. The game has a big focus on capturing these Turinium    points, without control and a direct line to your home base,    you wont get resources from expansions.  <\/p>\n<p>    This is a catch 22 in that youre forced to expand and capture    more Turinium generators than the other players, or wipe them    out via military expansion. Either way, you need to capture    more Turinium nodes to expand your economy, otherwise youll    fall behind in production.  <\/p>\n<p>    I was ok with focusing on expansion and building massive armies    to slug at each other as thats usually my style in strategy    games  however if you crave a more twitch-y, micromanaged    approach you might not enjoy Ashes. The overall    feeling of conquering planets for your faction is fun.  <\/p>\n<p>    The meta units your armies become comprised of help you handle    the massive scale the battles evolve into. Instead of    controlling smaller groups of units, youll control separate    armies and queue up actions accordingly. Ill admit this was a    little weird at first, but eventually it became really fun. I    will say that sometimes meta units or armies would randomly    disband, or feel a bit unwieldy.  <\/p>\n<p>    This expansion goes bigger and bolder with an increase to 16    players, more units, structures, and maps, UI tweaks, and more.    Its basically the solid, polished base of the original game    cranked up to 11, and its a blast for slow-burner, massive    scale RTS fans.  <\/p>\n<\/p>\n<p>    The game has an ethereal soundtrack that compliments its    post-human storyline. Id say the soundtrack is superb, however    its sometimes lost in the chaos of explosions, lasers, and    what have you. Tracks range from choral, heavily    science-fiction inspired pieces to enticing battle themes.  <\/p>\n<p>    The sound effects themselves are quite good, pending how close    you get to the action. Youll hear the roaring explosions come    after your bombers make a pass over your enemies, or possibly a    wide barrage of lasers and projectiles as two armies collide.  <\/p>\n<p>    Its all quite excellent as it coalesces together, making a    cavalcade of destructive noises that you wont really hear in    many other strategy games. The music nicely fits the games    massive scale, to put it simply. My favorite tracks are usually    the exploratory, ambient tunes which expand your imagination.  <\/p>\n<\/p>\n<p>    There is so much thought put into the post-human story in    Ashes of the Singularity its overwhelming. The    original game featured two episodes focusing on a war between    the Post-Human Coalition and the Substrate.  <\/p>\n<p>    Escalation is basically the third episode, focusing on the    runaway AI Haalee and her Substrate. Without giving too much    away of the story, much of the games technologies are based on    theoretical quantum abilities like quantum communication, and    manipulating atoms on distant planets.  <\/p>\n<p>    Post-humans entered a cloud-like matrix of consciousness,    enabling them to expand their computational brainpower by    acquiring more Turinium. Coming from this, Turinium is    basically the main currency for both the THC and the Substrate,    and one they directly battle over.  <\/p>\n<p>    While the story itself is fascinating to a sci-fi aficionado    like myself, the actual in-game story is presented via    planet-based missions smattered with bits of dialogue. Youll    encounter other post-humans, and chase after enemies together.  <\/p>\n<\/p>\n<p>    Ashes of the Singularity: Escalationis    everything that made the base game so great, but expanded upon    and refined into an even better game. The user interface    changes are great, the new units, structures, and upgrades are    welcome, and overall the game is a lot of fun to play.  <\/p>\n<p>    If youre looking for a mashup of Supreme Commander and Sins of    a Solar Empire, Id say look no further. There are many    systems, both technical and from a gameplay perspective, which    all bring this massive strategy game together and make you a    true commander of armies.  <\/p>\n<p>    Ashes of the Singularity: Escalation wasreviewed on    PCusing a digitalcopy provided by    Stardock.You can find additional information about Niche    Gamers review\/ethics policy here.  <\/p>\n<p>    The Good:  <\/p>\n<p>    The Bad:  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Go here to read the rest: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/nichegamer.com\/reviews\/ashes-of-the-singularity-escalation-review\/\" title=\"Ashes of the Singularity: Escalation Review  A Massive, Bold, Engaging RTS - Niche Gamer\">Ashes of the Singularity: Escalation Review  A Massive, Bold, Engaging RTS - Niche Gamer<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> When I heard the folks responsible for my beloved sci-fi RTS Sins of a Solar Empire were at it again with another massive RTS inAshes of the Singularity: Escalation, I had to check the game out. While the original game launched earlier in 2016, Escalation came later that year as an upgraded, standalone expansion that adds lotsof things to the game. Now that the definitive version is out, I dove right into this gargantuan strategy game <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/singularity\/ashes-of-the-singularity-escalation-review-a-massive-bold-engaging-rts-niche-gamer\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187807],"tags":[],"class_list":["post-187405","post","type-post","status-publish","format-standard","hentry","category-singularity"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/187405"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=187405"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/187405\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=187405"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=187405"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=187405"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}