{"id":186450,"date":"2017-04-05T16:56:13","date_gmt":"2017-04-05T20:56:13","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk-thriller-ruiner-is-here-to-smash-you-in-the-face-vg247\/"},"modified":"2017-04-05T16:56:13","modified_gmt":"2017-04-05T20:56:13","slug":"cyberpunk-thriller-ruiner-is-here-to-smash-you-in-the-face-vg247","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-thriller-ruiner-is-here-to-smash-you-in-the-face-vg247\/","title":{"rendered":"Cyberpunk thriller Ruiner is here to smash you in the face &#8211; VG247"},"content":{"rendered":"<p><p>    Tuesday, 4 April 2017 10:20 GMT    By Matt Martin  <\/p>\n<p>    Devolvers latest will take you down hard.<\/p>\n<\/p>\n<p>    Ruiner really nails the cyberpunk aesthetic, the cold    inhumanity of technology, stylised oppression and brutal    violence.  <\/p>\n<p>    So I said to the dude at Devolver show me your most violent games and    he did exactly that. I sat down and smashed heads in with a    steel pipe.  <\/p>\n<p>    In Ruiner, your job is to kill the boss of Heaven. Heaven seems    to be a steel-cold, clinical, neon industrial escape from the    trash city of Rengkok below. And really theres only one thing    to do here: kill.  <\/p>\n<p>    So I turn heads into lunch meat. And then I graduate to    increasingly devastating firepower, although crucially the pipe    remains shockingly effective long after the bullets have ran    dry.  <\/p>\n<\/p>\n<p>    Ruiners hero is faceless, concealed inside a helmet that    flashes single bite-size mission statements. Someones giving    him orders but theres someone else trying to hack into his    perception, to subvert commands. While you keep killing the    cyberpunk story begins to unroll; a missing brother,    manipulation by The Man, a mysterious girl. But really during    the early stages of the game the point is to just keep killing.    I like a game that gets on with things.  <\/p>\n<p>    The violence is chained together as you combo deceptively    simple moves. Although the first level feels big, its really    just about moving from one area to another, pausing to kill    before moving on again. Confrontations consist of linking a    dash, shield and brutal attack as pre-emptive strikes or risk    being overwhelmed. The shield and dash use energy, so the    combos cant be infinite. But chain them together quickly and    you can devastate multiple enemies before theyve fired off a    shot. Then you try to avoid more goons as you pick the rest    off. Rinse and repeat.  <\/p>\n<\/p>\n<p>    Confrontation is quick and almost clinically effective in its    violence, triggering an adrenaline rush of relief and    revulsion.  <\/p>\n<p>    Its tough to begin with, but once you make the shift from    single actions to timing combos together youre an effective    killing machine. You zip across the screen leaving clouds of    blood drifting in the air. Confrontation is quick and almost    clinically effective in its violence, triggering an adrenaline    rush of relief and revulsion. I took them all down, they didnt    get back up again, and Im a heartbeat away from collapsing.    Overwhelming odds are shattered if you keep moving and make    every action count.  <\/p>\n<p>    There are comparisons to Hotline Miami, but only in the swift    violence. Hotline is more tactical, giving you options when it    comes to tackling enemies and approaching rooms differently. In    Ruiner  in the first large level Ive played, at least     theres only ever one way to go, and the goons approach you,    boxing you in. Youll have to beat them down before moving on.  <\/p>\n<p>    The first level ends with a mini-boss fight but with added    pressure. A timer counts down to zero and death. The only way    to keep alive is to execute enemies, adding vital seconds back    to the clock. So you need to balance time as you whittle down    the boss but also quickly crush his goons to keep the clock in    a safe zone. Dont get carried away pummeling the villain or    youll aide your own death.  <\/p>\n<\/p>\n<p>    With the opening level finished, bathed in blood, youre    introduced to Rengkok, a kind of hub where you can interact    with a bunch of darkly comic citizens. Its like a snapshot of    Mega City One or Geof Darrows Hard Boiled, used as a way of    pushing you to the next level. If thats all it does then its    a welcome break from the ultraviolence, but maybe itll offer    more as the game opens up.  <\/p>\n<p>    Ruiner really nails the cyberpunk aesthetic; the cold    inhumanity of technology, stylised oppression and brutal    violence all set to a heavy electro soundtrack. The action is    quick and unforgiving and you can kill or be killed in a    heartbeat. Every weapon picked up is bittersweet  it will tear    apart but only for a limited time  so you need to tactically    drop back and calculate your next victim before the last body    even hits the floor. Its encourages you to play with    confidence, ruthless efficiency and to not hesitate. Because to    hesitate is to die.  <\/p>\n<p>    Ruiner is out for PC this spring.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the rest here: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.vg247.com\/2017\/04\/04\/cyberpunk-thriller-ruiner-is-here-to-smash-you-in-the-face\/\" title=\"Cyberpunk thriller Ruiner is here to smash you in the face - VG247\">Cyberpunk thriller Ruiner is here to smash you in the face - VG247<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Tuesday, 4 April 2017 10:20 GMT By Matt Martin Devolvers latest will take you down hard. Ruiner really nails the cyberpunk aesthetic, the cold inhumanity of technology, stylised oppression and brutal violence. So I said to the dude at Devolver show me your most violent games and he did exactly that <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/cyberpunk-thriller-ruiner-is-here-to-smash-you-in-the-face-vg247\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-186450","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186450"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=186450"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186450\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=186450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=186450"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=186450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}