{"id":186245,"date":"2017-04-03T20:28:59","date_gmt":"2017-04-04T00:28:59","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/digital-love-why-cinema-cant-get-enough-of-cyberpunk-the-guardian-blog\/"},"modified":"2017-04-03T20:28:59","modified_gmt":"2017-04-04T00:28:59","slug":"digital-love-why-cinema-cant-get-enough-of-cyberpunk-the-guardian-blog","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/digital-love-why-cinema-cant-get-enough-of-cyberpunk-the-guardian-blog\/","title":{"rendered":"Digital love: why cinema can&#8217;t get enough of cyberpunk &#8211; The Guardian (blog)"},"content":{"rendered":"<p><p>  Scarlett Johansson Ghost in the Shell. Photograph: Jasin  Boland\/AP<\/p>\n<p>    Code streams across a computer    screen; hackers bark at each other in techno-jargon and hammer    at keyboards; the real world seamlessly shifts into the    virtual, and back again. This is the sort of scene that is    instantly recognisable as a cyberpunk film, the subgenre of    sci-fi that meshes together technology and counterculture  of    which Ghost in the    Shell, the live-action remake of the Japanese    anime classic, is the latest high-profile example.  <\/p>\n<p>    It is little surprise that cyberpunk has proved irresistible    for many film-makers over the decades since the term was    coined, by the author Bruce Bethke, in the    early 1980s. With its visions of postapocalyptic futures,    advanced technologies and virtual realms, they get to pack    their films with visual effects to sweeten the (red) pill,    while wrestling with weighty existential themes.  <\/p>\n<p>    Yet, for all its enduring popularity  which owes so much to    Ridley    Scotts 1982 classic Blade Runner  cyberpunk has often    proved a tough nut to crack on the big screen. Even the author    William Gibson, a founding    father of the genre on the page, struggled to bring its    dystopian charms to the cinema. Gibsons first significant    foray into film came in 1995 with Johnny Mnemonic  an    adaptation of his short story about a data courier with a chip    implanted in his head  and was an confused and poorly    received flop, even if it did feature psychic dolphins. Gibson    described the film as two animals in one skin  constantly    pulling in multiple directions.  <\/p>\n<p>    He had identified a problem that would plague many cyberpunk    films thereafter. A decade before Johnny Mnemonic was released,    Gibson had    written Neuromancer, a genre-defining novel that thrust    readers into a noirish dystopia. Neuromancer, published in    1984, came at a time of change. Computers were yet to become    ubiquitous, and a strange subculture of phreaks and hackers was    brewing. Slowly, governments were realising that the kids    tinkering in their bedrooms with soldering irons and    motherboards could be capable of disrupting the status quo.    Technology was becoming threatening, and even political. In    short, great material for screenplays.  <\/p>\n<p>    However, the resulting films over the last two decades have    varied in quality, to say the least. The biggest hit at the box    office has been the Wachowskis Matrix    trilogy  for which a controversial    reboot is being planned. Then there are curios, like    Abel    Ferraras New Rose Hotel (based on another Gibson novel),    which starred Christopher Walken, Willem Dafoe and Asia    Argento. Theres Wim Wenders postapocalyptic odyssey Until the End    of the World (five hours, if you manage to see out the    directors cut), and Kathryn Bigelows Strange Days, a    critically divisive film that explored the impact of virtual    reality. More recently, weve had Carleton Ranneys lo-fi    slow-burner Jackrabbit and David Cronenbergs    unsettling short, The Nest. Cyberpunk has come to the small    screen, too: Mr Robot    is a modern incarnation, as was the TV show Orphan    Black.  <\/p>\n<p>    In truth, cyberpunk themes existed in film long before the    phrase did. Fritz Langs 1927 film Metropolis envisaged wealthy elites,    oppressed masses and a unnerving fusion of woman and machine     all themes explored in the remake of Ghost in the Shell. That    lineage can be traced through to Blade Runner, based on Philip    K Dicks 1968 novel Do Androids Dream of Electric Sheep?, which    was set in a smog-filled futuristic LA, dominated by the Tyrell    Corporation, where Harrison Fords retired cop hunts    replicant cyborgs while musing on humanitys metaphysical    quandaries.  <\/p>\n<p>    A turning point for cyberpunk in film came from an in 1988,    with Katsuhiro    tomos landmark anime Akira. A fusion of rebellious youth    culture and groundbreaking animation, its story of teenage    biker gangs in a postapocalyptic Tokyo became an international    cult hit. The film paved the way for a wave of animations for    adults that peaked in 1998 with Ghost in the Shell. That films    arresting visuals, existential questions and a pared back,    cat-and-mouse narrative was unlike anything audiences had seen    before.  <\/p>\n<p>    Crucial to cyberpunk is a countercultural take on social    issues, albeit often viewed though a Hollywood lens. As Iain    Softley, the director of the tongue-in-cheek 1995 thriller    Hackers, says: As far a cyber culture is concerned, it is this    mixture of technological culture with underground movements.    That appeals to younger audiences and that is also the appeal    for film-makers.  <\/p>\n<p>    Hackers, he says, was never about the technology. It was about    the popular culture that it generated.<\/p>\n<p>    But how do film-makers ensure that the genre remains cutting    edge? The remake of Ghost in the Shell,    directed by Rupert Sanders, will be the first big-budget outing    for cyberpunk since the Matrix films. Guillaume Rocheron, who    worked on the film as a visual effects supervisor, says that    while the original animation was a key source, the makers took    a lot of inspiration from glitch art, various art installations    inspired the architecture.  <\/p>\n<p>    Rocheron explains that the films solograms (Solid    volumetric projections of people and advertisements you see in    our city shots) required them to develop a new camera system.    This is a common feature of cyberpunk films: the pioneering of    visual effects technologies to create new worlds, such as the    bullet-time technique that was    developed for The Matrix.  <\/p>\n<p>    In todays increasingly technology-driven world  where our    work depends on connectivity, our leisure on social networks,    our economy    on digital information  cyberpunk remains more pertinent    than ever. News headlines are dominated by email    hacks, the growing clout of    mega-corporations, and rapid developments    in AI and virtual    reality. Cyberpunk remains a genre that pushes the    boundaries, opening audiences eyes to the intersection of    technology and humanity and the blurring lines between    artificial and organic intelligence. The questions about what    makes something real  and who exactly is in control  are left    to us to work out.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.theguardian.com\/film\/filmblog\/2017\/apr\/03\/digital-love-why-cinema-cant-get-enough-of-cyberpunk\" title=\"Digital love: why cinema can't get enough of cyberpunk - The Guardian (blog)\">Digital love: why cinema can't get enough of cyberpunk - The Guardian (blog)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Scarlett Johansson Ghost in the Shell. Photograph: Jasin Boland\/AP Code streams across a computer screen; hackers bark at each other in techno-jargon and hammer at keyboards; the real world seamlessly shifts into the virtual, and back again <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/digital-love-why-cinema-cant-get-enough-of-cyberpunk-the-guardian-blog\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-186245","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186245"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=186245"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186245\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=186245"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=186245"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=186245"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}