{"id":186208,"date":"2017-04-03T20:23:33","date_gmt":"2017-04-04T00:23:33","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/kennett-squares-ben-lang-is-breaking-the-borders-of-virtual-reality-mainline-today\/"},"modified":"2017-04-03T20:23:33","modified_gmt":"2017-04-04T00:23:33","slug":"kennett-squares-ben-lang-is-breaking-the-borders-of-virtual-reality-mainline-today","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/kennett-squares-ben-lang-is-breaking-the-borders-of-virtual-reality-mainline-today\/","title":{"rendered":"Kennett Square&#8217;s Ben Lang is Breaking the Borders of Virtual Reality &#8211; Mainline Today"},"content":{"rendered":"<p><p>The owner of Road to VR is one of several Unionville High    School alums finding success in the tech industry.    <\/p>\n<p>    By J.F. Pirro  <\/p>\n<p>    The simulated    adventure begins withyour trusty dog atop Vesper Peak in    Washington State. Then, its on to an underwater shipwreck with    a whale swimming at arms lengthand later a trip to the    operating room for an examination of a human spinal chord and    brain. Hosting this hour-long itinerary is Ben Lang of Kennett    Square, Mushroom Capital of the World and the    unlikely fertile ground for Road to VR.  <\/p>\n<p>    At the techie age of 26, Lang is the    co-founder and executive editor of the leading virtual-reality    news source. He doesnt sleep muchand wont    until he popularizes the industry enough that supply-and-demand    makes start-up prices affordable, giving the technology mass    accessibility. Virtual reality yields the richness of the    digital ecosystem, he says.  <\/p>\n<p>    In covering the industry since 2011, Lang has    unearthed an anomaly rooted in southern Chester County. He    joins two other Unionville High School alums whove emerged as    East Coast VR innovators in a West Coast-dominated tech sector.    Robert Morlino now lives in California and heads the public    relations department at Nokia Technologies. Adam Arrigo is the    co-founder of TheWaveVR, which is developing a music app for    DJs, artists and festivals.  <\/p>\n<p>    In 2016 alone, close to $1 billion was    invested in VR technology, which really found its legs in 2012,    when startup company Oculus re-ignited consumer interest with    an online crowd-funding campaign.  <\/p>\n<p>    The original goal was to raise $250,000    through Kickstarter for an innovative new headset to be sold at    a consumer price point. The campaign generated $2.5    million.  <\/p>\n<p>    Meanwhile, Lang was celebrating a year in    business since launching Roadtovr.com as a Temple University    student. At first, the blog was a hobby for a guy curious about    technology. Lang had worked in tech journalism, and he figured    the best way to learn about VR was to write about it. He found    himself immersed in an exploding industry.  <\/p>\n<p>    When Oculus sold to Facebook in 2014 for $2    billion, it shook the tech sector. Since then, Google, Apple,    Microsoft, Samsung, Nokia and others have re-entered the arena.    The consensus is that VR is the next hugely disruptive    technology, on the level of the smartphone. Major U.S.    investment firm Piper Jaffray recently issued a market research    report calling VR the \"next mega-tech theme,\" forecasting a    $60-billion-plus market by 2025. While its forging a    relationship between the Silicon Valley tech sector and the    Hollywood entertainment scene, theres also potential in the    fields of healthcare, tourism, architecture and    more.  <\/p>\n<p>    Arrigo is busy building a software platform    that could create the next evolution in the music world,    pushing that industry forward with connective content. It    doesnt matter where you are when youre networking online    within the same virtual space, he says.  <\/p>\n<p>    A self-described altruistic evangelist    working in public spaces, the one-time journalism major    promises an explosive social platform like Facebook. Were    democratizing the music experience with VR. If youre not a    performer, you can just hang out and dance, but you could also    be an aspiring DJ or artist, says Arrigo. This makes it super    easy to be up on stage and build an audience of followers. The    goal is to generate alternative revenue streams for artists,    though we havent flushed out the business model. This is    totally new.  <\/p>\n<p>            Ben Lang\/\/Photo by Tessa Marie Images          <\/p>\n<p>    When Ben Lang    graduated from Unionville High School in 2009, he was already    writing about laptops and Smartphones for online tech    publications. He started Road to VR with Englands Paul James,    back when virtual reality was more of a community than an    industry.  <\/p>\n<p>    Actually, virtual reality has existed in some    form since the 1960s. By the 1980s and 90s, VR got busy,    says Langthough it was pricey and unsophisticated. Ivan    Sutherland's Sword of Damocles is frequently credited as the    first VR headset. It could only show the simplest geometry, but    it did have rudimentary tracking, moving the image as the    headset moved. Lang describes it as the Pong of    VR.  <\/p>\n<p>    Today, smartphone tech has advanced the need    for affordable state-of-the-art VR. Putting technology in our    pockets and handsits the core for all technology now, says    Lang.  <\/p>\n<p>    But even today, the best VR systems must be    tethered to a powerful computer, and until five years ago, the    technology to create a comfortable, convincing or connected    experience that replicates human movement didnt exist at a    consumer price point. Lang helped develop one in 2015 with    AVADirect, determining what components would be necessary to    smooth out the headset experience. We thought, We can get a    VR computer, he recalls.  <\/p>\n<p>    You can find a VR-capable PC for $800 to    $1,000, though it wont deliver the highest quality experience.    The total buy-in costcurrently about $1,300 at the low    endstill needs to come down, Lang says. His company helped    develop the second-edition system sold by AVA: The Exemplar    comes in two configurationsone for $2,500, the other for    $1,500.  <\/p>\n<p>    Lang says the goal is a $300 system with a    $500 (or less) console to run it. Sonys PlayStation VR headset    was launched this past holiday season at $750 for both the    headset and the game console. Its the most affordable thus    far. And there are less- expensive VR systems in a lesser class    of experience that run on mobile phones. This is just the    start of it, says Lang, predicting a time in the near future    when a businessman trades a flight to California for a headset.    The content is creative for the creator, too, because he gets    to see whats in his head and share it. Users of VR can express    themselves, too. They can paint a line in spaceor whatever is    in their headsand not be bound by limitations. All technology    is about defeating limitations. It was once a limitation to    travel quickly and safely to another countrybut an airplane    fixed that.  <\/p>\n<p>    Can VR ever replace reality? Technically,    no, Lang says. You can take a VR trip to Paris, but can you    say youve been to Paris? Visually, yes, you can look up the    Eiffel Tower, but youre still missing the sense of being    there. But, before, the only natural way to interact was    through a computer that one small window. But now you can stand    in the middle of that window.  <\/p>\n<p>    A student exchange trip to Mexico neednt    involve plane tickets or baggage checks. Visit through a    headset, Lang says. Within the travel industry, it could    bolster sales. You still may want to actually go on the cruise    to feel the breeze, smell the sea and eat the food. But VR can    be a useful marketing tool that provides just enough exposure,    then you hit a button on the screen and get the trip    scheduled.  <\/p>\n<p>    VR applications in healthcare include progress    in whats called diplopiawhen one eye is much less dominant.    With a VR headset, doctors can improve function in the weaker    eye by altering input to the part of the brain that controls    it. Signals to the weaker eye tell it to pay more attention,    giving stereoscope to both. You can gain a greater ability to    see by seeing in 3-D, Lang says.  <\/p>\n<p>    Among other VR developments, doctors in    different parts of the country would be able to view and    discuss the same medical scans simultaneously. A headset can    also import the outside world to a patients hospital    bed.  <\/p>\n<p>    Presidential debates filmed with VR can    provide a more authentic sense of audience reactionand there    are broader philosophical applications beyond politics. VR can    virtually put you in the same room with someone who, if he were    actually there, might kill you, says Lang. Maybe that could    lead to greater understanding. VR can make us feel more like    neighbors to each other.  <\/p>\n<p>    Lang has always viewed technology as something    that can change lives for the better. I look at my parents    lives compared to mine, Lang says. When they left high    school, how did they keep in touch with friends? I had    Facebook. My mind races at night with whats possible [with VR]    beyond gaming and entertainment.  <\/p>\n<\/p>\n<p>    A self-taught    game developer, Adam Arrigo once worked on the wildly popular    Rock Band videogame franchise. Based in Los Angeles, he sees    his niche as a few years removed from music app development.    Theres no set rollout date for his TheWaveVR platformwhich    will allow anyone to create their own stagesometime this year    is a safe guess. Versions already exist, and the company is    engaging artists.  <\/p>\n<p>    For fellow VR guru Robert Morlino, its all    an innovation raceone thats competitive and necessary to    make meaningful differences in peoples lives. He manages    Nokias PR campaign for the OZO 360-degree VR camera, which    debuted in 2015. OZO can radically change how    we deliver news, how media connects people to stories, and even    the role of reporters, says Morlino. You can take it into a    refugee camp or a war zone. Imagine the empathy and interest if    you can see what happens in a news space. Traditional cameras    point in one direction, and the cameraman decides what viewers    see. With OZO, theres no pointing. It captures it all, and    its up to the viewer to decide what to watch. Thats    empowering.  <\/p>\n<p>    You need highly creative content to attract    users, so theres significant investment in creating it. If    successful, the content will prompt a public to pay for it,    creating a tried-and-true cycle of supply and demand. To put    things in perspective, Xbox has thousands of games. VR has    hundreds.  <\/p>\n<p>    Theres really no way to estimate the impact    Lang has had on the growth of VR, though social media analytics    firm Little Bird has ranked him the third most influential    individual in the industry. I dont want to overstate our    impact, but we have followed VR around the world with reliable    reporting, rather than letting our readers hear about it    through marketing speak, he says.  <\/p>\n<p>    A graduate of NYU and the Columbia School of    Journalism, Morlino couldve never predicted the course his    career would take after switching from public-policy journalism    to corporate communications. I was in communications, but    everything became tech industries, he says. It became where    exciting things were happening.  <\/p>\n<p>    Among hundreds of Nokia projects, one was a    solution for capturing 3-D stereoscopic audio and video for VR    playbacka funky lab rat, as we described it, Morlino    says.  <\/p>\n<p>    That was before the talented Nokia design    teams crafted the final product. OZO is $45,000 camera that    allows for real-time preview and monitoring on a live    production set. Hence, it saves time and money and inspires    instant creatively. OZO has spawned multi-year deals with    Disney, Sony Pictures and Chinas Youku.  <\/p>\n<p>    As for Arrigo, he remains confident that he    and his partners can change a music-industry ecosystem that has    become increasingly less livable. It could be last job we ever    have, he says.  <\/p>\n<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Link:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.mainlinetoday.com\/Main-Line-Today\/April-2017\/Kennett-Squares-Ben-Lang-is-Breaking-the-Borders-of-Virtual-Reality\/\" title=\"Kennett Square's Ben Lang is Breaking the Borders of Virtual Reality - Mainline Today\">Kennett Square's Ben Lang is Breaking the Borders of Virtual Reality - Mainline Today<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> The owner of Road to VR is one of several Unionville High School alums finding success in the tech industry.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/kennett-squares-ben-lang-is-breaking-the-borders-of-virtual-reality-mainline-today\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-186208","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186208"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=186208"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186208\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=186208"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=186208"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=186208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}