{"id":186205,"date":"2017-04-03T20:23:16","date_gmt":"2017-04-04T00:23:16","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai-is-one-step-closer-to-mastering-starcraft-the-verge\/"},"modified":"2017-04-03T20:23:16","modified_gmt":"2017-04-04T00:23:16","slug":"ai-is-one-step-closer-to-mastering-starcraft-the-verge","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/ai-is-one-step-closer-to-mastering-starcraft-the-verge\/","title":{"rendered":"AI is one step closer to mastering StarCraft &#8211; The Verge"},"content":{"rendered":"<p><p>    Last year, Alphabets DeepMind division captured the worlds    attention by besting humanitys top player in the game of Go.    The achievement, which many experts predicted was still a    decade off, showed the rapid progress being made in the world    of artificial intelligence. DeepMind subsequently announced    that its next goal in gaming was     mastering StarCraft, a classic PC game that is a    staple of competitive e-sports. Facebook also threw its hat in    the ring, creating an open-source framework so that developers    could work on solving StarCraft using the social    networks AI toolkit.  <\/p>\n<p>    Now a team from Chinas Alibaba has published a paper    describing a system that learned to execute a number of    strategies employed by high-level players without being given    any specific instruction on how best to manage combat. Like    many deep learning systems, the software improved through trial    and error, demonstrating the ability to adapt to changes in the    number and type of troops engaged in battle.  <\/p>\n<p>    BiCNet can handle different types of combats under diverse    terrains with arbitrary numbers of AI agents for both sides.    Our analysis demonstrates that without any supervisions such as    human demonstrations or labelled data, BiCNet could learn    various types of coordination strategies that is similar to    these of experienced game players, the authors wrote in a    paper published to arXiv. Moreover, BiCNet is easily adaptable    to the tasks with heterogeneous agents. In our experiments, we    evaluate our approach against multiple baselines under    different scenarios; it shows state-of-the-art performance, and    possesses potential values for large-scale real-world    applications.  <\/p>\n<p>    This type of AI may one day compete in tournaments hosted by    Alibaba itself. But like AI    trained to play poker, the developers hope that this    system, or least this type of system, will have a broad range    of real-world applications beyond just beating humans at    StarCraft. Real-world artificial intelligence (AI)    applications often require multiple agents to work in a    collaborative effort. Efficient learning for intra-agent    communication and coordination is an indispensable step towards    general AI. It will be extra ironic if a sentient, SkyNet type    of artificial intelligence is one day created from a software    program trained on virtual space marines.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.theverge.com\/2017\/4\/3\/15164490\/alibaba-ai-starcraft-combat\" title=\"AI is one step closer to mastering StarCraft - The Verge\">AI is one step closer to mastering StarCraft - The Verge<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Last year, Alphabets DeepMind division captured the worlds attention by besting humanitys top player in the game of Go. The achievement, which many experts predicted was still a decade off, showed the rapid progress being made in the world of artificial intelligence <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/ai\/ai-is-one-step-closer-to-mastering-starcraft-the-verge\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":8,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187743],"tags":[],"class_list":["post-186205","post","type-post","status-publish","format-standard","hentry","category-ai"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186205"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/8"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=186205"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/186205\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=186205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=186205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=186205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}