{"id":185937,"date":"2017-04-02T08:03:47","date_gmt":"2017-04-02T12:03:47","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/what-to-know-about-the-future-of-virtual-reality-newsweek-newsweek\/"},"modified":"2017-04-02T08:03:47","modified_gmt":"2017-04-02T12:03:47","slug":"what-to-know-about-the-future-of-virtual-reality-newsweek-newsweek","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/what-to-know-about-the-future-of-virtual-reality-newsweek-newsweek\/","title":{"rendered":"What to Know About the Future of Virtual Reality &#8211; Newsweek &#8211; Newsweek"},"content":{"rendered":"<p><p>    This article originally    appeared on The Motley Fool.  <\/p>\n<p>    Virtual reality (VR) and augmented reality (AR) technologies    have gotten a lot of attention within the past few    years.Sony'sPlayStation VR headset is shining a    spotlight onthe viability of VR gaming,    whileAlphabet'sGoogle Cardboard and new Daydream    View headsets are pushing mobile VR into the mainstream. The    unexpected success ofPokemon Golast year showed    that smartphone users are ready and willing to adopt augmented    reality. AndMicrosoft'sdevelopment of its HoloLens    goggles aims to prove that the virtual and augmented worlds    will soon become a part of our reality.  <\/p>\n<p>    Investors looking to benefit from these two intertwined markets    should keep these five things in mind.  <\/p>\n<p>    Much of the attention surrounding virtual reality right now has    to do mainly with how it will be used for gaming, filmmaking,    or other entertainment content. ButFacebook CEO Mark    Zuckerberg believes that VR could surpass all of these    categories.  <\/p>\n<p>    He said in a Bloomberginterviewlast year    that VR is \"a good candidate to be the next major computing    platform.\" Zuckerberg thinks it'll take a while for us to get    there (more on that later), but he's optimistic that VR could    be a primary form of communication technology in the near    future:  <\/p>\n<p>      Photos are richer than text; video, much richer than photos.      But that's not the end, right? I mean, it's like this      indefinite continuum of getting closer and closer to being      able to capture what a person's natural experience and      thought is, and just being able to immediately capture that      and design it however you want and share it with whomever you      want.    <\/p>\n<p>    VR is still in its very early stages, and it's likely that it    will take many more years before it becomes    mainstreamZuckerberg has put the time frame at five to 10    years.  <\/p>\n<p>    Adding to the slow pace is the fact that some hyped    technologies, like Magic Leap's AR headset, have recently been    found to be behind schedule.The    Informationreportedat the end of    last year that Magic Leapwhich has raised $1.4 billion in    funding in about three yearspivoted away from some of its    earlier fiberoptic technologies and now trails the image    quality of Microsoft's HoloLens.  <\/p>\n<p>    And even the HoloLens, which currently costs $3,000 and is    mainly for developers, has sold only thousands of units. Roger    Walkden, Microsoft's HoloLens commercial lead,recently toldThe    Inquirer:  <\/p>\n<p>      We're not trying to sell hundreds of thousands or millions or      anything, it's expensive, and it's not in huge numbers. So      we're happy with the level of sales that we've gotI can't      tell you anything about the numbers, but it's in thousands,      not hundreds of thousands, and that's fine. That's all we      need.    <\/p>\n<p>    While Microsoft may be pleased with those numbers, it's still a    clear indicator that VR and AR have a long way go before they    become mainstream.  <\/p>\n<p>    And then there's the recent news that Facebook's Oculus is    shutting down 200 of its 500demo sites within Best Buy    stores, reportedly due to thelack of public interest. The    future may be virtual, but we're getting there slowly.  <\/p>\n<p>    Jason Pontin, the editor of MIT'sTechnology    Review,recentlyinterviewedJessica    Brillhart, a filmmaker for virtual reality at Google, and    talked with her about how VR is currently used and what it    might become in the near future. When askedif people will    eventually use VR to record home videos, Brillhart responded    that we probably would but that it might not be a good thing:  <\/p>\n<p>      Think of everything you forget about a birthday party when      you're a kid. But now the rig would capture everything. You      could watch someone you loved respond the way she used to, or      eat cake a certain way. It is going to be interesting to see      what happens when we aren't able to forget anything anymore.    <\/p>\n<p>    The interview is a good reminder that VR is still in its early    stages and it's still unclear how this platform will be used,    and whether or not we'll like exactly how it turns out.  <\/p>\n<p>    Right now, VR is limited to a user's visual and auditory    senses, but in the future this will likely be enhanced.    Thegeneral manager of Dell's gaming PC manufacturer    Alienware,Frank Azor, saidinan    interviewwith Timelast year, \"Once you    begin catering to the rest of the senses, like what we feel    body-wise, temperature-wise, and smell, the reality factor of    virtual reality [becomes] stronger and the virtual piece begins    to fade.\"  <\/p>\n<p>    Breaking the barrier between the virtual world and the physical    world with high-end touch sensors could be the next step in    virtual reality, and it won't be here for a while, but VR    hardware and software makers are already thinking about how    this technology can go from immersive to fully    interactive.  <\/p>\n<p>    The virtual reality market was worth about $1.9 billion in    2016, but that's expected to climb to $22.4 billion by 2020.    Those numbers include both software and hardware sales. And    when you factor in AR sales, the market skyrockets even higher.    The combined AR and VR market will be worth $121 billion by    2021, according to Digi-Capital.  <\/p>\n<p>    In that same year, IDC estimates more than 99 million AR and VR    headsets will be shipped, up from just 10 million last year,    which represents a 58 percent compound annual growth rate    between 2016 and 2021.  <\/p>\n<p>    The good news for investors is that companies are just getting    started with AR and VR, which meansthe opportunities to benefit    haven't passed. There are still plenty of unknowns, but as    more companies rally around these new technologies and make the    necessary investments to get them off of the ground, we're    likely to see the future of AR and VR develop substantially    over the next few years.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read more here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.newsweek.com\/what-know-about-future-virtual-reality-574995\" title=\"What to Know About the Future of Virtual Reality - Newsweek - Newsweek\">What to Know About the Future of Virtual Reality - Newsweek - Newsweek<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> This article originally appeared on The Motley Fool. Virtual reality (VR) and augmented reality (AR) technologies have gotten a lot of attention within the past few years.Sony'sPlayStation VR headset is shining a spotlight onthe viability of VR gaming, whileAlphabet'sGoogle Cardboard and new Daydream View headsets are pushing mobile VR into the mainstream. The unexpected success ofPokemon Golast year showed that smartphone users are ready and willing to adopt augmented reality <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/what-to-know-about-the-future-of-virtual-reality-newsweek-newsweek\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-185937","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/185937"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=185937"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/185937\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=185937"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=185937"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=185937"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}