{"id":185936,"date":"2017-04-02T08:03:46","date_gmt":"2017-04-02T12:03:46","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/understanding-the-market-for-virtual-reality-gaming-the-motley-fool-motley-fool\/"},"modified":"2017-04-02T08:03:46","modified_gmt":"2017-04-02T12:03:46","slug":"understanding-the-market-for-virtual-reality-gaming-the-motley-fool-motley-fool","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/understanding-the-market-for-virtual-reality-gaming-the-motley-fool-motley-fool\/","title":{"rendered":"Understanding the Market for Virtual Reality Gaming &#8211; The Motley Fool &#8211; Motley Fool"},"content":{"rendered":"<p><p>      A full transcript follows the      video.    <\/p>\n<p>      This video was recorded on March 23, 2017.    <\/p>\n<p>    Vincent Shen:A lot of the big players    have been putting money into this, and also,people not    typically into thevideo game industry.    Sony(NYSE:SNE)has    the PlayStation VR. This offering issupposed to be    meeting management expectations. This is a headset, sells for    about $400for most of the retailers that I checked before    the show. It was released late last fall. So far, they've sold    about 1 million units. Management seemsvery happy with    the progress they've seen with this. What do you think?  <\/p>\n<p>    McNew:I think they had a great advantage    ofhaving the first console to make this a real part of    the console. I think it works great. I love being able to play    on it. And there's a lot of upsells they have with that,    different kinds of controllers, the games that go along with    it. It seems like it's agreat opportunity for them to    continue getting revenueoff of that release. And    obviously,other companies are following along.  <\/p>\n<p>    Shen:Yeah. In terms of that dedicated    headset, two other main competitors are the -- OK,    thepronunciation on this, I've heard two    differentthoughts    --HTC(NASDAQOTH:HTCXF)Vive.    I don't mind either one,we'll just call it HTC.    Theirheadset is being compared a lot to the    FacebookOculus Rift. These companies    have not offered nearly that level of detail that Sony has in    terms of their PlayStation VR, but some people say the VR is    outselling the Rift three to one,in terms of some analyst    estimates. But ultimately, bringing this back,what kind    of impact is this going to have for these companies, their    bottom lines, and their overall revenue? A research group    called CCS Insight, they put virtual and augmented reality    device sales at 11 million last year, which is actually way    more than you would think. We talk about console sales.    Nintendo, with the Switch, is hoping    that,if they can hit 10 million,that's really a    good threshold for them to attractdeveloper attention.    They would be very happy with that. But, while that seems    really great, and the forecasted device sales might top 60    million by 2020, there is a caveat to all of that:most of    this volume comes from low-cost solutions, likeGoogle    Cardboard.  <\/p>\n<p>    McNew:Sure, or even ones like    theGoogle Daydreamthat they released for the Pixel,    that'ssomething like $80, but that has to be used with    the phone. There'snot a lot of technology    thereother than the screen that views the phone. Here,    you'retalking about real headsets that have the    technology to be a serious gaming solution. And you have the    early adopters thathave used that so far. But,here    in the next couple of years,you'll see the prices start    to decrease a little bit,and they could be a little bit    more mass market.  <\/p>\n<p>    Shen:And that's the big challenge, I    think, with this technology in general. A lot of people have    said that 2016deflated a lot of expectations for virtual    reality. Not that there isn't a lot of optimism behind it, but    a reality check, in a sense. When it comes down to it, if you    want something like what the Oculus Rift offers, you need not    just the headset itself, which costs anywhere from $500, for    Facebook's offering, to $800 for HTC's offering,at least    according to Amazon. Inaddition to that,    you need a PC with some really strong specs, and a high quality    GPU video card to be able to even run these games. So, at the    moment,like you mentioned, early adopters    --although, you're going to get early adopters, but    otherwise,people are going to be very reluctant to shell    out over $1,000 for a dedicated system when the titles    themselves arelimited in the virtual reality space.  <\/p>\n<p>    McNew:Andas we talked about    earlier in this podcast, that's going to be a holdback. When    you have the content that makes people want to pay that much    money, then people will. But, of course, the other thing about    the virtual reality is that you're still waiting to see what    other industries it can be used for. People arealready    going to have one at home for gaming,and it also works    for something else. Might be moreimpetus to buy    something, if it works for something more than just the game.  <\/p>\n<p>    Shen:Thevalue    proposition,it's easier to shell out that kind of money.    And the thing is, over time, likeanything with    technology, it will get cheaper.Going back to that    original number I mentioned, 11 millionvirtual and    augmented reality devices sold in 2016. If yougo to those    dedicated headsets, the ones that are hundreds of dollars,    muchmore sophisticated than, for example, theGoogle    Cardboard, sales at just over 1 million. Still really early,    butdefinitely something that I personally am very excited    personally to see develop. Anything else from you, Seth, in    terms of takeaways forpeople who are thinking big picture    about video games, be it eSports, virtual reality, digital    downloads? Anything else?  <\/p>\n<p>    McNew:Yeah,especially, we were    talking about the chips that go in your computer that are going    to power all this stuff,that leads into a whole other    discussion of companies    likeNVIDIA,for example, that's    making that technology that'sdriving the technology    behind the gaming industry. That's for a whole other podcast,    but it's something to look at.  <\/p>\n<p>  Seth McNew  has no position in any stocks mentioned. Vincent  Shen has no position in any stocks mentioned. The Motley Fool  owns shares of and recommends Amazon, Facebook, and NVIDIA. The  Motley Fool has a disclosure  policy.<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the article here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fool.com\/investing\/2017\/03\/31\/understanding-the-market-for-virtual-reality-gamin.aspx\" title=\"Understanding the Market for Virtual Reality Gaming - The Motley Fool - Motley Fool\">Understanding the Market for Virtual Reality Gaming - The Motley Fool - Motley Fool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> A full transcript follows the video. This video was recorded on March 23, 2017 <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/understanding-the-market-for-virtual-reality-gaming-the-motley-fool-motley-fool\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-185936","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/185936"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=185936"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/185936\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=185936"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=185936"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=185936"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}