{"id":184642,"date":"2017-03-23T13:59:02","date_gmt":"2017-03-23T17:59:02","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/the-future-of-virtual-reality-5-things-to-know-motley-fool\/"},"modified":"2017-03-23T13:59:02","modified_gmt":"2017-03-23T17:59:02","slug":"the-future-of-virtual-reality-5-things-to-know-motley-fool","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-future-of-virtual-reality-5-things-to-know-motley-fool\/","title":{"rendered":"The Future of Virtual Reality: 5 Things to Know &#8211; Motley Fool"},"content":{"rendered":"<p><p>    Virtual reality (VR) and    augmented reality (AR) technologies have gotten a lot of    attention over the past few years.    Sony'sPlayStation VR headset is shining    a spotlight on the viability of VR gaming, while    Alphabet's (NASDAQ:GOOG)    (NASDAQ:GOOGL)Google    Cardboard and new Daydream View headsets are pushing mobile VR    into the mainstream. The unexpected success of Pokemon Go last    year showed that smartphone users are ready and willing to    adopt augmented reality.    AndMicrosoft's(NASDAQ:MSFT)development    of its HoloLens goggles aim to prove that the virtual and    augmented worlds will soon become a part of our    reality.  <\/p>\n<p>    Investors looking to benefit from these two intertwined markets    should keep these five things in mind:  <\/p>\n<p>      Image source: Google.    <\/p>\n<\/p>\n<p>      Photos are richer than text; video, much richer than photos.      But that's not the end, right? I mean, it's like this      indefinite continuum of getting closer and closer to being      able to capture what a person's natural experience and      thought is, and just being able to immediately capture that      and design it however you want and share it with whomever you      want.    <\/p>\n<p>    VR is still in its very early stages, and it's likely that it    will take many more years before it becomes mainstream --    Zuckerberg has put the timeframe at five to 10 years.  <\/p>\n<p>    Adding to the slow pace is the fact that some hyped    technologies, like Magic Leap's AR headset, have recently been    found to be behind schedule. The Information reported (subscription required) at the end    of the last year that Magic Leap -- which has raised $1.4    billion in funding in about three years -- pivoted away from    some of its earlier fiber optic technologies and now trails the    image quality of Microsoft's HoloLens.  <\/p>\n<p>    And even the HoloLens, which currently costs $3,000 and is    mainly for developers, has sold only thousands of units. Roger    Walkden, Microsoft's HoloLens commercial lead,recently told The Inquirer that,    \"We're not trying to sell hundreds of thousands or millions or    anything, it's expensive, and it's not in huge numbers. So    we're happy with the level of sales that we've got -- I can't    tell you anything about the numbers, but it's in thousands, not    hundreds of thousands, and that's fine. That's all we    need.\"<\/p>\n<p>    While Microsoft may be pleased with those numbers, it's still a    clear indicator that VR and AR have a long way go before they    become mainstream.  <\/p>\n<p>    And then there's the recent news that Facebook's Oculus is    shutting down 200 of its 500demo sites within Best Buy    stores, reportedly due to the lack of public interest. The future may be    virtual, but we're getting there slowly.  <\/p>\n<p>    Jason Pontin, the editor of MIT'sTechnology    Review,recentlyinterviewedJessica Brillhart, a    filmmaker for virtual reality at Google, and talked with her    about how VR is currently used and what it might become in the    near future. When askedif people will eventually use VR    to record home videos, Brillhart responded that we probably    would but that it might not be a good thing,  <\/p>\n<p>      Think of everything you forget about a birthday party when      you're a kid. But now the rig would capture everything. You      could watch someone you loved respond the way she used to, or      eat cake a certain way. It is going to be interesting to see      what happens when we aren't able to forget anything anymore.    <\/p>\n<p>    The interview is a good reminder that VR is still in its early    stages and it's still unclear how this platform will be used,    and whether or not we'll like exactly how it turns out.  <\/p>\n<p>    Right now, VR is limited to a user's visual and auditory    senses, but in the future this will likely be enhanced.    Thegeneral manager of Dell's gaming PC manufacturer    Alienware,Frank Azor, said thisinan interview with TIME last year:  <\/p>\n<p>      Once you begin catering to the rest of the senses, like what      we feel body-wise, temperature-wise, and smell, the reality      factor of virtual reality [becomes] stronger and the virtual      piece begins to fade.    <\/p>\n<p>    Breaking the barrier between the virtual world and the physical    world with high-end touch sensors could be the next step in    virtual reality, and it won't be here for a while, but VR    hardware and software makers are already thinking about how    this technology can go from immersive to fully    interactive.  <\/p>\n<p>    The virtual reality market was worth about $1.9 billion in    2016, but that's expected to climb to $22.4 billion by 2020.    Those numbers include both software and hardware sales. And    when you factor in AR sales, the market skyrockets even higher.    The combined AR and VR market will be worth $121 billion by    2021, according to Digi-Capital.  <\/p>\n<p>    In that same year, IDC estimates more than 99 million AR and VR    headsets will be shipped, up from just 10 million last year,    which represents a 58% compound annual growth rate between 2016    and 2021..  <\/p>\n<p>    The good news for investors is that companies are just getting    started with AR and VR, which means the opportunities to benefit haven't    passed. There are still plenty of unknowns, but as more    companies rally around these new technologies and make the    necessary investments to get them off of the ground, we're    likely to see the future of AR and VR develop substantially    over the next few years.  <\/p>\n<p>    Suzanne Frey, an executive    at Alphabet, is a member of The Motley Fool's board of    directors. Teresa Kersten is an employee of LinkedIn and is a    member of The Motley Fool's board of directors. LinkedIn is    owned by Microsoft. Chris    Neiger has no position in any stocks mentioned. The Motley    Fool owns shares of and recommends Alphabet (A shares),    Alphabet (C shares), and Facebook. The Motley Fool has a    disclosure    policy.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.fool.com\/investing\/2017\/03\/22\/the-future-of-virtual-reality-5-things-to-know.aspx\" title=\"The Future of Virtual Reality: 5 Things to Know - Motley Fool\">The Future of Virtual Reality: 5 Things to Know - Motley Fool<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Virtual reality (VR) and augmented reality (AR) technologies have gotten a lot of attention over the past few years.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/the-future-of-virtual-reality-5-things-to-know-motley-fool\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-184642","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184642"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=184642"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184642\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=184642"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=184642"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=184642"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}