{"id":184346,"date":"2017-03-21T12:01:22","date_gmt":"2017-03-21T16:01:22","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/narita-boy-is-a-cyberpunk-game-inspired-by-tv-scanlines-kotaku-kotaku\/"},"modified":"2017-03-21T12:01:22","modified_gmt":"2017-03-21T16:01:22","slug":"narita-boy-is-a-cyberpunk-game-inspired-by-tv-scanlines-kotaku-kotaku","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/narita-boy-is-a-cyberpunk-game-inspired-by-tv-scanlines-kotaku-kotaku\/","title":{"rendered":"Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines &#8211; Kotaku &#8211; Kotaku"},"content":{"rendered":"<p><p>    Narita Boy is part    video game project, part idle day dream. Even its creator isnt    entirely sure what it will become. But the art and energy    behind it is undeniable. Like a long forgotten NES cart buried    in your grandparents basement, Narita Boy insinuates    itself in the imagination like a memory of something that never    happened.  <\/p>\n<p>    The game follows a dimension hopping warrior sporting a techno    sword whos tasked with saving the digital kingdom from certain    doom. Currently four people working on the game, including    Eduardo Fornieles, its creator, and the founder of Studio Koba. Previously of Friends and Foe where    he worked as a visual and conceptional developer on Vane, Fornieles left to try and    bring his own vision to life. I started to feverishly create    the Narita Boy universe as it appears in the 200    drawings I hooked on the wall, he said, referencing a wall in    his office filled with illustrations located in a Spanish    village. The desk in his office is filled with post-its and    memos that attempt to contain the games sprawl as it unravels    in his mind.  <\/p>\n<p>    The project is something of a collage of childhood influences    at this point, ranging from action figures and cartoons to    classic video games and 80s cinema. He-man action figures were    my favorite toys and Double Dragon was my first game    on an arcade machine, said Fornieles. I became obsessed with    Metroid and Castlevania on the NES. The    delicious and strange universe of Another world also inspired    me. And then theres the grainy, warbly aesthetic of VHS and movies displayed    on hulking tubular CRT televisions.  <\/p>\n<p>        GIF      <\/p>\n<p>    The strange magic transmitted by the analogic films of the 80s    with their astonishing visuals, synth music and stories full of    innocence and imagination are a key part of Narita    Boy, he said. In isolation these scraps of disparate    media might form a familiar pastiche, but Fornieles hopes to    bring a new alchemy to bear in the hopes of relaying an    experience with an identify of its own,  <\/p>\n<p>      Narita Boy was born from the need to transmit the      strange universe and the nostalgic feeling that I had in my      childhood. The idea was to create something metaphysical and      poetic, to combine the subtlety and beauty of Japan with      postmodernism and western culture. It is once again the story      of the path of the warrior and at the same time an effort to      transcend the plot towards something more referential. Parody      is a key factor as well as the rich and complex plot that      gives the game the right to be itself and not only a      nostalgic journey to the 80s.    <\/p>\n<p>    Japan, where Fornieles worked for several years and also met    his wife, looms large in the background of the games    influences. He calls Tokyo the the Digital Kingdom, a huge    capital with monoliths and lights everywhere. He was    surrounded by high rises and from his terrace at night    Fornieles felt like he was living inside scene from one of    Katsuhiro Otomos Akira cityscapes. Massive    rectangles of concrete shining like fireflies in a silent    lake, he said. Juxtapose this with the village in Castle and    Leon, Spain where Fornieles now lives and is working on the    game, and the inspiration for Narita Boys larger    expanses and desolate geography feels acute.  <\/p>\n<p>    We are from Barcelona but after returning from Tokyo my wife    and I settled in the village of my family, in Castile and Leon,    where all my ancestors come from, he said. The energy in the    village is wonderful and is boosting our creativity. He    believes the tranquility and calmness village life affords is    key to building out his vision of the games world of cyberpunk    nostalgia. The contrast it cuts throws also appears in the way    the game shifts between these two types of spaces. On the one    hand, theres Blade Runners dense hot Los Angeles,    and on the other, Fornieles said, The country side is the    void, the meditation, the exploration parts of Narita    Boy when he cross a big and almost empty land.  <\/p>\n<p>    So what does cyberpunk mean to him? The term gets thrown around    a lot, especially in video games, as short hand for a certain    look or sound, and in a way thats all thats really left of    it. The future imagined in most cyberpunk stories has already    been replaced by the recent past. Hacking, digital    surveillance, and the growth of corporate influence are all    common tropes at this point bordering on banal.  <\/p>\n<p>    To escape those cliches, Fornieles tries to stay abstract. For    me, cyberpunk is the first paragraph from Neuromancer,    Tetsuo about to explode, hundreds of air con between    old buildings in Tokyo where wires remember human hair in the    morning, the skyline of Odaiwa from my terrace in Tokyo at    night and Ghost in the Shell... Hes similarly vague    when it comes to how old media and outdated technology are    realized in the games particular style. Retro is the taste    for the nostalgia. The past rebooted by the new trends. The    retro to me brings the impression of distant and obsolete    futures, he said.  <\/p>\n<p>        GIF      <\/p>\n<p>    In terms of the game itself as people will play it, this means    a hack and slash action with exploration in the vein of a    Metroidvania-style side-scroller. At least for now. The project    is in its infancy and still full of unknowns. In    Narita Boy everything is about an experience, said    Fornieles. An ironic and artistic experience where image, code    and music dances together.<\/p>\n<p>    For all of his metaphors, Fornieless concrete memory of the    Double Dragon machine he used to play at an arcade    near his grandparents in a summer town along the Catalan coast    seemed to capture his aspirations for Narita Boy the    best. When I asked if the arcade cabinet was still there and he    played it since, Fornieles turned wistful. The cabinet is not    there anymore, he said. It would be awesome, right? I    remember stealing 25 cents from my aunt to play the game. And I    still remember the smell of frankfurts, tobacco and the insert    coin message flickering on the screen.  <\/p>\n<p>    Those same flickers are half of Narita Boys appeal.    The games trailers depict a game filtered through old    technology, like scratchy MP3s trying to imitate vinyl on a    turntable. The field of view is even curved, as if the game    itself is something being re-discovered rather than newly    created. Its also reminiscent of the first line of    Neuromancer cited by Fornieles.  <\/p>\n<p>    The sky above the port was the color of television, tuned to a    dead channel. Narita Boys ambition seems to be    making that dead channel playable again. The game is currently    planned for release in December of 2018.<\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Originally posted here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/kotaku.com\/narita-boy-is-a-cyberpunk-game-inspired-by-tv-scanlines-1793423828\" title=\"Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines - Kotaku - Kotaku\">Narita Boy Is A Cyberpunk Game Inspired By TV Scanlines - Kotaku - Kotaku<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Narita Boy is part video game project, part idle day dream. Even its creator isnt entirely sure what it will become.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/cyberpunk\/narita-boy-is-a-cyberpunk-game-inspired-by-tv-scanlines-kotaku-kotaku\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187757],"tags":[],"class_list":["post-184346","post","type-post","status-publish","format-standard","hentry","category-cyberpunk"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184346"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=184346"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184346\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=184346"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=184346"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=184346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}