{"id":184308,"date":"2017-03-21T11:55:07","date_gmt":"2017-03-21T15:55:07","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/escape-room-gaming-meets-virtual-reality-arl-now\/"},"modified":"2017-03-21T11:55:07","modified_gmt":"2017-03-21T15:55:07","slug":"escape-room-gaming-meets-virtual-reality-arl-now","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/escape-room-gaming-meets-virtual-reality-arl-now\/","title":{"rendered":"Escape Room Gaming Meets Virtual Reality &#8211; ARL now"},"content":{"rendered":"<p><p>    Washington D.C. welcomes the opening of the East    Coasts first virtual reality escape room, Oblivion. The    thrilling 60 minute brain teaser marries the adventurous    concept of of escape gaming and the technological marvels of    virtual reality.  <\/p>\n<p>    May it be of historic or political significance, throughout its    history Washington D.C. has been home to quite a few firsts.    However, not many would have guessed that the nations capital    is going to be in the headlines when it comes to escape rooms.  <\/p>\n<p>    In terms of history escape gaming is still a relatively newborn    concept, since the first rooms have only opened little more    than a decade ago. The idea behind escape rooms is cleverly    simplistic: create a room full of puzzles and brain teasers,    lock in a group of people (usually friends, families or    co-workers), and give them 60 minutes to solve said puzzles in    order to escape, or win. Teamplay, a ticking a clock, some    excitement, and you have all the main elements of a proper    entertainment.  <\/p>\n<p>    Into Oblivion  <\/p>\n<p>    Escape rooms usually have a theme, may it be a Sherlock Holmes    murder mystery or a doomsday bunker, the setting is half the    fun. This is where the idea of virtual reality comes into play,    as Alex, the owner of Insomnia Escape Room DC    puts it, I had this idea for a while, putting together escape    gaming and VR. He adds, I have quite a lot of experience in    IT, and our escape rooms has been here for two years now, and I    though, somehow marrying the two could be fun.  <\/p>\n<p>    Insomnia Escape Room has established itself as one of D.C.s    prominent escape rooms, they entertain hundreds of people every    month. With Oblivion the creators went an extra mile to create    a unique atmosphere, something that is futuristic enough for    VR, so haunted houses were out of the question in this case.    They needed something techy.  <\/p>\n<p>    Enter Oblivion and its immersive story, which centers around a    scientist by the name of Michael Hall, who is credited with    inventing the worlds first artificial intelligence, ELIZA. In    Oblivions lore artificial intelligence proved so successful    that people began to use it in critical processes and everyday    operations. However, suddenly ELIZA stopped responding to its    masters. A built-in automatic security protocol, preventing    anyone except the creator to control the A.I. was put in place.    The problem is that Michael disappeared and can not be found.    Society fell into a complete panic, and this where the brave    escape room players enter, as they are the ones sent to figure    out what exactly went wrong with ELIZA.  <\/p>\n<p>    The future of escape rooms?  <\/p>\n<p>    Many feel that the real the ideas of escape gaming came at the    right time. The tactile nature of pulling levers, fiddling with    switches and searching for clues came as a welcome alternative    to the somewhat disconnected nature of online gaming. Families    finally had something fun to do together, not to mention the    immense opportunities of corporate team building activities.    After all, employees working together in a fun  non stressful     environment is the dream of all HR department heads!  <\/p>\n<p>    Enter virtual reality, and we might have a match made in    heaven. In the past three years VR headsets have outgrown their    shiny tech gadget status and started making real headway in the    entertainment industry. With more advanced headsets coming out    every year, we could be talking about a     $162 billion industry by 2020. With such trends already in    motion, we would not be surprised to see Oblivion as the first    of many VR escape rooms to come.  <\/p>\n<p>    The preceding post was written and sponsored    byInsomnia Escape Room DC.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>View original post here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"https:\/\/www.arlnow.com\/2017\/03\/21\/escape-room-gaming-meets-virtual-reality\/\" title=\"Escape Room Gaming Meets Virtual Reality - ARL now\">Escape Room Gaming Meets Virtual Reality - ARL now<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Washington D.C.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/escape-room-gaming-meets-virtual-reality-arl-now\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-184308","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184308"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=184308"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184308\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=184308"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=184308"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=184308"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}