{"id":184307,"date":"2017-03-21T11:55:06","date_gmt":"2017-03-21T15:55:06","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/mathematicians-create-warped-worlds-in-virtual-reality-nature-com\/"},"modified":"2017-03-21T11:55:06","modified_gmt":"2017-03-21T15:55:06","slug":"mathematicians-create-warped-worlds-in-virtual-reality-nature-com","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/mathematicians-create-warped-worlds-in-virtual-reality-nature-com\/","title":{"rendered":"Mathematicians create warped worlds in virtual reality &#8211; Nature.com"},"content":{"rendered":"<p><p>    It feels like the entire universe is within a sphere that is    maybe within a couple metres radius, says topologist Henry    Segerman at Oklahoma State University in Stillwater. He is    describing,not an LSD trip, but his experience of    exploring a curved universe in which the ordinary rules of    geometry do not apply.  <\/p>\n<p>    Segerman and his collaborators have released software allowing    anyone with a virtual-reality (VR) headset to wander through    this warped world, which they previewed last month in two    papers on the arXiv.org preprint server1, 2.  <\/p>\n<p>    To explore the mathematical possibilities of alternative    geometries, mathematicians imagine such non-Euclidean spaces,    where parallel lines can intersect or veer apart. Now, with the    help of relatively    affordable VR devices, researchers are making curved spaces     a counter-intuitive concept with implications for Einsteins    theory underlying gravity and     also for seismology  more accessible. They may even    uncover new mathematics in the process.  <\/p>\n<p>    You can think about it, but you dont get a very visceral    sense of this until you actually experience it, says    Elisabetta Matsumoto, a physicist at the Georgia Institute of    Technology in Atlanta.  <\/p>\n<p>    Traditional, Euclidean geometry rests on the assumption that    parallel lines stay at the same distance from each other    forever, neither touching nor drifting apart. In non-Euclidean    geometries, this parallels postulate is dropped. Two main    possibilities then arise: one is spherical geometry, in which    parallel lines can eventually touch, in the way that Earths    meridians cross at the poles; the other is hyperbolic geometry,    in which they diverge.  <\/p>\n<p>    Both Matsumoto and Segerman are part of Hyperbolic VR, a    collaboration that is bringing hyperbolic spaces to the masses.    Their team, which includes a collective of    mathematician-artists in San Francisco, California, called    eleVR, will unveil their efforts at an arts and maths    conference this summer.  <\/p>\n<p>    In the 1980s, mathematician Bill Thurston revolutionized the    study of 3D geometries, in part by imagining himself wandering    around them. Mathematicians have since developed animations and    even flight simulators that show an inside view of    non-Euclidean spaces.  <\/p>\n<p>    But compared with those visualizations, which were displayed on    a computer screen, VR has the advantage that it reproduces the    way in which light rays hit each eye. In Euclidean space,    staring at a point at infinity means that the lines of sight of    the two eyes track parallel lines. But in a hyperbolic world,    those two paths would veer apart, says Segerman, forcing a    different response from the viewer. Here, if you look at a    point at infinity, you have to cross your eyes slightly. To    our Euclidean brain, that makes everything feel kind of    close, he says.  <\/p>\n<p>    But the smallness is deceptive. One of the oddest facts about    hyperbolic space is its sheer vastness. Whereas in Euclidean    space the surface area within a given radius grows as fast as    the square of the radius, and the volume grows as fast as its    cube, in hyperbolic space areas and volumes grow much    (exponentially) faster relative to the radius. One consequence    is that a user roaming a planet in the hyperbolic world finds    much more to visit within walking distance.  <\/p>\n<p>    So far, there is not much to do in the eleVR world, apart from    exploring tilings made of geometric shapes such as pentagons    and dodecahedra. But the team plans to build hyperbolic houses    and streets, as well as interactive experiences such as playing    a non-Euclidean version of basketball. The researchers hope    that their open-source software will become popular with    science museums and the growing legion of consumer VR    enthusiasts.  <\/p>\n<p>        David Dumas      <\/p>\n<p>        Hai Tran plays ping-pong in a virtual hyperbolic space,        while colleagues David Dumas (left) and Brandon Reichman        (centre) look on.      <\/p>\n<p>    Others are bringing hyperbolic space to VR, too. Daan Michiels,    a mathematician at the University of Illinois at    UrbanaChampaign, developed a virtual hyperbolic universe as a    student project in 2014. And David Dumas, a topologist at the    University of Illinois in Chicago, and his students created a    racquetball game in a virtual hyperbolic space, in which a ball    sent in any direction eventually comes back to the starting    point.  <\/p>\n<p>    Virtual reality could soon join a long tradition of    visualization and experimental tools that have helped    mathematicians make discoveries. Visualizing fractals, for    instance, led to discoveries about the underlying mathematics.    Figuring how to make use of [virtual reality] as a research    tool is just starting now, says Dumas.  <\/p>\n<p>    Matsumoto says that the team would also like to create VR    experiences for even more exotic geometries. In some such    spaces, parallel lines might stay at a constant distance from    each other if they go in one direction, but converge or diverge    in another direction. And walking around a circle might lead to    a place thats up or down relative to the starting point, like    going up or down a spiral staircase.  <\/p>\n<p>    Visualizing such geometries could be especially useful as a    mathematical tool, she says, because very few people have    thought of visualizing them at all.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Read the original: <\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.nature.com\/news\/mathematicians-create-warped-worlds-in-virtual-reality-1.21689\" title=\"Mathematicians create warped worlds in virtual reality - Nature.com\">Mathematicians create warped worlds in virtual reality - Nature.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> It feels like the entire universe is within a sphere that is maybe within a couple metres radius, says topologist Henry Segerman at Oklahoma State University in Stillwater.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/mathematicians-create-warped-worlds-in-virtual-reality-nature-com\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-184307","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184307"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=184307"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184307\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=184307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=184307"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=184307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}