{"id":184305,"date":"2017-03-21T11:55:04","date_gmt":"2017-03-21T15:55:04","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/confronting-the-shocking-virtual-reality-artwork-at-the-whitney-the-new-yorker\/"},"modified":"2017-03-21T11:55:04","modified_gmt":"2017-03-21T15:55:04","slug":"confronting-the-shocking-virtual-reality-artwork-at-the-whitney-the-new-yorker","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/confronting-the-shocking-virtual-reality-artwork-at-the-whitney-the-new-yorker\/","title":{"rendered":"Confronting the Shocking Virtual-Reality Artwork at the Whitney &#8230; &#8211; The New Yorker"},"content":{"rendered":"<p><p>Visitors to  the Whitney Biennial must be at least eighteen years old to put  on a headset and watch Real Violence, an extremely bloody  virtual-reality project by Jordan Wolfson.CreditPHOTOGRAPH BY BILL ORCUTT     <\/p>\n<p>    Jordan Wolfsons     virtual-reality installation at the new Whitney Biennial,    Real Violence, is the rare art work that comes with a trigger    warning as well as an age restriction. No one under seventeen    is allowed; minors will have to get their dose of carnage by    sneaking into Logan instead. Real Violence requires a    spoiler alert, too. If you like your shock undampened, turn    back now. I prefer to know what Im in for when depictions of    extreme brutality are concerned, so I read enough about the    video to feel premptively queasy as I lined up for a headset    on Friday afternoon. Early reviews called the work disturbing,    horrifying, repellent, nausea- and P.T.S.D.-inducing, but also    a gratuitous trick, tin-eared and cheap. Word of it moved like    a rumor through the rooms of the Whitney. Were going to look    at Jordans thing, a guy in his thirties said to his friend,    who stuck out his tongue and slid his finger across his throat.  <\/p>\n<p>    Heres what goes down. Viewers are directed to a counter,    handed noise-cancelling headphones and virtual-reality goggles,    and instructed to grip the railing below them. The video begins    with a view of clear sky glimpsed between buildings on a wide    Manhattan street, as if youre lying supine on the ground. You    can almost smell spring. Then a cut, and there, kneeling on a    stretch of sidewalk, is a young man in jeans and a red hoodie,    an obscure, plaintive expression on his face as he holds your    gaze. A man in a gray T-shirt stands over him: the artist. He    takes a baseball bat and whacks his victim in the skull, then    drops the bat, drags the man by his legs to the center of the    sidewalk, and proceeds to bash his face in with a series of    stomps and kicks. Blood gushes. The victim grunts and is    silent. In the street, indifferent traffic is lined up bumper    to bumper. Pedestrians mill around in the far background. The    bat has rolled into the gutter; the batterer retrieves it and    carries on. The camera cuts to a dizzying view from above; it    feels like hovering upside down in a dream. Throughout, a mans    voice sings the two Hebrew blessings that Jews recite over the    candles during Hanukkah. Abruptly, the sound cuts, then the    image.  <\/p>\n<p>    The whole thing lasts two minutes and twenty-five seconds, if    you make it that long. Oh! Oh! a man in a beanie and duster    coat shouted, flinching. He walked away shaking his head. At    the opposite end of the table, a woman who had declined a    headset stood next to her boyfriend, anxiously watching him    watch the video on behalf of them both. A couple of boys who    had just squeaked over the age limit took off their headphones,    looked at one another, and broke into laughter. An older man,    bald and flushed, pulled off his headset, blinking the    vulnerable blink of the nearsighted. His glasses had gotten    stuck inside. A museum employee darted around, wiping the gear    with disinfectant.  <\/p>\n<p>    A blond girl, twentyish, turned from the table to find her    friend, who was standing at a distance, as if waiting for a    passenger disembarking from a ship after a dangerous voyage.    Elizabeth! the blond girl said. You wouldve hated that!  <\/p>\n<p>    Im so glad I didnt watch it! Elizabeth said, visibly    relieved.  <\/p>\n<p>    An uptown woman who looked to be in her sixties, dressed in    black and carrying a navy-blue Longchamp bag, was speaking    sternly to the young museum employee stationed by the    installations exit. Its nothing that I dont know,    she said. She did, however, want to know what the point of the    installation was supposed to be. Was the violence real, as    advertised? The museum employee told her that she and her    colleagues had not been given more information than what was    contained in the wall text, which didnt address the question.    It doesnt look like anybody could survive that, even if it    was thirty seconds, the woman said.  <\/p>\n<p>    The violence in Real Violence is not real, insofar as it is    carried out on an animatronic doll enhanced in post-production.    But the troubling veneer of realness is its aim. In an interview with ARTnews, Wolfson    said that he had first tried working with a stuntman but found    that the result looked too fake. He, the beater-upper, had to    restrain himself from doing true harm. Using a doll allowed him    to do as much damage as he could.  <\/p>\n<p>    Knowing that such violence, real as it is, doesnt have an    effect on a real person does change the power of the art work,    utterlyat least it did for me. My body, rigid with anxious    anticipation, relaxed as soon as the fake blood began to pour.    I imagined Wolfson stomping murderously on the doll, then    sitting calmly before a computer screen to give it a human    face. I watched Real Violence three times: first slightly    blurry, without my glasses; then again, in focus; and a third    time to catch the details that I might have missed during the    first two.  <\/p>\n<p>    Is this what people feel at target practice, firing cleanly at    a paper mark in the shape of a man? Is this what gamers feel    playing a first-person shooter, assassinating their onscreen    rivals? Both of those activities make some use of narrative,    that powerful tool that Wolfson forsakes. At the shooting    range, or behind the video-game console, you are the    protagonist in a contest for your own survival. Who are we    supposed to be in Real Violencethe brutalized, the    brutalizer, or a bystander, witnessing everything while doing    nothing?  <\/p>\n<p>    The first, instinctive reaction is the empathetic one: disgust,    repulsion, anger at being made to watch an atrocity. But    Wolfson complicates the violent scene he stages by neutralizing    it. He and his victim are both white, both men, both around the    same age and of a similar build. The two are apparently evenly    matched in strength and social status. The only clue that we    are given to direct our sympathies is their initial    positioning, the submissive way that the victim kneels, staring    at the viewer. (Like an ISIS captive without a    hood, I thought.) One has power, the other none, but, by my    third viewing, my narrative brain had invented a counterpoint    scenario. Could the victim be the original brutalizer? The    Hebrew prayers could indicate that some grotesque act of    anti-Semitism was taking place, but the reverse could be    equallytrue. Hanukkah is a holiday that celebrates the    success of an uprising against an oppressor; maybe this was an    Inglourious Basterds scenario, an act of vengeance for    atrocities committed by the man now laid low. (Wolfson, as the    museums wall text notes, is Jewish.) Fiction is a morally    plastic force; point of view can determine much. If Wolfsons    video were a documentary, there would be no excuse for what it    shows. If it were a scripted movie, with Wolfson slotted into    the heros role, wed cheer for him from the first crushing    skull crack.  <\/p>\n<p>    All that said, there is something ultimately kitschy about the    videoa slick, hollow quality to its orchestrated luridness.    Real Violence didnt seem as mysterious or unnerving to me as    another work by Wolfson, last years provocatively titled    Colored    Sculpture, in which a giant redheaded doll that looks like    a demonically possessed Howdy Doody is repeatedly hoisted and    dropped to the ground by a set of clanking chains. In that    piece, the artificiality was the point: watch the video on YouTube and see for yourself    how quickly the mind vacillates between eerie sympathy for the    tortured toy and fear of it. Both are equally pointless    reactionsthe thing cant feelbut they stick. V.R. hasnt yet    taken the place of that kind of crude realness, at least not at    the Whitney. Putting on Wolfsons headset didnt feel so much    like switching one world for another as switching off the world    altogether, substituting smooth, crystalline clarity for a    video medium that we are more familiar with: the handheld    shakiness of a smartphone camera capturing something urgent or    horrible as it unfolds.  <\/p>\n<p>    Wolfsons contextless work does, after all, have a context:    America, with all its indisputably real violence carried out    daily on victims of flesh and blood. In the Biennials next    room hangs a painting by Henry Taylor depicting the     death of Philando Castile, who was killed last July by a    police officer. The visual source is one that we all have    access to: the video of the encounter that Diamond Reynolds,    Castiles girlfriend, live-streamed on Facebook. Taylor has    painted Castile slumped back in his car, his eyes open, as the    officers hand fires through the window. The style is loose,    the colors stark: Castiles white shirt, brown skin; the    officers pink hand. It is the picture of a memory burned into    the mind by a video that will never get any easier to watch.  <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See original here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.newyorker.com\/culture\/cultural-comment\/confronting-the-shocking-virtual-reality-artwork-at-the-whitney-biennial\" title=\"Confronting the Shocking Virtual-Reality Artwork at the Whitney ... - The New Yorker\">Confronting the Shocking Virtual-Reality Artwork at the Whitney ... - The New Yorker<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Visitors to the Whitney Biennial must be at least eighteen years old to put on a headset and watch Real Violence, an extremely bloody virtual-reality project by Jordan Wolfson.CreditPHOTOGRAPH BY BILL ORCUTT Jordan Wolfsons virtual-reality installation at the new Whitney Biennial, Real Violence, is the rare art work that comes with a trigger warning as well as an age restriction. No one under seventeen is allowed; minors will have to get their dose of carnage by sneaking into Logan instead.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/confronting-the-shocking-virtual-reality-artwork-at-the-whitney-the-new-yorker\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-184305","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184305"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=184305"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/184305\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=184305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=184305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=184305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}