{"id":183948,"date":"2017-03-19T16:28:42","date_gmt":"2017-03-19T20:28:42","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality-transforming-james-joyces-ulysses-into-game-press-of-atlantic-city\/"},"modified":"2017-03-19T16:28:42","modified_gmt":"2017-03-19T20:28:42","slug":"virtual-reality-transforming-james-joyces-ulysses-into-game-press-of-atlantic-city","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-transforming-james-joyces-ulysses-into-game-press-of-atlantic-city\/","title":{"rendered":"Virtual reality transforming James Joyce&#8217;s &#8216;Ulysses&#8217; into game &#8211; Press of Atlantic City"},"content":{"rendered":"<p><p>      BOSTON  Students are developing a virtual reality game based      on James Joyces Ulysses as part of a class at Boston      College.    <\/p>\n<p>      The goal of Joyce-stick is to expose new audiences to the      works of one of Irelands most celebrated authors, as well as      to give a glimpse of how virtual reality can be used to      enhance literature, said Joseph Nugent, the Boston College      English professor who is coordinating the project.    <\/p>\n<p>      This is a new way to experience the power of a novel, he      said. Were really at the edge of VR. Theres no guidance      for this. What we have produced has been purely out of our      imagination.    <\/p>\n<p>      Nugent and his students hope to release a version of the game      June 16 in Dublin during Bloomsday, the citys annual      celebration of the author and novel. Theyve already      showcased their progress at an academic conference in Rome      last month.    <\/p>\n<p>      Joycestick, in many ways, fills in the blanks of the novel,      as many of the places key to the story have been lost to time      as Dublin has evolved, said Enda Duffy, chairman of the      English Department at the University of California, Santa      Barbara, who has tried a prototype of the game.    <\/p>\n<p>      The VR version in this way completes the book, she said.      It makes it real. Ulysses is an ideal book to be turned      into a VR experience, since Dublin is, you might say, the      books major character.    <\/p>\n<p>      There have been a number of efforts to bring works of      literature into the gaming world over the years, including a      computer game of F. Scott Fitzgeralds The Great Gatsby      that became a viral hit in 2011 as it mimicked the look and      feel of a classic, 1980s-era Nintendo game.    <\/p>\n<p>      But the Boston College project is unique for trying to      incorporate virtual reality technology, says D. Fox Harrell,      a digital media professor at the Massachusetts Institute of      Technology.    <\/p>\n<p>      He is impressed that the students are taking on such a      complex text.    <\/p>\n<p>      It requires multiple entry points and modes of      interpretation, so it will be fascinating to see how their VR      system addresses these aspects of the work, said Harrell,      who hasnt tried the game out yet.    <\/p>\n<p>      Considered the epitome of the 1920s-era modernist literature,      Ulysses traces a day in the life of an ordinary Dubliner      named Leopold Bloom. The title reflects how the novel draws      parallels between Blooms day and The Odyssey, the ancient      Greek epic.    <\/p>\n<p>      Joycestick isnt meant to be a straight re-telling of      Ulysses, which in some versions runs nearly 650 pages long,      acknowledged Evan Otero, a Boston College junior majoring in      computer science who is helping to develop the game.    <\/p>\n<p>      Instead, the game lets users explore a handful of key      environments described in the book, from a military tower      where the novel opens to a cafe in Paris that is significant      to the protagonists past.    <\/p>\n<p>      Its also not a typical video game in the sense of having      tasks to complete, enemies to defeat or points to rack up,      said Jan van Merkensteijn, a junior studying philosophy and      medical humanities who is also involved in the project. For      now, users can simply explore the virtual environments at      their leisure. Touching certain objects triggers readings      from the novel.    <\/p>\n<p>      The project represents an extension of what academics call      the digital humanities, a field that merges traditional      liberal arts classes with emerging technology. Nugent has had      previous classes develop a smartphone application that      provides walking tours of Dublin, highlighting important      landmarks in Ulysses and Joyces life.    <\/p>\n<p>      But the native of Mullingar, Ireland, is quick to shift      credit for the current projects ambition to his group of 22      students, who are studying a range of disciplines, from      English to computer science, philosophy, business and      biology, and have also been recruited from nearby      Northeastern University and the Berklee College of Music.    <\/p>\n<p>      These are ambitious kids, Nugent said. They want to prove      theyve done something on the cutting edge. They have the      skills. Theyre doing the work. All Im trying to do is      direct these things.    <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>See the original post:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.pressofatlanticcity.com\/life\/virtual-reality-transforming-james-joyce-s-ulysses-into-game\/article_b67c3eee-1a44-5429-b412-6740b96399d2.html\" title=\"Virtual reality transforming James Joyce's 'Ulysses' into game - Press of Atlantic City\">Virtual reality transforming James Joyce's 'Ulysses' into game - Press of Atlantic City<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> BOSTON Students are developing a virtual reality game based on James Joyces Ulysses as part of a class at Boston College.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/virtual-reality-transforming-james-joyces-ulysses-into-game-press-of-atlantic-city\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-183948","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183948"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/7"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=183948"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183948\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=183948"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=183948"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=183948"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}