{"id":183945,"date":"2017-03-19T16:28:41","date_gmt":"2017-03-19T20:28:41","guid":{"rendered":"http:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/sonys-virtual-reality-suit-is-why-people-go-to-sxsw-pcworld-pcworld\/"},"modified":"2017-03-19T16:28:41","modified_gmt":"2017-03-19T20:28:41","slug":"sonys-virtual-reality-suit-is-why-people-go-to-sxsw-pcworld-pcworld","status":"publish","type":"post","link":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sonys-virtual-reality-suit-is-why-people-go-to-sxsw-pcworld-pcworld\/","title":{"rendered":"Sony&#8217;s virtual reality suit is why people go to SXSW | PCWorld &#8211; PCWorld"},"content":{"rendered":"<p><p>Thank you                <\/p>\n<p>          Your message has been sent.        <\/p>\n<p>          There was an error emailing this page.        <\/p>\n<p>        We got a glimpse of Sony's futurea world full of        augmented- and virtual-reality experiences that let you        leave the headset behind.      <\/p>\n<p>        Sony's SXSW Wow Factory is a        virtual-reality playground full of wild demos        (2:02)      <\/p>\n<p>      Sony isnt exactly the coolest name in technology, which is      why we were surprised to see the company set up shop directly      across the street from the Austin Convention Center at South      by Southwest.    <\/p>\n<p>      Stepping inside Sonys makeshift Wow Factory was like seeing      into a future where virtual and augmented reality are      full-body experiences not necessarily tied to a clunky      headset or a phone. And while none of these technologies are      ready to buy, Sonys ambitious set-up was seriously      impressive.    <\/p>\n<p>      Were not sure theres a big market for the      Synesthesia Suit, but this virtual reality      experience is a trip. The suit has 26 actuators that vibrate      all over your body once youre buckled inwhich takes some      timeand slip on a PlayStation VR headset. The Rez Infinite      demo we tried was wild, to say the least. Instead of simply      hearing the musics bass through the TV or a pair of      headphones, the suit radiates sensation throughout your body,      from your arms to your ankles and down your torso. It brought      the game to life in a totally unique way.    <\/p>\n<p>      Then we went for a bike ride in Sonys Cyber Gym and      Music Visualizer, which was like a SoulCycle class      in space. A solar system was projected on dome-shaped      theater, and the display responded to our movements on the      stationary bike. It was a little disorienting, to be honest,      but cycling through space was a one-of-a-kind experience      youll only get at SXSW.    <\/p>\n<p>      Sony used its relationship with Marvel Studios to create a      Spiderman: Homecoming experience to show off its new      projection mapping technology. The climbing      challenge used a moving projector that responded to the      climbers movements without the climber distorting the      projected image. We left that demo to the pros, because one      of us wouldve likely injured ourselves attempting to climb      this wall, but it was a showstopping way to showcase what      some might consider a boring piece of technology.    <\/p>\n<p>      We tried on a wearable prototype that uses microphones to      capture the sound of your movements as part of Sonys      Motion Sonic Project. The cuff also has      built-in motion sensors so you make music and control beats      just by moving your body. A professional dancers demo was a      little more awe-inspiring than our own dance moves, but we      could envision this being a cool wearable for kids and      creatives if it ever makes it to market.    <\/p>\n<p>      Our last stop was the Mixed Reality Cave,      where Sony used a short-throw 4K projector called the Warp      Square to create a virtual experience without a headset. The      cave itself was a small room that projected imagery on four      high-contrast screens on the walls with sensors to interact      with the installation. We traveled to Machu Picchu, created      music by tapping the walls, and immersed ourselves in bizarre      art, all without leaving the room.    <\/p>\n<p>      Sonys Wow Factory was a perfect example of why people still      go to South by Southwest: to see technologies that could      change our lives, not just ones that make great holiday      gifts.    <\/p>\n<p>        Caitlin McGarry is Macworld's Staff Writer. She covers        Apple news, health and fitness technology, and anything        wearable.      <\/p>\n<p><!-- Auto Generated --><\/p>\n<p>Continued here:<\/p>\n<p><a target=\"_blank\" rel=\"nofollow\" href=\"http:\/\/www.pcworld.com\/article\/3181888\/consumer-electronics\/sonys-virtual-reality-suit-is-why-people-go-to-sxsw.html\" title=\"Sony's virtual reality suit is why people go to SXSW | PCWorld - PCWorld\">Sony's virtual reality suit is why people go to SXSW | PCWorld - PCWorld<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p> Thank you Your message has been sent. There was an error emailing this page.  <a href=\"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/virtual-reality\/sonys-virtual-reality-suit-is-why-people-go-to-sxsw-pcworld-pcworld\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":9,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[187744],"tags":[],"class_list":["post-183945","post","type-post","status-publish","format-standard","hentry","category-virtual-reality"],"_links":{"self":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183945"}],"collection":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/comments?post=183945"}],"version-history":[{"count":0,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/posts\/183945\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/media?parent=183945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/categories?post=183945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.euvolution.com\/prometheism-transhumanism-posthumanism\/wp-json\/wp\/v2\/tags?post=183945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}